Are you using ONLY memcpy?
Okay I can hook to the game fine, and I get no detection or crash.
The second I write memory, for example if I write name tags (and it works fine I see red names of enemys) after like 1 minute the game crashes. This only happens when I write asm or memory.
any help?
Are you using ONLY memcpy?
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Should I use virtual protect too?
When you ask me this way... YES!
You cant write into a protected memory area, you need to unprotect it, then re-protect it
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Are you sure it happens when you only write memory or asm? Because it might very well be your hook or detours.
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .
Combat Arms client is kind enough to create a crashlog in the client folder each time Engine.exe crashes. It tells you usually directly what went wrong.
Password77 (08-16-2012)
Well I understand it in other languages (like C++ which the majority here uses) as it can be a bit troublesome to understand what the assembly as location X does, because it's made by the compiler.
But if I have lets say ERROR_ACCESS_VIOLATION (0xC0000005) and ESI = 0x1234 , EDI = some valid address, and at EIP there is an instruction MOVS BYTE PTR [EDI], BYTE PTR [ESI], I can figure out that ESI value is fucked up somewhere earlier and correct it almost instantly in my source as I'll just check the exact same code snippet in my source.
However, this kinda things only work if the crash is caused in your DLL. It can be a nuisance if the crash is happening somewhere at a completely random location.