#1. Great work -InSaNe-, thank you very much, I really appreciate your work and you are beginning to inspire me to actually finish reading my C++ book(Reading has never been one of my favorite activities) lol.
#2. For anyone recieving errors, recieving crashes, or being unable to inject, here are some tips.
-Use Master131's Extreme Injector(Thank you @
master131);
-To run the hack, first open Extreme Injector and select your .dll file that you just downloaded;
-Run the game and select iw5mp with Extreme Injector and be sure to select auto injection in the Extreme Injector's settings;
-The hack should now inject; now that you have set up the injector, in the future you just have to run the game, then run the Extreme Injector WHILE AT THE FIRST GAME MENU(Less likely to "Crash");
-If the game "Stops working" (A white Matte(I think that((Matte)(Low opacity white layer perhaps?(lol))is the correct word)while loading a map, unless a window pops up asking to "Close Program," just wait a few seconds(usually 5 for me when this
"Error" occurs) and the map should finish loading.
#3. Now for some (I could only find one bug so good work -InSaNe-) bug reports and suggestions for @
-InSaNe-
Bug(Kind of): The auto fire in my opinion could be improved if it was replaced with a rapid fire(Due to the fact that while using a Rifle, a Pistol, a Shotgun, and/or any other semi-automatic gun, one shot is fired, which is followed by another shot seconds later rather than milliseconds later.
Suggestions: 1. Already mentioned (Rapid fire). 2. Implement a function to detect if a shotgun is being used and only allow firing upon enemies that are within a certain distance while using a shotgun (If possible). 3. Perhaps an auto-knife feature?
These are only suggestions, and again, thank you very much -InSaNe-.
---------- Post added at 02:15 AM ---------- Previous post was at 02:14 AM ----------
#1. Great work -InSaNe-, thank you very much, I really appreciate your work and you are beginning to inspire me to actually finish reading my C++ book(Reading has never been one of my favorite activities) lol.
#2. For anyone recieving errors, recieving crashes, or being unable to inject, here are some tips.
-Use Master131's Extreme Injector(Thank you @
master131);
-To run the hack, first open Extreme Injector and select your .dll file that you just downloaded;
-Run the game and select iw5mp with Extreme Injector and be sure to select auto injection in the Extreme Injector's settings;
-The hack should now inject; now that you have set up the injector, in the future you just have to run the game, then run the Extreme Injector WHILE AT THE FIRST GAME MENU(Less likely to "Crash");
-If the game "Stops working" (A white Matte(I think that((Matte)(Low opacity white layer perhaps?(lol))is the correct word)while loading a map, unless a window pops up asking to "Close Program," just wait a few seconds(usually 5 for me when this
"Error" occurs) and the map should finish loading.
#3. Now for some (I could only find one bug so good work -InSaNe-) bug reports and suggestions for @
-InSaNe-
Bug(Kind of): The auto fire in my opinion could be improved if it was replaced with a rapid fire(Due to the fact that while using a Rifle, a Pistol, a Shotgun, and/or any other semi-automatic gun, one shot is fired, which is followed by another shot seconds later rather than milliseconds later.
Suggestions: 1. Already mentioned (Rapid fire). 2. Implement a function to detect if a shotgun is being used and only allow firing upon enemies that are within a certain distance while using a shotgun (If possible). 3. Perhaps an auto-knife feature?
These are only suggestions, and again, thank you very much -InSaNe-.