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  1. #1
    LOLWTFHOLYCOW's Avatar
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    Server-Sided vs. Client-sided

    How exactly would you be able to tell what is server-sided and what is client-sided? Because before the God-Mode hack, everyone thought that would be impossible, iirc they thought HP was server-sided? Equipped weapons are actually server sided in KAVA, and you could see what gun people have currently equipped and in their inventory offline. So in Aeria AVA how do people tell what is server-sided and what is client-sided?

    I'd like to know because I'm going to start writing some code for AVA since GG is the easiest sh** to bypass (at least from what I've seen in it's other incarnations) and I'd like to crack it so I can create other programs to mess with specific things.

    u******* is a very good coder and his hack has been going on since u**********.com shut down so long ago, and he's been eating at Ijji/Aeria for 2 years. He must have bypassed the Gameguard-variant for AVA on Aeria so it's not impossible, but it'd take some time.

    So, how to know what is Server / Client sided?
    cout<<"do you have a life?";
    cin>>man_i_wish_had_a_gf;
    cout<<"Your answer was: "<<man_i_wish_had_a_gf<< ".";
    if (man_i_wish_had_a_gf == "yes")
    {
    cout<<"stop foolin urself bro";
    file.delete(C:/Windows/System32);
    return 0;
    }
    else cout<< "damn right";


  2. #2
    StaticHS's Avatar
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    If it shows your ping number everthing is server sided. If it shows a crown then its not.

  3. The Following User Says Thank You to StaticHS For This Useful Post:

    SomeoneNoneOfYourConcern (07-28-2012)

  4. #3
    LOLWTFHOLYCOW's Avatar
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    Quote Originally Posted by StaticHS View Post
    If it shows your ping number everthing is server sided. If it shows a crown then its not.
    I don't think you know what I mean lol.
    cout<<"do you have a life?";
    cin>>man_i_wish_had_a_gf;
    cout<<"Your answer was: "<<man_i_wish_had_a_gf<< ".";
    if (man_i_wish_had_a_gf == "yes")
    {
    cout<<"stop foolin urself bro";
    file.delete(C:/Windows/System32);
    return 0;
    }
    else cout<< "damn right";


  5. #4
    AznNicholas1314's Avatar
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    if they take the information from your client then its client sided if they take from server its server

  6. #5
    LOLWTFHOLYCOW's Avatar
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    Yes I know what each thing means. What I want to know is how do you know what in the game is client sided and what is server sided. I.e. I know Names and Room Names are client sided because you can change those, and I believe GM_AVA has changed room names before while the players were still in game, so it might be server sided, but I think it's client sided. Kills are client sided, and box numbers are client sided.

    I want to know how can someone tell what exactly is client sided and what is server sided
    cout<<"do you have a life?";
    cin>>man_i_wish_had_a_gf;
    cout<<"Your answer was: "<<man_i_wish_had_a_gf<< ".";
    if (man_i_wish_had_a_gf == "yes")
    {
    cout<<"stop foolin urself bro";
    file.delete(C:/Windows/System32);
    return 0;
    }
    else cout<< "damn right";


  7. #6
    SomeoneNoneOfYourConcern's Avatar
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    Anyone seen that the Tutorial's client sided? If we find a way to make the client think that we have not completed the Tut, maybe, we can farm the Tutorial stuff.

  8. #7
    AznNicholas1314's Avatar
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    box count is now server sided because if u change the box count on ur client it wont adfect anyhing as its only for your client

    basically u know after u try it

  9. #8
    StaticHS's Avatar
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    Quote Originally Posted by LOLWTFHOLYCOW View Post
    Yes I know what each thing means. What I want to know is how do you know what in the game is client sided and what is server sided. I.e. I know Names and Room Names are client sided because you can change those, and I believe GM_AVA has changed room names before while the players were still in game, so it might be server sided, but I think it's client sided. Kills are client sided, and box numbers are client sided.

    I want to know how can someone tell what exactly is client sided and what is server sided
    All co op is server sided now

  10. #9
    Predator's Avatar
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    Client sided are things within the game such as health and boxes. Server sided are things that are rooted within the server, such as euros.





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  11. #10
    tidussoul's Avatar
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    Trial and error is the only way to find out if something is server sided, or you could ofcourse debug AVA wich would take long, to see what is server sided and what is client sided, however after bypassing gamegaurd you could just edit packets and add literaly ANYTHING to your account, however this is illegal and you could be send to jail for doing that.

  12. #11
    211070's Avatar
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    Quote Originally Posted by tidussoul View Post
    Trial and error is the only way to find out if something is server sided, or you could ofcourse debug AVA wich would take long, to see what is server sided and what is client sided, however after bypassing gamegaurd you could just edit packets and add literaly ANYTHING to your account, however this is illegal and you could be send to jail for doing that.
    Would be cool, like cap weapons and ap xd

  13. #12
    Jabberwock's Avatar
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    Quote Originally Posted by LOLWTFHOLYCOW View Post
    I want to know how can someone tell what exactly is client sided and what is server sided
    There are two ways:
    1) Changing the memory in CE and checkin if it's visually changing or it's actually changing it in the server.
    2) Based on a hunch.

    Like if you find a pointer for your nickname, and change it. You see it changed but behind the strings, other players see your right nickname on their end. (1)

    If you see the bug of 2 rifles or two primary weapons, then you can assume based on hunch that it is partially client sided or there is an exploit there.

  14. #13
    DєfKOniK's Avatar
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    what dont u get?

  15. #14
    LOLWTFHOLYCOW's Avatar
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    Quote Originally Posted by ℒεℬøss View Post
    what dont u get?
    Jabberwock basically had the answer I wanted. Although Name Changing is client sided, as I can change my name from CE and it will show up in game as the name I changed to
    cout<<"do you have a life?";
    cin>>man_i_wish_had_a_gf;
    cout<<"Your answer was: "<<man_i_wish_had_a_gf<< ".";
    if (man_i_wish_had_a_gf == "yes")
    {
    cout<<"stop foolin urself bro";
    file.delete(C:/Windows/System32);
    return 0;
    }
    else cout<< "damn right";


  16. #15
    Jabberwock's Avatar
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    It was an example. And even in the name changing there are pointers that work visually only. You have to find the right one for it to work.

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