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  1. #1
    Dr Donkey Kong's Avatar
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    [Release]RotMG 123.4.4 with Connection Messages [No Lag/Disconnect]

    This was made following: tutorial made by nilly

    this is just a standard client with no loading screen, instead it has connection messages. I will now be looking for auto-aim and work only on that feature.

    Download:

    SHA1: b090a4cd63aa97ec35ffb8f90db9055522cdaa52b28f5b491f 7889ce3b227c62
    Virus Scanned:
    Virus Total
    Jotti's Scan

    Thank me if you like it.
    <b>Downloadable Files</b> Downloadable Files

  2. The Following 109 Users Say Thank You to Dr Donkey Kong For This Useful Post:

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  3. #2
    S4vior's Avatar
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    inb4 mrdanz takes credit. If this is legit hats off to you sir.
    Edit: Oh thought it said with auto-aim :/ oh well still a good upload
    Last edited by S4vior; 08-19-2012 at 09:51 PM.

  4. #3
    Dr Donkey Kong's Avatar
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    Quote Originally Posted by S4vior View Post
    inb4 mrdanz takes credit. If this is legit hats off to you sir.
    Edit: Oh thought it said with auto-aim :/ oh well still a good upload
    Looking at decompiled java code now to add aimbot. currently this is just a 123.4.4 legit client with no lag/or disconnect, all messages are mpgh.net as well at the bottom right corner. This is what i use with marine currently for duping.

  5. #4
    CalciumFire's Avatar
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    Oh you're gonna try to patch cubeone?

  6. #5
    Blitz's Avatar
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  7. #6
    Dr Donkey Kong's Avatar
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    Quote Originally Posted by CalciumFire View Post
    Oh you're gonna try to patch cubeone?
    what else is there to do, the only other hack left is rotmghack.net and considering i donated to them 2 weeks ago i don't think they are legit. Luckily MarinePower's hack still works for now. I am looking for the aimbot code now, after that i might look for the noclip code (broken currently anyways) and then maybe the auto-nexus. Might even add potion using since it should be similar to auto-nexus. We'll see...

  8. #7
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    If you could make auto-aim work without lag in nexus I would be eternally grateful.

  9. #8
    Dr Donkey Kong's Avatar
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    Does anyone have the original none Cube client that Cube last modified? otherwise i'm going to be shooting in the dark

  10. #9
    CalciumFire's Avatar
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    https://www.mpgh.net/forum/599-realm-...hlight=cubeone I'm assuming this is cubeone's client.

    If not just go to a/cetic/soft/.com without the slashes. He posted his original client there.

  11. #10
    Dr Donkey Kong's Avatar
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    Quote Originally Posted by CalciumFire View Post
    https://www.mpgh.net/forum/599-realm-...hlight=cubeone I'm assuming this is cubeone's client.

    If not just go to a/cetic/soft/.com without the slashes. He posted his original client there.
    nice, i really just need the .fla now, i am using SoTech decompiler, not sure i want to spend 100 on something i don't plan on doing much with.

    ---------- Post added at 02:29 AM ---------- Previous post was at 01:06 AM ----------

    Quote Originally Posted by CalciumFire View Post
    https://www.mpgh.net/forum/599-realm-...hlight=cubeone I'm assuming this is cubeone's client.

    If not just go to a/cetic/soft/.com without the slashes. He posted his original client there.
    So i found the code to auto-nexus...which is useless with Marine's Proxy right now...but i suppose i can work on that first.

  12. #11
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    add auto aim please))

  13. #12
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    if you add auto aim o this ill give you a thanks you will answer the request i made without even reading it thanks XD

  14. #13
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    Just wanted to say Thanks this is the best client i've ever used

  15. #14
    Dr Donkey Kong's Avatar
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    Auto-Nexus Decompiled Code
    Code:
    override public function update(param1:int, param2:int) : Boolean
            {
                ;
                _loc_6++;
                _loc_4--;
                _loc_7++;
                var _loc_7:uint = true;
                var _loc_8:String = null;
                var _loc_3:Number = NaN;
                var _loc_4:Number = NaN;
                var _loc_5:Number = NaN;
                var _loc_6:int = 0;
                if (_loc_8 || param1)
                {
                    if (_loc_8)
                    {
                        if (_-U9() && !isPaused())
                        {
                            if (this._-HQ == null)
                            {
                                this._-HQ = new _-dx(this);
                                map_.addObj(this._-HQ, x_, y_);
                            }
                        }
                        else if (this._-HQ != null)
                        {
                            map_.removeObj(this._-HQ.objectId_);
                            this._-HQ = null;
                        }
                        if (map_.player_ == this && isPaused())
                        {
                            return true;
                        }
                        if (_loc_8)
                        {
                        }
                        if (!(_loc_7 && param1))
                        {
                        }
                        if (!(_loc_7 && param1))
                        {
                        }
                        if (!(_loc_7 && param1))
                        {
                        }
                        if (_loc_8)
                        {
                            if (_loc_8)
                            {
                                if (_-Ae != null && _-Ae.props_.push_)
                                {
                                }
                            }
                        }
                    }
                }
                if (_loc_8)
                {
                    if (_loc_8 || param1)
                    {
                    }
                    if (!_loc_7)
                    {
                    }
                }
                _loc_6 = map_.gs_.gsc_.getNextDamage(_-Ae.props_.minDamage_, _-Ae.props_.maxDamage_);
                ;
                _loc_5 = _loc_7;
                _loc_6--;
                _loc_4++;
                if (!(_loc_5 && param1))
                {
                    damage(-1, _loc_6, null, _-jH <= _loc_6, null);
                    map_.gs_.gsc_.groundDamage(param1, x_, y_);
                    _-Ae.lastDamage_ = param1;
                    if (map_.player_ == this)
                    {
                        if (map_.gs_.gsc_.server_.name_ != "Nexus")
                        {
                            if (_-jH / _-rF <= 0.3)
                            {
                                map_.gs_.gsc_.cubetype("*Help*", "Getting the fuck to nexus at: " + _-jH + " of " + _-rF + " health! GJ being alive.");
                                map_.gs_.gsc_._-hw();
                            }
                        }
                    }
                }
                return true;
            }// end function
    Auto-Nexus ASM Code:
    Code:
    LOC_26:
           904  getlex	map_
           906  getproperty	gs_
           909  getproperty	gsc_
           912  getlex	_-Ae
           914  getproperty	props_
           917  getproperty	minDamage_
           920  getlex	_-Ae
           922  getproperty	props_
           925  getproperty	maxDamage_
           929  callproperty	getNextDamage,2
           930  convert_i	
           932  setlocal	6
           934  getlocal	7
           935  dup	
           939  iffalse	LOC_62:
           940  pop	
           944  jump	LOC_63:
           946  setlocal	5
           948  declocal	6
           949  coerce_s	
           951  getlocal	5
           953  getlocal	5
           955  inclocal_i	4
    LOC_63:
           956  getlocal1	
           957  convert_b	
    LOC_62:
           961  iftrue	LOC_20:
           964  findpropstrict	damage
           966  pushbyte	255
           968  getlocal	6
           969  pushnull	
           972  getlex	_-jH
           974  getlocal	6
           975  lessequals	
           976  pushnull	
           980  callpropvoid	damage,5
           982  getlex	map_
           984  getproperty	gs_
           987  getproperty	gsc_
           988  getlocal1	
           990  getlex	x_
           992  getlex	y_
           996  callpropvoid	groundDamage,3
           999  getlex	_-Ae
           1000  getlocal1	
           1003  setproperty	lastDamage_
    LOC_61:
           1004  getlocal0	
           1006  getlex	map_
           1008  getproperty	player_
           1012  ifne	LOC_20:
           1014  getlex	map_
           1016  getproperty	gs_
           1019  getproperty	gsc_
           1022  getproperty	server_
           1024  getproperty	name_
           1027  pushstring	Nexus
           1031  ifeq	LOC_20:
           1034  getlex	_-jH
           1035  convert_d	
           1038  getlex	_-rF
           1039  convert_d	
           1040  divide	
           1042  pushdouble	4
           1046  ifgt	LOC_20:
           1048  getlex	map_
           1050  getproperty	gs_
           1053  getproperty	gsc_
           1056  pushstring	*Help*
           1059  pushstring	Getting the fuck to nexus at: 
           1062  getlex	_-jH
           1063  add	
           1066  pushstring	 of 
           1067  add	
           1070  getlex	_-rF
           1071  add	
           1074  pushstring	 health! GJ being alive.
           1075  add	
           1079  callpropvoid	cubetype,2
           1081  getlex	map_
           1083  getproperty	gs_
           1086  getproperty	gsc_
           1090  callpropvoid	_-hw,0
    LOC_20:
           1091  pushtrue	
    LOC_35:
           1092  returnvalue	
     }
    Last edited by Dr Donkey Kong; 08-23-2012 at 02:37 AM.

  16. #15
    RonaldSeiger's Avatar
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    Would you be kind enough to tell me what programs you're using to decompile this, because I am also very interested in nosing around this code. I have a lithium client which is indeed the precursor to Cubeone's client which is also located on this forum.

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