Reduce prone devidation
Normal:
ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard IDKey_Z 0 0
Tweaked:
ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard IDKey_Z 10000 0
TV & Inf Autoclicker
TV
Normal:
ControlMap.addButtonToTriggerMapping c_GIOk IDFMouse IDButton_0 0 0
Tweaked:
ControlMap.addButtonToTriggerMapping c_GIOk IDFMouse IDButton_0 0.0334 0
Inf for sample right mouse button
Put it under
//ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_0 0 0
Tweaked
ControlMap.addButtonToTriggerMapping c_PIFire IDFMouse IDButton_1 0.0334 1
Jump Tweak (Allways jump. You can climb mountans easily)
Normal:
ControlMap.addKeyToTriggerMapping c_PIAction IDFKeyboard IDKey_Space 10000 0
Tweaked:
ControlMap.addKeyToTriggerMapping c_PIAction IDFKeyboard IDKey_Space 0 0
test code:
#little wallhack
renderer.TweakNearPlane 0.4 - 1 value
#no gras
renderer.drawundergrowth 0
#sun tweaks
renderer.drawSunFlare 0
renderer.AmbientSun 0
#donno^^
renderer.Glowenabled 0
#no trees
renderer.drawOvergrowth 0
renderer.drawTrees 0
#Nametags
NameTags.EnemyDotLimit 0.0000001
NameTags.EnemyTagDelayTime 0.0000001
NameTags.EnemyTagFadeInTime 0.00000001
NameTags.EnemyTagFadeOutTime 999999
NameTags.MaxEnemyDistance 999999
#no particles
renderer.drawParticles 0
#nosky
renderer.drawSkyDome 0
PB stuff
pb_LogMD5Tool 0
pb_sleep 500
pb_system 1
pb_LogToFile 1
pb_SsLog
pb_SsSave 1
pb_writecfg
Tinyer cross-hair
ObjectTemplate.activeSafe Camera SoldierCamera
ObjectTemplate.worldFOV 1.3
ObjectTemplate.insideFOV 1.3
ObjectTemplate.cameraShakeSensitivity 0.01
ObjectTemplate.activeSafe GenericFireArm uslmg_m249saw_stationary
ObjectTemplate.weaponHud.deviationFactor 2
ObjectTemplate.weaponHud.maxVisualDeviation 2
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.activeSafe GenericFireArm rulmg_rpk74_stationary
ObjectTemplate.weaponHud.deviationFactor 2
ObjectTemplate.weaponHud.maxVisualDeviation 2
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.activeSafe GenericFireArm ushgr_m67
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.weaponHud.maxVisualDeviation 2
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.activeSafe GenericFireArm rurif_ak101
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 14
ObjectTemplate.weaponHud.minVisualDeviation 3.5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rurif_gp30
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 13.5
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rurgl_gp30
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm usrif_m16a2
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 10
ObjectTemplate.weaponHud.minVisualDeviation 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.activeSafe GenericFireArm usrif_m203
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 10
ObjectTemplate.weaponHud.minVisualDeviation 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.activeSafe GenericFireArm usrgl_m203
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rurif_ak47
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 17
ObjectTemplate.weaponHud.minVisualDeviation 3.5
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rurif_gp25
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 12.5
ObjectTemplate.weaponHud.minVisualDeviation 3
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.activeSafe GenericFireArm rurgl_gp25
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm sasrif_fn2000
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm sasrgl_fn2000
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm chpis_qsz92
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1.5
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rupis_baghira
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1.5
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/0/0/0
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm uspis_92fs
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1.5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rulmg_pkm
ObjectTemplate.weaponHud.deviationFactor 1.5
ObjectTemplate.weaponHud.maxVisualDeviation 32.5
ObjectTemplate.weaponHud.minVisualDeviation 5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rulmg_rpk74
ObjectTemplate.weaponHud.deviationFactor 1.5
ObjectTemplate.weaponHud.maxVisualDeviation 32.5
ObjectTemplate.weaponHud.minVisualDeviation 5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm uslmg_m249saw
ObjectTemplate.weaponHud.deviationFactor 1.5
ObjectTemplate.weaponHud.maxVisualDeviation 32.5
ObjectTemplate.weaponHud.minVisualDeviation 5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm chlmg_type95
ObjectTemplate.weaponHud.deviationFactor 1.5
ObjectTemplate.weaponHud.maxVisualDeviation 32.5
ObjectTemplate.weaponHud.minVisualDeviation 5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm chrif_type85
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 20
ObjectTemplate.weaponHud.minVisualDeviation 2.5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm chrif_type95
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm chsht_norinco982
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm chsht_protecta
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm eurif_famas
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm eurif_fnp90
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 20
ObjectTemplate.weaponHud.minVisualDeviation 2.5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm eurif_hk21
ObjectTemplate.weaponHud.deviationFactor 1.5
ObjectTemplate.weaponHud.maxVisualDeviation 32.5
ObjectTemplate.weaponHud.minVisualDeviation 5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm eurif_hk53a3
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 20
ObjectTemplate.weaponHud.minVisualDeviation 2.5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm gbgr_sa80a2_l85
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm gbrif_benelli_m4
ObjectTemplate.weaponHud.maxVisualDeviation 15
ObjectTemplate.weaponHud.minVisualDeviation 10
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm gbrif_sa80a2_l85
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rurif_bizon
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1.5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm rusht_saiga12
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm sasrif_g36e
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm sasrif_mg36
ObjectTemplate.weaponHud.deviationFactor 1.5
ObjectTemplate.weaponHud.maxVisualDeviation 32.5
ObjectTemplate.weaponHud.minVisualDeviation 5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm sasrif_mp7
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 20
ObjectTemplate.weaponHud.minVisualDeviation 2.5
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm usrif_fnscarl
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm usrif_g3a3
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 12.5
ObjectTemplate.weaponHud.minVisualDeviation 3
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm usrif_g36c
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 1
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm usrif_sa80
ObjectTemplate.weaponHud.deviationFactor 2.5
ObjectTemplate.weaponHud.maxVisualDeviation 11.5
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm ussht_jackhammer
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm defibrillator
ObjectTemplate.weaponHud.disableOnSprint 0
ObjectTemplate.activeSafe GenericFireArm kni_knife
ObjectTemplate.weaponHud.disableOnSprint 0
Visual NO RECOIL
- go to C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\bf2
- open Objects_client.zip
- In it/ Weapons/ Handheld
- Open YOUR WEAPON/ YOUR WEAPON.tweaked
- Search ObjectTemplate.activeSafe GenericFireArm YOUR WEAPON
- Save this first in your Profile.con
- Save this under .activeSafe....... YOUR WEAPON
then use this code: ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0/0/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0/0/0
ObjectTemplate.recoil.recoilGraphTotalMovement 0
ObjectTemplate.deviation.setFireDev 0 0.0 0.00
ObjectTemplate.deviation.minDev 0.0
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 0 0.0 0.0 0.0
ObjectTemplate.deviation.setMiscDev 0 0.0 0.01
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.3
ObjectTemplate.deviation.devModZoom 0.8
sky change:
Skydome.skyTexture common\textures\sky\SkyClear01
No fog (only works with the sky change)
Renderer.fogStartEndAndBase 00.00/999.00/0.00/0.00
GameLogic.MaximumLevelViewDistance 999
Game.SetViewDistance 999
~~~~~~~~~~~~~~~~~~~~~~~~~~
Now this hack is the no Kill message and no HUD + Nametags
PB: Detected on servers
Use: Offline
nameTags.MaxEnemyDistance 9999999999999999999999999999999999999999 9999999999 999999999999999999999
NameTags.EnemyTagFadeInTime 0
NameTags.EnemyTagFadeOutTime 9999999999999999999999
NameTags.EnemyTagDelayTime 0
NameTags.EnemyDotLimit 0
NameTags.maxFriendlyDistance 0
NameTags.manDownFadeOutTime 999999999999
NameTags.deployableDistance 9999999999999
NameTags.maxCallDistance 9999999999999999999999999999999999999999 999999
GameLogic.MaximumLevelViewDistance 20000
NameTags.EnemyDotLimit 0
NameTags.EnemyTagDelayTime 0
NameTags.EnemyTagFadeInTime 0
NameTags.EnemyTagFadeOutTime 9999999999
NameTags.ManDownFadeOutTime 999999999
Renderer.fogStartEndAndBase 1000/1000/1000/1000
renderer.DrawFog 1
renderer.DrawSkyDome 0
SettingsManager.FloatSet GsDefaultLatencyCompensation .0100
Game.SetViewDistance 1000
renderer.fogstart 0
renderer.fogend 10000
NameTags.ManDownFadeOutTime 999999999
NameTags.MaxCallDistance 1500
GameLogic.MaximumLevelViewDistance 1500
Renderer.DrawFps 1
Renderer.
renderer.drawundergrowth 0
Renderer.TweakNearPlane 0.8
Renderer.tvInterference 0