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  1. #16
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Password77 View Post
    Ahh then i guess ill use IDA but in olly i swear it isn't there.
    It is. .

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  2. #17
    Password77's Avatar
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    can you screen shot?
    Quote Originally Posted by Ch40zz-C0d3r View Post
    It is. .
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  3. #18
    arun823's Avatar
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    Quote Originally Posted by Password77 View Post
    can you screen shot?
    Seriously dude, I don't think you know how to use IDA or Olly, this is the Local Player Address:


  4. #19
    Ch40zz-C0d3r's Avatar
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    This is my PlayerByIndex function:



    Its EU but you see how it should look like.

    @aurun823
    These are simply bytes, this will not help someone much lol.
    Attached Thumbnails Attached Thumbnails
    unbenanntytl.png  

    Last edited by Ch40zz-C0d3r; 08-18-2012 at 01:56 PM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  5. #20
    arun823's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    This is my PlayerByIndex function:



    Its EU but you see how it should like.

    @aurun823
    These are simply bytes, this will not help someone much lol.
    yea i know, you can still get the sig from this though

  6. #21
    Password77's Avatar
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    Quote Originally Posted by arun823 View Post
    Seriously dude, I don't think you know how to use IDA or Olly, this is the Local Player Address:

    Quote Originally Posted by Ch40zz-C0d3r View Post
    This is my PlayerByIndex function:



    Its EU but you see how it should look like.

    @aurun823
    These are simply bytes, this will not help someone much lol.
    my fault is it?

    finally got it


    but how am i suppose to know its local player next time? Will it look the same next patch too?
    Sorry I have just started messing with olly, plox be nice

    372AF8FC, can someone confirm that it is client info mgr?
    Last edited by Password77; 08-18-2012 at 03:21 PM.
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  7. #22
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Password77 View Post
    my fault is it?

    finally got it

    but how am i suppose to know its local player next time? Will it look the same next patch too?
    Sorry I have just started messing with olly, plox be nice

    372AF8FC, can someone confirm that it is client info mgr?
    Easy as hell o_0
    Look at the bytes and commands.
    the mov is constant, will not chnage, also the push 0 and push eax is ok. the call bytes will be changed, means E8 ?? ?? ?? ??
    Just Make a sig of this function.

    And BTW: The address you posted was spread by a noob -.-
    What it is really:
    Code:
    ClientInfoMgr/UlThis:	377EF74C
    And that you will understand why the addres you posted WILL NEVER be clientinfomgr ->
    ClientInfoMgr 0x377E47A0
    Last patch address. Will never moved in code to 372 LOL

    And this through a sigscan, I never had cshell
    Last edited by Ch40zz-C0d3r; 08-18-2012 at 03:45 PM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    https://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    https://www.youtube.com/watch?v=Na2kUdu4d_k

  8. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    Password77 (08-18-2012)

  9. #23
    Password77's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Easy as hell o_0
    Look at the bytes and commands.
    the mov is constant, will not chnage, also the push 0 and push eax is ok. the call bytes will be changed, means E8 ?? ?? ?? ??
    Just Make a sig of this function.

    And BTW: The address you posted was spread by a noob -.-
    What it is really:
    Code:
    ClientInfoMgr/UlThis:	377EF74C
    And that you will understand why the addres you posted WILL NEVER be clientinfomgr ->

    Last patch address. Will never moved in code to 372 LOL

    And this through a sigscan, I never had cshell
    Ahh thank you sir . I was crashing with Telekill and I was sure that it had to be client info mgr :/.
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  10. #24
    supercarz1991's Avatar
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    lol numberz

    commando: You're probably the best non-coder coder I know LOL


  11. #25
    arun823's Avatar
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    Quote Originally Posted by Password77 View Post
    my fault is it?

    finally got it


    but how am i suppose to know its local player next time? Will it look the same next patch too?
    Sorry I have just started messing with olly, plox be nice

    372AF8FC, can someone confirm that it is client info mgr?
    Basically to know what the address is after a patch, @Ch40zz-C0d3r explained it, or you can pattern scan for them so you will never have to use addies.

  12. The Following User Says Thank You to arun823 For This Useful Post:

    Password77 (08-18-2012)

  13. #26
    Password77's Avatar
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    Quote Originally Posted by arun823 View Post
    Basically to know what the address is after a patch, @Ch40zz-C0d3r explained it, or you can pattern scan for them so you will never have to use addies.
    will try that, thank you
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  14. #27
    Bombsaway707's Avatar
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    Has anyone gotten the game status address? Id rather not have my hack crash

  15. #28
    Saltine's Avatar
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    Quote Originally Posted by Bombsaway707 View Post
    Has anyone gotten the game status address? Id rather not have my hack crash
    NOB JARED GET ON MSN. YOU GOTTA DO TEH CHEAT ENGINEZZZZZZZZZZ

    Oh no! Vortex is gay!

  16. #29
    Password77's Avatar
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    #define GameStatus 0x3780897C

    Quote Originally Posted by Bombsaway707 View Post
    Has anyone gotten the game status address? Id rather not have my hack crash
    Doing more Java and Python
    Need help with your hack? Ask me, I will try to help you with all my might .

  17. The Following User Says Thank You to Password77 For This Useful Post:

    Bombsaway707 (08-19-2012)

  18. #30
    Bombsaway707's Avatar
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    Quote Originally Posted by Password77 View Post
    #define GameStatus 0x3780897C
    Thanks bro

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