Changelog 2012.1:
1) Zombies on start spawn origin is changed to detect random player instead of map center origin.
2) Cash generator reverted back to the old system, hud remains the same though.
3) Added Ammo purchase crate.
4) Max Ammo frequency reduced since there's already ammo crate.
5) Powerful guns: desert eagle gold and akmbo usp are restricted in buying ammo. it will rely in max ammo bonus.
6) Added pulse effect for ammostock when buying ammo.
8) Added increment effect for Money Hud like the one _loot.gsc uses.
9) Added sounds for purchase crate and wall weapons when bought.
10) loot.gsc removed it's no longer necessary because the cash generator is reverted back to the old one.
11) Target of Opportunity bonus removed since the _loot.gsc is removed.
12) crates mapicons changed in relation to its containts.
13) changed random bonus chat to iprintLn so B3 won't detect it as spam.
14) all maps excluding unreleased ported maps now have the crate store features.
15) added Zombies counter, to disable it type in console Ghi_showZcounter 0, then map_restart when you are playing in private. If the counter does not show up at first start - just type in console
map_restart
16) Host settings updated to 2012.1
17) Added Wave Intermission between rounds with clock sound and explosions effects after finishing the round count.
18) Fixed the money and point system that I accidentally ruined.