Dunno if it's in the leaked Wuat menu or not, but here it is from the real deal:
Code:
TitleText [format["Bodyguard has your back son"], "PLAIN DOWN"];
private["_spawnAIS", "_plrGroup"];
CIVILIAN setFriend [WEST,0];
WEST setFriend [CIVILIAN,0];
player addRating 50000;
_plrGroup = (group player);
_plrGroup allowFleeing 0;
_plrGroup setFormation "LINE";
"SurvivorW2_DZ" createUnit [[(getpos player select 0), (getpos player select 1), 50], _plrGroup, "_spawnAIS = this;"];
_spawnAIS enableAI "TARGET";
_spawnAIS enableAI "AUTOTARGET";
_spawnAIS enableAI "MOVE";
_spawnAIS enableAI "ANIM";
_spawnAIS enableAI "FSM";
_spawnAIS allowDammage true;
_spawnAIS setCombatMode "RED";
_spawnAIS setBehaviour "COMBAT";
_spawnAIS addweapon "G36_C_SD_camo";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS addMagazine "30Rnd_556x45_StanagSD";
_spawnAIS selectWeapon "G36_C_SD_camo";
_spawnAIS setSkill ["aimingAccuracy",1];
_spawnAIS setSkill ["aimingShake",1];
_spawnAIS setSkill ["aimingSpeed",1];
_spawnAIS setSkill ["endurance",1];
_spawnAIS setSkill ["spotDistance",1];
_spawnAIS setSkill ["spotTime",1];
_spawnAIS setSkill ["courage",1];
_spawnAIS setSkill ["reloadSpeed",1];
_spawnAIS setSkill ["commanding",1];
_spawnAIS setSkill ["general",1];
[_spawnAIS] join _plrGroup;
_spawnAIS addEventHandler ["Fired", {_this call player_fired;}];
while {alive _spawnAIS} do
{
{
_x addRating -200000;
} forEach allMissionObjects "zZombie_Base"; // attacks zombies yo
sleep 0.1;
};