A272 (12-05-2012),Bjarn555 (12-26-2012),gteuk (08-12-2012),Horror (08-11-2012),Jana <3 (10-27-2012),Maxedout (12-18-2012),mwxplayer (11-23-2012),Randomsheit (09-27-2012),Silent (05-19-2015),stevonator (08-11-2012),[NooB] Mentor (10-21-2012)
Well, will release it then :P
Thanks to @Isaakske for making me finish it
Usage:
Add it to your Project
And use like:
Then go here:Code:NameFaker Fake = new NameFaker("YourName");
You have to edit the Pointers (Offsets)Code:public NameFaker(string Name) { uint Base = BaseAddress("steam_api.dll") + 0x0001824C; uint Runner = ReadInt(Base) + 0x8; Runner = ReadInt(Runner) + 0x50; Runner = ReadInt(Runner) + 0x56; WriteString((int)Runner, Name); }
To what you have
Dragon Tool: REMOVED (Did 1 Mistake :|)
Tutorial for Pointer Scan:
Last edited by Jorndel; 08-11-2012 at 12:09 PM.
A272 (12-05-2012),Bjarn555 (12-26-2012),gteuk (08-12-2012),Horror (08-11-2012),Jana <3 (10-27-2012),Maxedout (12-18-2012),mwxplayer (11-23-2012),Randomsheit (09-27-2012),Silent (05-19-2015),stevonator (08-11-2012),[NooB] Mentor (10-21-2012)
@Jorndel you forgot the part where you rewrite your name ... ?
Add this somewhere above or below the rest of the NF Class ...
Code:public void (your trigger here, like a button, or such) { NameFaker Fake = new NameFaker("YourNewFakeName"); }
thanks, this will complete my hack a bit more, now only have to enter the rest of my hack xD
Thanks for the code, I have tried using it and I can't seem to get it to change the name, I have been playing with this for a few days in VB and I have got it to write the bytes and everything but couldn't do the Point Scanning Bit to ensure it is right everytime, as a result the memory address would change every game restart.
So far I have created a seperate class file using a form design using this for the button command
I have also created it with the class inside the form just belowCode:public void button1_Click(object sender, EventArgs e) { NameFaker fake = new NameFaker(textBox1.Text); }
The form shows no errors and goes through fine, but nothing updates, any pointers as to where I may be going wrong would be appreciated.Code:public Form1() { InitializeComponent(); }
Try one of this pointers:
Code:uint Base = BaseAddress("steam_api.dll") + 0x0001824C; uint Runner = ReadInt(Base) + 0x7E; Runner = ReadInt(Runner) + 0x90; Runner = ReadInt(Runner) + 0x24; Runner = ReadInt(Runner) + 0x28; Runner = ReadInt(Runner) + 0x4;Code:uint Base = BaseAddress("steam_api.dll") + 0x0001824C; uint Runner = ReadInt(Base) + 0x7E; Runner = ReadInt(Runner) + 0x90; Runner = ReadInt(Runner) + 0x64; Runner = ReadInt(Runner) + 0x80; Runner = ReadInt(Runner) + 0x28;Code:uint Base = BaseAddress("steam_api.dll") + 0x0001824C; uint Runner = ReadInt(Base) + 0x7E; Runner = ReadInt(Runner) + 0x90; Runner = ReadInt(Runner) + 0x64; Runner = ReadInt(Runner) + 0x8; Runner = ReadInt(Runner) + 0x0;
Thanks for your help,
On the last two I get an overflow error, which is good because at least I now know the form is reading.
non of the addresses worked, I have used CE and noticed I get 4 static black addresses and about 15 green addresses even if I do new scan on a number of occasions.
here is the error
Now the namestealer or should I do that one..?
Nah, nobody understands C++.. Only .NET
Yet, you are a pathetic human.
Contributor since: 7.26.2012 - ended
Donator since: 7.14.2012
I have Used CE and got a pointer that works in CE and manually altered the Runners to match I now have this code, am I just a total noob and got it all wrong ?
Code:public partial class Form1 : Form { public Form1() { InitializeComponent(); } class NameFaker { [DllImport("kernel32.dll")] private static extern IntPtr OpenProcess(UInt32 dwDesiredAccess, bool bInheritHandle, int dwProcessId); [DllImport("kernel32.dll")] private static extern Int32 ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesRead); [DllImport("kernel32.dll")] private static extern Int32 WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesWritten); public void WriteString(int Address, string Text) { byte[] Buffer = new ASCIIEncoding().GetBytes(Text); IntPtr Zero = IntPtr.Zero; Convert.ToByte(10); WriteProcessMemory(Open_Memory(), (IntPtr)Address, Buffer, (UInt32)25, out Zero); } private uint ReadInt(uint Addr) { byte[] buffer = new byte[4]; IntPtr R; ReadProcessMemory(Open_Memory(), (IntPtr)Addr, buffer, 4, out R); return BitConverter.ToUInt32(buffer, 0); } private IntPtr Open_Memory() { if (Process.GetProcessesByName("iw5mp").Length != 0) { return OpenProcess(0x1F0FFF, true, Process.GetProcessesByName("iw5mp")[0].Id); } else return (IntPtr)0x0; } private uint BaseAddress(string Module_Name) { if (Process.GetProcessesByName("iw5mp").Length != 0) { foreach (ProcessModule Mod in Process.GetProcessesByName("iw5mp")[0].Modules) { if (Mod.ModuleName == Module_Name) return (uint)Mod.BaseAddress.ToInt32(); } return 0; } else return 0; } public NameFaker(string Name) { uint Base = BaseAddress("steam_api.dll") + 0x001824C; uint Runner = ReadInt(Base) + 0x7E; Runner = ReadInt(Runner) + 0x92; Runner = ReadInt(Runner) + 0x8; Runner = ReadInt(Runner) + 0x4; Runner = ReadInt(Runner) + 0x20; } } public void button1_Click(object sender, EventArgs e) { NameFaker fake = new NameFaker(textBox1.Text); } } }
Last edited by MarkHC; 08-11-2012 at 01:03 PM.
CoD Minion from 09/19/2012 to 01/10/2013
Yet, you are a pathetic human.
Contributor since: 7.26.2012 - ended
Donator since: 7.14.2012
If you have an aimbot, you can change your name when the aimbot locks on the target, then when you kill him it'll show like: Derp <killed> Derp
But if you want to do it without aimbot, just keep monitoring you Killstreak, when it increases, read the name from the address (not sure which one) and copy it to yours.
And I think it can only be done internally cause you have to send a command to console in order to change the name in-game...
Originally Posted by BarbeZz
Last edited by MarkHC; 08-11-2012 at 02:57 PM.
CoD Minion from 09/19/2012 to 01/10/2013