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  1. #1
    xBear Grylls's Avatar
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    Universal Trainer help

    I want the user to be able to use multiple .SWF files in the trainer, but I can't seem to get it figured out. I want the user to be able to enter a .swf link or upload a .SWF file in a textbox to be able to run on a Shockwaveflashobject.

  2. #2
    stanislavmil's Avatar
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    Quote Originally Posted by xBear Grylls View Post
    I want the user to be able to use multiple .SWF files in the trainer, but I can't seem to get it figured out. I want the user to be able to enter a .swf link or upload a .SWF file in a textbox to be able to run on a Shockwaveflashobject.
    Iam not sure if you mean that but -
    Make a webbrowser named webbrowser1, 1 textbox and one button
    Button code

    Code:
    Webbrowser1.navigate(textbox1.text) 'if you have other textboxes this wont be 1 
    'in the textbox user puts the swf link


    ---------- Post added at 12:39 PM ---------- Previous post was at 12:25 PM ----------

    Sorry bro you mean shockwave flash object right?
    If so go like this make a object and textbox and button
    on button type
    Code:
    nameofobject.movie = textbox1.text
    Thank me if i helped!
    Last edited by stanislavmil; 09-08-2012 at 12:26 PM.
    If i helped you, simply click 'thanks'

    My .txt software

    Crossfire

  3. #3
    DawgiiStylz's Avatar
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    Quote Originally Posted by xBear Grylls View Post
    I want the user to be able to use multiple .SWF files in the trainer, but I can't seem to get it figured out. I want the user to be able to enter a .swf link or upload a .SWF file in a textbox to be able to run on a Shockwaveflashobject.
    To use SWF's in a shockwaveflash player is easy to do.
    the load event uses layers. So, all you have to do is to assign each SWF a layer by
    AxShockWaveFlashPlayer.LoadMovie("Layer number", "SWF File Location")

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