zdacom (01-10-2013)
Code:Engine Base 460000 Size 737000 \x6A\xFF\x68\x00\x00\x00\x00\x64\xA1\x00\x00\x00\x00\x50\x83\xEC\x2C\x53\x55\x56\x57\xA1\x00\x00\x00\x00\x33\xC4\x50\x8D\x44\x24\x40\x64\xA3\x00\x00\x00\x00\x8B\x74\x24\x50\x33\xDB\x89\x74\x24\x14 xxx????xx????xxxxxxxxx????xxxxxxxxx????xxxxxxxxxx
EU Addy is : (untested)
Code:0x4763D0 //Updated
Last edited by wraithkilla; 09-05-2012 at 03:04 PM.
zdacom (01-10-2013)
arun823 (09-08-2012),[MPGH]Flengo (09-07-2012),matypatty (09-07-2012)
good work bro
Haters Gon' Hate
I prefer to use class
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k