Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
This is my PlayerByIndex function:
Its EU but you see how it should look like.
@aurun823
These are simply bytes, this will not help someone much lol.
Last edited by Ch40zz-C0d3r; 08-18-2012 at 01:56 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
my fault is it?
finally got it
but how am i suppose to know its local player next time? Will it look the same next patch too?
Sorry I have just started messing with olly, plox be nice
372AF8FC, can someone confirm that it is client info mgr?
Last edited by Password77; 08-18-2012 at 03:21 PM.
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .
Easy as hell o_0
Look at the bytes and commands.
the mov is constant, will not chnage, also the push 0 and push eax is ok. the call bytes will be changed, means E8 ?? ?? ?? ??
Just Make a sig of this function.
And BTW: The address you posted was spread by a noob -.-
What it is really:
And that you will understand why the addres you posted WILL NEVER be clientinfomgr ->Code:ClientInfoMgr/UlThis: 377EF74C
Last patch address. Will never moved in code to 372 LOLClientInfoMgr 0x377E47A0
And this through a sigscan, I never had cshell
Last edited by Ch40zz-C0d3r; 08-18-2012 at 03:45 PM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Password77 (08-18-2012)
lol numberz
commando: You're probably the best non-coder coder I know LOL
Basically to know what the address is after a patch, @Ch40zz-C0d3r explained it, or you can pattern scan for them so you will never have to use addies.
Password77 (08-18-2012)
Has anyone gotten the game status address? Id rather not have my hack crash
Bombsaway707 (08-19-2012)