there's two more bool. one for underline and the other idk.
Does anyone have a correct value for DrawEngineString? Just want to draw some shit on the screen for now.
-> crash!1 i put it in ES:Code:typedef void (__thiscall *lpDrawEngineString)(unsigned long ulBase, char *String, int x, int y, unsigned long Color, bool Shadow); lpDrawEngineString DrawEngineString; void ESP(LPDIRECT3DDEVICE9 pDevice) { CShellBase = (DWORD)GetModuleHandleW(L"CShell.dll"); unsigned long Base = *(DWORD*)(CShellBase + 0x3CBFD0); if ( Base ) { DrawEngineString = (lpDrawEngineString )(CShellBase + 0xAC8980); DrawEngineString(Base, "fuck", 50, 50, D3DCOLOR_XRGB(255,0,0), true); } }
Code:ESP(pDevice);
there's two more bool. one for underline and the other idk.
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