Ur base is patched !
Please poste new code wallhack cfph
Screen:
Code:
// hacks.cpp : Defines the exported functions for the DLL application.
//
#include "stdafx.h"
#include <Windows.h>
#include <fstream>
#define WeaponMgr 0xAE8370 //0xAE8370
#define NoReload 0x26A4]//0x26A4
using namespace std;
#define HookShell (DWORD)GetModuleHandleA("CShell.dll");
void IfLuX ( void )
{
bool wallhack = 1;
bool noreload = true;
bool change = true;
bool knifes = true;
DWORD CShell = HookShell;
DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
while(1)
{
//Wall hack is working fine
while(1)
{
/*PDWORD Weapon = (PDWORD)(CShell + 0x?????? ); */
if (wallhack==1)
{
memcpy((VOID*)0x6D067C, "\x00\x00\x00\x00\x00\x00", 6);
}
}
// NoChangeWeaponDeplay is no't working
while(1)
{
if (change)
{
if (pWeaponMgr)
{
for(int i=0; i<*(WORD*)(CShell+WeaponMgr-0x2); i++) //I'm change i<670 It is not working too
{
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL)
*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x26A8) = 100.0f;
}
}
}
}
}
}
void Hook ( HINSTANCE hDLL )
{
DWORD CShell = HookShell;
if (CShell==0)
{
IfLuX();
}
}
BOOL WINAPI DllMain ( HINSTANCE hDll, DWORD dwReason, LPVOID lpReserved )
{
if (dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(0, "Alvin-vince CfPH Publics wallhacks" ,"Injected", 0);
DisableThreadLibraryCalls(hDll);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hook, hDll, NULL, NULL);
}
return TRUE;
}
Help me new code please ^^
old base... u must create new base!
PM me via YM darmajaya_x@yahoo.com for help!
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INDO-CROSSFIRE
Yep - base is detected ... lol