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  1. #91
    hkKenshin's Avatar
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    More reversing.
    Code:
    typedef struct
    {
    	DWORD deltaMessage; //0x00008
    	char reliableCommands[ 128 ][ 1032 ]; //0xA70
    	DWORD lastCmdCount; //0x20E70
    	DWORD currentCmdCount; //0x20E74
    	DWORD messageAcknowledge; //0x0x20E7C
    }client_t;
    
    // SV_ChecksumFeed -> 0x599473C
    // SV_UserMove -> 0x5460E0
    Last edited by hkKenshin; 01-06-2014 at 02:07 AM.

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    EcOfGeRi. (01-05-2014),hkDavy (02-09-2014)

  3. #92
    OLD PEOPLE's Avatar
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    how to use no recoil ?
    when i shoot game crashes !!

  4. #93
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    Guys how can i find killstreak values for profiency slot or can someone give me?

  5. #94
    dz-dear's Avatar
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    how tu use it guys ?

  6. #95
    sn0wyyy's Avatar
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    Step 1: Not being retarded

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    Silent (05-11-2015)

  8. #96
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    Quote Originally Posted by sn0wyyy View Post
    Step 1: Not being retarded
    soo true <<
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  9. #97
    Genius4G's Avatar
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    Just read this 1091D7C as an integer.

    0 fullscreen, 1 windowed (no border), 2 windowed.

    Just thought it'll be useful for making an external crosshair thats drawn in the center of the screen (not windows), like it'll only show if it reads 1 :3
    i have been searching hard for the same address for 1.4.382 but have had no success. could anyone find it for me.

    thanks so much

  10. #98
    AuT03x3C's Avatar
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    Quote Originally Posted by Genius4G View Post
    i have been searching hard for the same address for 1.4.382 but have had no success. could anyone find it for me.

    thanks so much
    0x59C2CD8
    Should be the right one.

    Credits: AuT03x3C

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  12. #99
    Genius4G's Avatar
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    just tried this

    Code:
    public static readonly IntPtr DISPLAY_MODE = new IntPtr(0x59C2CD8);
    relating to this

    Code:
    public static DisplayMode DisplayMode()
    {
        return (DisplayMode)ProcessMemory.Read<int>(hProcess, Address.DISPLAY_MODE);
    }
    and this

    Code:
    if (MW3.DisplayMode() != DisplayMode.WindowedNoBorder) 
    {
        EspStatus.CurrentStatus = EspStatus.INCORRECT_DISPLAYMODE;
        continue;
    }
    but it doesnt seem to work. it still throws the error i have set. it works fine for the offset for 1.9.461 but this 1.4.382 one errors.

    BTW THIS IS IN C#
    Last edited by Genius4G; 06-09-2015 at 02:00 AM.

  13. #100
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    Quote Originally Posted by -InSaNe- View Post
    Some structs..
    Code:
    typedef struct
    {
    	char unknown0[12];
    	char Name[16];
    	__int32 Team;
    }ClientInfo_T;
    
    typedef struct
    {
    	char _0x0000[0x8];
    	int Width;
    	int Height;
    	int FovX;
    	int FovY;
    	Vector Origin;
    	Vector ViewAxis[3];
    	char _0x0048[0x24];
    	float ZoomProgress;
    	char _0x0070[0x4ABC]; 
    	Vector ViewAngles;
    	char _0x4B34[0x30];
    	float WeaponViewAngleX;
    	float WeaponViewAngleY;
    }RefDef_T;
    
    typedef struct
    {
    public:
           Vector Recoil;
           Vector vOrigin;
           Vector DeltaOrigin; 
           float ReadViewAngleY;
           float ReadViewAngleX;
           char _0x0070[108];
           float SetViewAngleY;
           float SetViewAngleX; 
    } ViewMatrix;
    
    typedef struct
    {
    	char _0x0000[0x2];                         
    	short Valid;                                   
    	char _0x0004[0x10];                        
    	Vector Origin;                                
    	Vector Angles;                              
    	char _0x002C[0x3C];                      
    	int Flags;                                  
    	char _0x006C[0xC];                          
    	Vector OldOrigin;                           
    	char _0x0084[0x18];                         
    	Vector OldAngles;                        
    	char _0x00A8[0x28];                     
    	int ClientNumber;                                 
    	short Type;                            
    	char _0x00D6[0x12];                          
            Vector NewOrigin;   
    	char _0x00F4[0x1C];                        
    	Vector NewAngles;                            
    	char _0x011C[0x7C];                      
    	byte WeaponID;                            
    	char _0x0199[0x37];                    
    	int IsAlive; 
    	char _0x01D4[0x24];
    }Entity_T; 
    
    typedef struct
    {
        int servertime; 
        int playerstate; 
        int staminatimer; 
        unsigned short playerstance;
        char _pad[10];
        int velocity; 
        Vector Origin;
        Vector Velocity;
        char _pad1[44];
        float refdefViewAngleY; 
        float refdefViewAngleX; 
        char _pad2[232];
        int ClientNumber; 
        char _pad3[4];
        float viewAngleY;
        float viewAngleX; 
        char _pad4[4];
        int   playerStanceInt; 
        float playerStanceFlt;
        char _pad5[80];
        int MaxEntities;
        char _pad6[432];
        int WeaponNum;
        unsigned short EquipmentState;
        unsigned short WeaponSwapState;
        float WeaponZoomFlt;
        float MovementSpreadMultiplier;
        char _pad7[4];
        float DefaultSpreadMultiplier;
        int  WeaponState;
        char _pad8[352];
        BYTE perkslot3;
        char _pad9[19];
    }CG_T;
    
    typedef struct
    {
    public:
    	__int32 Time;
    	char unknown0[512];
    	__int32 Uav;
    	char unknown1[384];
    	__int32 SpreadValue;
    }CGS_T;
    what is the offset for the vOrigin (vieworigin) for 1.4.382?

  14. #101
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Quote Originally Posted by Genius4G View Post
    what is the offset for the vOrigin (vieworigin) for 1.4.382?
    ...It's in the first post retard.

  15. #102
    Genius4G's Avatar
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    nope, it just says that there is an offset for vorigin but doesnt supply the hex value

    I tried 0x0048 but it didnt work
    Last edited by Genius4G; 06-18-2015 at 03:12 AM.

  16. #103
          ( ° ͜ʖ͡°)╭∩╮
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    Quote Originally Posted by Genius4G View Post
    what is the offset for the vOrigin (vieworigin) for 1.4.382?
    Refdef_t + 0x18, if I am not mistaken.

    Which would be 0x96A298.


    CoD Minion from 09/19/2012 to 01/10/2013

  17. #104
    Genius4G's Avatar
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    Quote Originally Posted by -InSaNe- View Post


    Refdef_t + 0x18, if I am not mistaken.

    Which would be 0x96A298.
    thanks bro

  18. #105
    Silent's Avatar
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    Clan Tag Text = iw5mp.exe+F28D54 //String
    Change to anyhting you want

    Clan Tag Byte = 0x1328D33 //Byte
    Change to one

    Screen Shot

    and p.s. i dont know if it on this thread allready sorry if it is
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