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  1. #1
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    Survivors Coop Zombies 2012

    Survivors Coop Zombies 2012
    by Ghilllie

    Info:
    The Mod is Playable at all maps including ported and yet to be ported.
    You can level up - check out the supports summary.

    Please do not modify the mod into your preference instead you are free to post your suggestions and i'll be happy to analyze and grant every acceptable suggestions. Post whatever bugs you can notice. I'll be updating the mod from time to time since it is considered Beta version for now.

    formerly US-Eastern-Co-op Co-op-Zombies Modded since 2010


    This Zombie gametype is the revision of the old co-op zombies since 2010 mentioned above.

    SUPPORTS SUMMARY:

    Challenges
    XP Rewards
    Unlockables
    Emblems
    Titles
    First Blood ------- 100 xp
    Assists ------------ 10 xp
    Normal kills ------ 5 xp
    Double kills ------- 10 xp
    Triple kills -------- 30 xp
    Multikills ---------- 50 xp
    Killstreaks -------- standard
    killcard Display ( "killed by" will appear instead of "You killed" ).
    more, theres too much to say. Let's just say, just as how the normal gametype gives you rewards.

    Feature Summary:
    Co-op System ----------- Revive your fallen teammates.
    Normal Maps ------------ All released maps.
    Some maps will have the weapons drop every zombie kill.
    Zombie Spawner --------- All maps including ported and yet to be ported maps.
    Purchase Crates -------- Crates where you can buy items and perks.
    Purchase System -------- Use your money to buy Items.
    Bonus Drop system ------ Random Bonus to help you get rid of zombies.
    Loot system ------------ achieve money by killing zombies and bonus. using _loot.gsc
    Kill Streaks ----------- just as the normal gamtype with modifications to track zombies
    Descent Hud ----------- customized text huds.
    Descent HudIcons ------- customized colored gun icons.
    Co-op Headicons -------- headicon for all the players all along the game session.
    Forceuav --------------- minimap objpoint for store crates

    GAME SYSTEM:
    inherited gametype = ( FFA ) Free-For-All
    Survive for as long as you can
    Survive by any means necessary.
    Be free - room around the map - don't let the zombies catch you or die.
    Revive your fallen teammates - be a team player and earn $500 each assist.
    Buy weapons and upgrades to help you get rid of zombies.
    Buy perks to help you out.
    Buy helicopters for aerial backup.
    Achieve killstreaks by killing zombies.
    Ride your helicopter JoyRide and enjoy the over watch view. you'll have to find a safe place before calling this heli.
    Be watchful to your back. Zombies might corner you out and get you killed from behind.
    zombies health encreases as the wave goes higher.
    zombies makes you down at second hit when you have no juggernaut otherwise 5 hits.

    You can not hurt yourself but you can suicide by holding grenade in about 5 seconds or jump below the map.
    Radiations cannot kill,

    ZOMBIES SPAWN SYSTEM:
    Zombies onStart spawn points will detect the mapcenter point and spawn randomly scattered around the map.
    Zombies respawn point are auto generated through players location.
    Zombies will track your location and will respawn when they don't see you.
    Zombies will respawn nearby your location wherever you are even if you try to spawn yourself anywhere outside the map.
    zombies can glitch by spawning below the map in last alive zombie or two, to get rid of it - just don't camp.

    PLAYERS SPAWN SYSTEM:
    spawn locations using Free-for-all spawn points
    players will spawn where the ranger wall weapon is located.
    players will spawn where the interventions weapon is located in other maps.
    Dead co-op players will go into spectating on one of the alive players.
    OnJoin players will go into spectating untill the wave is finished.

    KillStreaks:
    modified to support on damaging and tracking zombies
    [ 50 Kills ] predator missile -------------- Predator missile
    [ 100 Kills ] Heli-PointGuard -------------- AKA Harrier Airstrike. Shoots missiles at zombies.
    [ 150 Kills ] Stealth Airstrike ------------ It's not damaging zombies. just a spice for now.
    [ 200 Kills ] Abrams-Turret ---------------- AKA Sentry Gun with modified shooting sounds from BTR
    [ 300 Kills ] AC130 ------------------------ AC130
    [ 400 Kills ] Heli-Patrol ------------------ AKA Helicopter flares or Pavelow.
    [ 700 Kills ] Heli-Bombard ----------------- AKA helicopter minigun - tracks moving zombies instead of players. not added in the mod for now.
    [ greater than 400 kills will reset the killstreaks down to predator missile.]

    Buyable Killstreaks:
    Prices details in game...
    Heli-PointGuard ------------------ shoots with guided javelin missiles
    Abrams-Turret -------------------- shoots with abrams sound
    Heli-Patrol ---------------------- Shoots unceasingly
    Heli-Destroyer ------------------- Shoots 5 consecutive guide javelin missiles.
    Destroyer JoyRide ---------------- Ride the helicopter Cobra.
    Note bullets that are used are not by magicbullets.

    Random Bonus Killstreak:
    Heli-Destroyer ------------------- typical
    Heli-Patrol ---------------------- typical
    Care Package --------------------- contains modded killstreaks.

    LOOT SYSTEM:
    hit per bullet --------------- $10
    Normal kill ------------------ $50
    double Points Kill ----------- $100
    normal heli kill ------------- $250
    double Points heli kill ------ $500
    Normal ka-boom Kill ---------- $400 [ fo all players ]
    double Points ka-boom Kill --- $800 [ for all players ]

    STORE CRATES:
    HC Helicopters crate --------- buy your helicopters killstreak
    QR Quick Revive crate -------- buy it to revive your fallen teammates in 1 second.
    SOH Sleight of hands --------- buy faster reload
    JUGG Juggernaut -------------- buy health boost
    WUC weapon upgrade crate ----- buy upgrade for your current weapon
    RWC random weapon crate ------ buy random weapons
    C4C C4 crate ----------------- buy C4 maximum of 2. Shall we encrease this?
    GC Grenades crate ------------ buy grenades maximum of 4. Shall we encrease this too?
    ATC Abrams Turret crate. ----- buy modified turret called Abrams Turret
    WW Wall weapons crate -------- buy your wall weapons and ammo here.

    PURCHASE SYSTEM use your loot
    wall weapon -------------- $ varies
    ammo --------------------- $ varies
    helicopters -------------- $ varies
    Killstreaks -------------- $ varies
    weapon upgrades --------- $ 5000
    Juggernaut --------------- $ 2500
    Sleight of Hands --------- $ 3000
    QuickRevive -------------- $ 1500

    restrictions:
    You cannot buy ammo for your over powered guns.
    You cannot buy ammo for upgraded weapons.
    You cannot buy ammo from weapons that are taken from random weapon puchase crate.
    You cannot buy ammo for upgraded wall weapon.
    You'll have to wait for max-ammo bonus to supply your upgraded weapons.

    BONUS SYSTEM:
    KA-BOOM ---------------------- kill all zombies that spawned with explosive effects.
    INSTAKILL -------------------- all zombies are in one shot kill in 30 seconds.
    DOUBLE POINTS ---------------- doubles the loot per kill and hit in 30 seconds.
    FIRESALE --------------------- sale for RWC of $10 per weapon in 30 seconds.
    MAX AMMO --------------------- gives you full ammo stock, empty clips will remain empty until you reload.
    HELI-DESTROYER --------------- A Heli that is equipped of guided missiles and turret will be deployed automatically for the achiever.
    HELI-PATROL ------------------ High sensitive helicopter patroller to rapidly shoot at zombies unceasingly.
    RANDOM BOOSTING CHAT --------- say something randomly.

    More details when you play - I might have forgotten to add here the other features.

    Video Preview if you can make a good one for me I'll add you in Credit




    Host Settings Notes

    1) If you play it in private - don't forget to set the gametype in Free-for-all (g_gametype dm) otherwise it won't work.
    2) Please do not change the server name.
    3) You can Add your clan name using the dvar provided in the config given below.
    4) You can change the Place where you host the server using the dvar provided in the config given below.
    5) Please do not change the acceptable maxPing.
    6) Please set your max number of players to 6. higher than this will bug down the coop head Icons.
    7) Note - this config isn't updated for the map rotations - You can Add whatever maps you like, Consider it no limits for maps including ported and yet to be ported.
    8)for the admin that uses B3, Please turn your B3 for spamming off. The mod has random chat for players. And it happens repeatedly and I found in one server - All players were temp banned for 1 day because of it. They really was so innocent.

    Your Server name format should look something like this:
    [ClanName]-Survivors-Coop-Zombies-[Area of Origin][/b]
    Refer to the config for your ClanName and Area of Origin and set it accordingly.

    If you plan to make a server please send PM me your server IP so I can join and see what bugs I could get.

    Host Settings 2012.1

    Code:
    // --- QUERY INFORMATION --------------------------------
    // optional settings returned by query, server listings may use this
    sets _Admin "Ghilllie"
    sets _Email "rhaynzy@yahoo.com.ph"
    sets _Website "https://FourdeltaOne.net/"
    sets _Location "Asia-Qatar"
    
    set Ghi_placeofOrigin "Asia-Qatar"  //Place where the server is being hosted.
    set Ghi_clanname "[Ghilllie]"       //The description of your clan.
    set Ghi_hostNumber "1"              //The server number if you plan on having multiple server for this.
    set Ghi_ZGuns 1                     //0 = zombies will not carry guns, save some bytes
    set Ghi_axisAllies 0                //1 = axis and allies zombie model will spawn
    set Ghi_showZcounter 1              //0 = hide zombie counter
    
    set aiw_sayName	"^7Ghilllie"        // name server-side 'say' commands show up as
    set sv_maxPing "0"			        // maximum ping, any higher and players will get kicked
    set g_inactivity "120"		        // time in seconds before a player gets kicked if not moving
    
    //setting the game other than free-for-all - the game will not work
    set g_gametype dm                   // game type
    
    // --- GAMETYPE CONFIGURATION ---
    // - FFA //Survivors-Coop-Zombies
    set scr_dm_scorelimit "0"
    set scr_dm_timelimit "0"
    
    //Survivors Co-op Zombies
    set scr_scz_scorelimit "0"
    set scr_scz_timelimit "0"
    
    // --- AUTOMATED ROTATION -------
    set sv_mapRotation "gametype dm map mp_rust gametype dm map mp_complex gametype dm map mp_afghan gametype dm map mp_abandon gametype dm map mp_checkpoint gametype dm map mp_compact gametype dm map mp_derail gametype dm map mp_trailerpark gametype dm map mp_estate gametype dm map mp_favela gametype dm map mp_invasion gametype dm map mp_fuel2 gametype dm map mp_vacant gametype dm map mp_boneyard gametype dm map mp_brecourt gametype dm map mp_nightshift gametype dm map mp_quarry gametype dm map mp_crash gametype dm map mp_rundown gametype dm map mp_subbase gametype dm gametype dm map mp_overgrown map mp_storm gametype dm map mp_terminal"
    //set sv_mapRotation "gametype scz map mp_fuel2 gametype scz map mp_rust gametype scz map mp_vacant gametype scz map mp_boneyard gametype scz map mp_brecourt gametype scz map mp_complex gametype scz map mp_afghan gametype scz map mp_abandon gametype scz map mp_checkpoint gametype scz map mp_compact gametype scz map mp_derail gametype scz map mp_trailerpark gametype scz map mp_estate gametype scz map mp_favela gametype scz map mp_invasion gametype scz map mp_nightshift gametype scz map mp_quarry gametype scz map mp_crash gametype scz map mp_rundown gametype scz map mp_subbase gametype scz gametype scz map mp_overgrown map mp_storm gametype scz map mp_terminal"
    Specials Thanks to:
    NTAuthority ----- for his extraordinary effort for having given us 4D1
    Activision -------- without them we cannot have all this glory!

    CREDITS:
    Ghilllie - Owner
    vivi57 - The first person to have hosted an AIZombies with buyable features back in the old alterIW.
    Nukem - The legendary AIZombie maker.

    Added suggestions by:
    DidyouknowIpwn
    Drakulix

    Animation Pioneers:
    RendFlex
    Se7enU
    Oma Yamato
    Ghilllie

    Since it is now released - You are free to use everything inside the files
    but please don't forget to add me in credit -
    Ghilllie.

    VirusTotal

    Changelog 2012.1:
    1) Zombies on start spawn origin is changed to detect random player instead of map center origin.
    2) Cash generator reverted back to the old system, hud remains the same though.
    3) Added Ammo purchase crate.
    4) Max Ammo frequency reduced since there's already ammo crate.
    5) Powerful guns: desert eagle gold and akmbo usp are restricted in buying ammo. it will rely in max ammo bonus.
    6) Added pulse effect for ammostock when buying ammo.
    8) Added increment effect for Money Hud like the one _loot.gsc uses.
    9) Added sounds for purchase crate and wall weapons when bought.
    10) loot.gsc removed it's no longer necessary because the cash generator is reverted back to the old one.
    11) Target of Opportunity bonus removed since the _loot.gsc is removed.
    12) crates mapicons changed in relation to its containts.
    13) changed random bonus chat to iprintLn so B3 won't detect it as spam.
    14) all maps excluding unreleased ported maps now have the crate store features.
    15) added Zombies counter, to disable it type in console Ghi_showZcounter 0, then map_restart when you are playing in private. If the counter does not show up at first start - just type in console map_restart
    16) Host settings updated to 2012.1
    17) Added Wave Intermission between rounds with clock sound and explosions effects after finishing the round count.
    18) Fixed the money and point system that I accidentally ruined.
    Once again don't forget to set your game type to FREE-FOR-ALL or the game will not start as it should.
    SCZ Host it version
    download for hosting purposes


    VirusTotal
    the one below is good only for private play. it buggs the spawning system for players and zombies online.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Ghiillie; 08-24-2012 at 05:50 AM.

  2. The Following 22 Users Say Thank You to Ghiillie For This Useful Post:

    banditrage (09-21-2012),BluntGod_ (08-25-2012),CaptainLuis41 (07-16-2017),Conkley (06-18-2021),Cydie (08-23-2013),fuffa97 (05-06-2014),GTXZombie25 (04-13-2014),kevenmaster (06-16-2016),Larity2056 (08-23-2012),LeeJihong (09-19-2012),littleweb (09-10-2012),Ludde3 (09-21-2012),mirco9 (08-24-2012),poldiakos (11-10-2012),prototype587 (02-07-2013),robijn112 (10-20-2012),SlantedPillow (09-20-2012),spammyoo (08-24-2012),super12432 (11-02-2013),Swalko (09-17-2012),TheAddictedCODPlayer (07-12-2016),xdmemerlordxd (07-03-2017)

  3. #2
    Ghiillie's Avatar
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    good luck everyone!!!

  4. #3
    Larity2056's Avatar
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    Awesome, did you make the (buyable) killstreaks?

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    Ghiillie (08-25-2012)

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    Approved


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    Ghiillie (08-25-2012)

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    Ghiillie's Avatar
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    Quote Originally Posted by Singularity View Post
    Awesome, did you make the (buyable) killstreaks?
    Yup! I made them for fun:-d I modded all of them to support on tracking the zombies instead of the players. The game is intender solely just for FREE FOR ALL. but if you know how to tweak the gsc files inside of it. You can go to maps/mp/gametype/dm.gsc and comment the following lines below:

    //Survivors Co-op Zombies Game Entry Point
    level thread Game\Ghi_Mod::Init();
    level thread Assets\Ghi_HudIcons::init();
    level thread maps\mp\_loot::init();
    level thread Game\Ghi_Randoms::init();
    then copy those lines and put at the top of the maps/mp/gametypes/_missions.gsc
    and place the above lines inside the init() function like the code below:


    init()
    {
    precacheString(&"MP_CHALLENGE_COMPLETED");

    //Survivors Co-op Zombies Game Entry Point
    level thread Game\Ghi_Mod::Init();
    level thread Assets\Ghi_HudIcons::init();
    level thread maps\mp\_loot::init();
    level thread Game\Ghi_Randoms::init();

    the rest of the scriptes here...
    Only then you can play it in every different game mode of mw2. but i recommend it for free-for-all that's why I made it just for the said game mod.

    To play it with you should be in free for all game mode. You guys can check the host settings section and the changelogs for tips on how to play the game.

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    BluntGod_ (08-25-2012),Larity2056 (08-24-2012)

  10. #6
    BluntGod_'s Avatar
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    This is sooo sexy.

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    Ghiillie (08-25-2012)

  12. #7
    Ghiillie's Avatar
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    Hey! Cant' I edit my post more than once? I wanna update something but it seems that I don't see any "edit post" button even I am logged in? I suppose the post needs an approval first? Because I edited the post the other day and I had access to the edit post but I don't see it now.

  13. #8
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    steam version maybe? :S

  14. #9
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    HOST LINK IS BROKEN AND WE NEED A TUT HOW TO INSTALL THis ( on steam )
    https://puu.sh/8E88f.jpg



    “Today’s liberal intellectuals, who pride themselves on scientific method and being 'broadminded', are the most narrow-minded, self-righteous and hate-filled bigots in the history of humanity. No primitive tribe worshipping with its witch-doctor was ever more vicious in its hatred and suppression of heretics than today’s Marxist intellectuals, anti-racists and liberals.” — George Lincoln Rockwell

    “Those who march with us will certainly face abuse, misunderstanding, bitter animosity, and possibly the ferocity of struggle and of danger. In return, we can only offer to them the deep belief that they are fighting that a great land may live.” — Oswald Mosley

  15. #10
    Ghiillie's Avatar
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    1. put the extracted folder to your mods folder inside mw2 directory as usual.
    2. start mw2 and go to mods menu and double click the survivors-coop-zombies folder.
    3. make sure you set your gametype to Free-for-all to make it work that's all.
    4. Start the Private Match.
    5. Play the game.
    6. Enjoy!
    7. Report any found bugs.

    If you want to host it - read the "HOST SETTINGS" section provided in the main post.
    Idk how hosting by steam does but someone already did host it in steam. so yeah it should work in steam...

    Note:
    I will soon upload next mod update. but I can't edit my main post. I don't know why... So you might wanna google the mod to upload from different source site.
    Last edited by Ghiillie; 09-12-2012 at 10:05 AM.

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    mine says could not find map something at the end says bo_hud...

  17. #12
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    Who wants to play?

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