You fix it when you learn c++ and stop c&ping.
Look ar the base, draw some strings in functions and see what is called to often like PTC method or something...
Also learn a bit english.
hi
i maked a new hack using QMO base but i dont know why when i start the game i get very low fps and the game have a lot of stucks
can someone tell me please what can do that ? and how can i fix that?
You fix it when you learn c++ and stop c&ping.
Look ar the base, draw some strings in functions and see what is called to often like PTC method or something...
Also learn a bit english.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
NotRealPro (08-27-2012)
Try to find things that are looping, maybe you're creating something too often or creating it every frame (ex. Creating your font)... Just look around at the base...
its ok its fixed but now i have a new problem when i turn on super bullets its work very good in the first game but when joining the 2nd room the game is crash
its happend to me also with nametags , weapon range and glasswalls
can someone tell me how to make it stop crashing in the 2nd game ?
i use a good hs bypass and check the game status
i change the memory just if the gamestatus is 1
i know i have a bad english but please try to understand me : )
Ch40zz-C0d3r i dont know why you think that but i have knowledge in c++ and memory edit ,my problem is directx and because that i use QMO base
old log (2 days ago) :
Code:Fault address: 37425C39 01:00324C39 C:\Nexon\Combat Arms EU\Game\cshell.dll EAX:376EBB00 EBX:00000000 ECX:00000000 EDX:371A76D0 ESI:377FD174 EDI:00000000 CS:EIP:001B:37425C39 SS:ESP:0023:0012E388 EBP:0012E498 DS:0023 ES:0023 FS:003B GS:0000 Flags:00210212 Call stack: Address Frame Logical addr Module Call_Static[0]: 37425C39 0012E498 0001:00324C39 C:\Nexon\Combat Arms EU\Game\cshell.dll Call_Static[1]: 37425C39 0012E53C 0001:00324C39 C:\Nexon\Combat Arms EU\Game\cshell.dll
thats how i edit the memory :
Code:VirtualProtect((void*)pvAddress, stLen, PAGE_READWRITE, &Protection); memcpy((void*)pvAddress, pvBuffer, stLen); VirtualProtect((void*)pvAddress, stLen, Protection, 0);
Last edited by TheMaTriX; 08-28-2012 at 10:55 AM.
i am using this : and its still crashing
Thx for helping me Password77Code:if (*(int*)0x377FD2A0 != 1) { hack1 = 0; hack2 = 0; hack3 = 0; hack4 = 0; hack5 = 0; hack6 = 0; hack7 = 0; hack8 = 0; hack9 = 0; hack10 = 0; hack11 = 0; hack12 = 0; hack13 = 0; hack15 = 0; hack16 = 0; hack17 = 0; hack18 = 0; memcy4( (PBYTE)ADDR_REMOTEKILL1, (PBYTE)"\x8B\x51\x64\xFF\xD2", 5 ); memcy4( (PBYTE)ADDR_REMOTEKILL3, (PBYTE)"\x8B\x51\x64\xFF\xD2", 5 ); memcy4( (PBYTE)SuperBullets, (PBYTE)"\x0F\x94\xC0", 3 ); memcy4( (PBYTE)WeaponRange1, (PBYTE)"\x8B\x80\xC8\x02\x00\x00", 6 ); memcy4( (PBYTE)WeaponRange2, (PBYTE)"\x8B\x80\xC8\x02\x00\x00", 6 ); memcy4((VOID *)NoReload, (VOID *)(PBYTE)"\x0F\x84\xB1\x01\x00\x00", 6); memcy4((void *)RapidFire, (void *)(PBYTE) "\x74\x3E", 2); memcy4((void *)NoRecoil, (void *)(PBYTE)"\xD9\x44\x24\x14", 4); return; }
Last edited by TheMaTriX; 08-28-2012 at 03:11 PM.
How well do you think your remote kill is doing? Try commenting that feature out so that you have a little less to worry about also instead of having
gamestatus as int make it byte type (*(BYTE*)0x377FD2A0 != 1) rest looks fine. If still crashing do this (*(BYTE*)0x377FD2A0 == 1) //Do the hacks else hacks off and restore bytes.
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .
1. BYTE and int doesnt matter in this case, you also could use bool -.-
2. Your code sucks more then anything I read in the last years o_0
stop c&p, and get a coding style, also dont use 100000 variables for your hacks -.-
Just make an int array...
Just read the deafult bytes from CSHell @ runtime and you will never need to update anything.
My hack is fully dynamic, this means it worked for the last 5 patches, and I just chnaged the virtuals in 1 class, nothing else...
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
[MPGH]Flengo (08-29-2012)
Thanks to your advice on that before, I accomplished the same thing. Only before I quit coding for CA. Everything is public now. No more challenge. Its boring now.
But dynamic classes, auto-updating addresses, mid-function hook (After the first 5 bytes) since you said HS doesn't scan further.
It all helped
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Ch40zz-C0d3r (08-29-2012)
[MPGH]Flengo (08-29-2012)
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
Staff Administrator Since 10.13.2019
Publicist Since 04.04.2015
Middleman Since 04.14.2014
Global Moderator Since 08.01.2013
Premium Since 05.29.2013
Minion+ Since 04.18.2013
Combat Arms Minion Since 12.26.2012
Contributor Since 11.16.2012
Member Since 05.11.2010
why bother messing with arrays when its not even needed? I don't have 1000 variables. That was not even a code just a suggestion. Didn't know bool or int worked. Clam the fuck down.
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---------- Post added at 03:55 PM ---------- Previous post was at 03:54 PM ----------
Wish I could download it. I don't have enough internet bandwidth :'(. Whats the file size? Do they have a game guard?
Doing more Java and Python
Need help with your hack? Ask me, I will try to help you with all my might .