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  1. #1
    arun823's Avatar
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    Exclamation CA NA Addies 9/19/12

    I created this thread because half of the addies here: https://www.mpgh.net/forum/207-combat...20-9-12-a.html are incorrect, here are the correct ones and a few i added.

    Code:
    Engine Entry Point : 0x460000
    Engine .code Size : 0x32B000
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5FEE00
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x92F0000
    ClientFX .code Size : 0x53A00
    ClientFX .code Offset : 0x1000
    
    
    CA_ADDIE_LOGGER V1 Starting...
    
    #define ADDR_GAMESTATUS          0x37820CEC
    #define ADDR_MTBWCRET		0x373B0257
    #define ADDR_LTCLIENT		0x37808570//LTClientDLL
    #define ADDR_CLIENTINFO	        0x37173897
    #define ADDR_WEAPONMGR		0x37856D34
    #define ADDR_LOCALPTR		0x3786734C
    #define ADDR_BUILDFONT		0x375E1D00
    #define ADDR_FILLFONT		0x375E2990
    #define ADDR_FONTECX		0x37851824
    #define ADDR_GETFONTHAND	0x373B7520
    #define ADDR_GETCONSOLEINT	0x373CB5D0
    #define ADDR_GCS		0x37850018
    #define ADDR_LTCOMMON		0x37856B58
    #define ADDR_S_BULLETS		0x375003F6
    #define ADDR_REMOTEKILL1	0x37505E51
    #define ADDR_REMOTEKILL2	0x37505E52
    #define ADDR_REMOTEKILL3	0x375061D1
    #define ADDR_REMOTEKILL4	0x375061D2
    #define ADDR_WEAPON_RANGE1	0x37505D29
    #define ADDR_WEAPON_RANGE2	0x375060A9
    #define ADDR_RAPIDFIRE1		0x374FCC87
    #define ADDR_RAPIDFIRE2		0x3750681E
    #define ADDR_RAPIDFIRE3		0x37502367
    #define ADDR_RAPIDFIRE4		0x37506825
    #define ADDR_Nametag1		0x37255A7F
    #define ADDR_Nametag2		0x37255B05
    #define ADDR_NORELOAD		0x37505AA1
    #define ADDR_FORCEFPS		0x37808360
    #define ADDR_LTCSBASE		0x37808558
    
    #define OFF_FPS			0x18418
    
    #define ADDR_W2S		0x496C50
    #define ADDR_INTERSECT		0x470FA0
    #define ADDR_D3D		0x9269C8
    #define ADDR_DRAWPRIM		0x81AA38
    #define ADDR_CURSORCENTER	0x804D24
    #define ADDR_CONSOLEUNWRAPPED	0x48B5B0
    #define ADDR_LTClientEXE		0x48B5B0
    
    #define ADDR_CLIENTFX		0x66F34
    
    Logging Complete...
    Credits: Gellin
    USSR(Me)

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    Avery17 (09-19-2012)

  3. #2
    Avery17's Avatar
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    The only difference I see is NameTags but I didn't look through all of them.

    Do you know if the GameClientShell class has changed at all? I can't seem to get the Player Manager or the SFX Manager using the class.

  4. #3
    arun823's Avatar
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    Quote Originally Posted by Avery17 View Post
    The only difference I see is NameTags but I didn't look through all of them.

    Do you know if the GameClientShell class has changed at all? I can't seem to get the Player Manager or the SFX Manager using the class.
    My current hack with ESP, Telekill, Aimbot, etc use the gcs class for ClientInfoMgr and PlayerMgr, I haven't updated the class. I'll check with it and later get back to you.

  5. #4
    kaskore's Avatar
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    Thank you Arun for posting the accurate addies and correcting his mistake!

  6. #5
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    More some addies...

    #define ADDR_MTBWC 0x373B0257 //CShell.dll[0x37100000] + 0x002B0257
    #define ADDR_LTCLIENT 0x37808570 //Found at: 0x3758871F ( CShell.dll[0x37100000] + 0x0048871F )
    #define ADDR_WEAPONMGR 0x37856D34 //Found at: 0x374FB1BD ( CShell.dll[0x37100000] + 0x003FB1BD )
    #define ADDR_LOCALPTR 0x3786734C //Found at: 0x375027D6 ( CShell.dll[0x37100000] + 0x004027D6 )
    #define ADDR_BUILDFONT 0x375E1D00 //CShell.dll[0x37100000] + 0x004E1D00
    #define ADDR_FILLFONT 0x375E2990 //CShell.dll[0x37100000] + 0x004E2990
    #define ADDR_FONTECX 0x37851824 //Found at: 0x37596E4B ( CShell.dll[0x37100000] + 0x00496E4B )
    #define ADDR_GETFONTHANDLE 0x373B7520 //CShell.dll[0x37100000] + 0x002B7520
    #define ADDR_GETCONSOLEINT 0x373CB5D0 //CShell.dll[0x37100000] + 0x002CB5D0
    #define ADDR_GAMECLIENTSHELL 0x37850018 //Found at: 0x37579153 ( CShell.dll[0x37100000] + 0x00479153 )
    #define ADDR_LTCOMMON 0x37856B58 //Found at: 0x37595AF8 ( CShell.dll[0x37100000] + 0x00495AF8 )
    #define ADDR_SUPERBULLETS 0x375003F6 //CShell.dll[0x37100000] + 0x004003F6
    #define ADDR_REMOTEKILL1 0x37505E51 //CShell.dll[0x37100000] + 0x00405E51
    #define ADDR_REMOTEKILL2 0x37505E52 //CShell.dll[0x37100000] + 0x00405E52
    #define ADDR_REMOTEKILL3 0x375061D1 //CShell.dll[0x37100000] + 0x004061D1
    #define ADDR_REMOTEKILL4 0x375061D2 //CShell.dll[0x37100000] + 0x004061D2
    #define ADDR_WEAPONRANGE1 0x37505D29 //CShell.dll[0x37100000] + 0x00405D29
    #define ADDR_WEAPONRANGE2 0x375060A9 //CShell.dll[0x37100000] + 0x004060A9
    #define ADDR_RAPIDFIRE1 0x374FCC87 //CShell.dll[0x37100000] + 0x003FCC87
    #define ADDR_RAPIDFIRE2 0x3750681E //CShell.dll[0x37100000] + 0x0040681E
    #define ADDR_RAPIDFIRE3 0x37502367 //CShell.dll[0x37100000] + 0x00402367
    #define ADDR_RAPIDFIRE4 0x37506825 //CShell.dll[0x37100000] + 0x00406825
    #define ADDR_RAPIDFIRE5 0x3750660D //CShell.dll[0x37100000] + 0x0040660D
    #define ADDR_FORCEFPS 0x00000000
    #define ADDR_LTCSBASE 0x00000000
    #define OFS_FPS 0x00018418 //Found at: 0x373B00BE ( CShell.dll[0x37100000] + 0x002B00BE )
    #define ADDR_GETPLAYERBYINDEX 0x372C4670 //CShell.dll[0x37100000] + 0x001C4670
    #define ADDR_CLIENTINFOMGR 0x37850018 //Found at: 0x37173897 ( CShell.dll[0x37100000] + 0x00073897 )
    #define ADDR_GETLOCALPLAYER 0x372C5060 //CShell.dll[0x37100000] + 0x001C5060
    #define ADDR_NAMETAGS1 0x37255AFF //CShell.dll[0x37100000] + 0x00155AFF
    #define ADDR_NAMETAGS2 0x37255A79 //CShell.dll[0x37100000] + 0x00155A79
    #define ADDR_GLASSWALLS 0x0057D32A //Engine.exe[0x00460000] + 0x0011D32A
    #define ADDR_WORLDTOSCREEN 0x00496C50 //Engine.exe[0x00460000] + 0x00036C50
    #define ADDR_INTERSECTSEGMENT 0x00470FA0 //Engine.exe[0x00460000] + 0x00010FA0
    #define ADDR_GAMEDEVICE 0x009269C8 //Found at: 0x006D87EE ( Engine.exe[0x00460000] + 0x002787EE )
    #define ADDR_DRAWPRIMITIVE 0x0081AA38 //Found at: 0x0046D8CF ( Engine.exe[0x00460000] + 0x0000D8CF )
    #define ADDR_CURSORCENTER 0x00804D24 //Found at: 0x00505933 ( Engine.exe[0x00460000] + 0x000A5933 )
    #define ADDR_CONSOLEUNWRAPPED_FOR_NUBS 0x0048B5B0 //Engine.exe[0x00460000] + 0x0002B5B0
    #define ADDR_CLIENTFX 0x0F2B6F34 //Found at: 0x0F254B93 ( ClientFx.fxd[0x0F250000] + 0x00004B93 )
    //Credits NEOIII

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    [MPGH]Flengo (09-25-2012),mach-kernel (09-20-2012)

  8. #6
    Avery17's Avatar
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    #define ADDR_GAMECLIENTSHELL 0x37850018
    #define ADDR_CLIENTINFOMGR 0x37850018


    They can't possibly be the same.
    Wrong Wrong Wrong... Everyone has it wrong. Does anyone have the correct addresses?

  9. #7
    Shadow`'s Avatar
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    Quote Originally Posted by Avery17 View Post
    #define ADDR_GAMECLIENTSHELL 0x37850018
    #define ADDR_CLIENTINFOMGR 0x37850018


    They can't possibly be the same.
    Wrong Wrong Wrong... Everyone has it wrong. Does anyone have the correct addresses?
    A good friend called ollydbg does.

  10. #8
    Avery17's Avatar
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    Dumped it, searched for a while now and couldn't find it.

    This is what I thought it was but wasn't...

    Code:
    #define ADR_ClientInfoManager	0x378086B4
    #define ADR_GameClientShell		0x37850018
    Even though they absolutely should be right because all the op codes match perfectly between last update and this update, it doesn't work. Just crashes my game.
    Last edited by Avery17; 09-21-2012 at 12:32 AM.

  11. #9
    arun823's Avatar
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    Quote Originally Posted by Avery17 View Post
    Dumped it, searched for a while now and couldn't find it.

    This is what I thought it was but wasn't...

    Code:
    #define ADR_ClientInfoManager	0x378086B4
    #define ADR_GameClientShell		0x37850018
    Even though they absolutely should be right because all the op codes match perfectly between last update and this update, it doesn't work. Just crashes my game.
    I posted it in this same thread, please read through it next time...

    Code:
    #define ADDR_CLIENTINFO	        0x37173897

  12. #10
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    dwBuildFont = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x8B\x44\x24\x00\x56\x8B\xF1\x8B\x4C\x24\x 00\x8B\x16\x8B\x92\x00\x00\x00\x00\x89\x86\x00\x00 \x00\x00", "xxx?xxxxxx?xxxx????xx????", 0, false);
    dwFillFont = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x6A\x00\x68\x00\x00\x00\x00\x64\xA1\x00\x 00\x00\x00\x50\x51\x53\x55\x56\x57\xA1\x00\x00\x00 \x00\x33\xC4\x50\x8D\x44\x24\x00\x64\xA3\x00\x00\x 00\x00\x8B\xF1\x89\x74\x24\x00\xE8\x00\x00\x00\x00 \x33\xFF\xC7\x06\x00\x00\x00\x00\x89\x7C\x24\x00", "x?x????xx????xxxxxxx????xxxxxx?xx????xxxxx?x????x xxx????xxx?", 0, false);
    dwGetFontHandle = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x8B\x44\x24\x00\x56\x8B\xF1\x8B\x8E\x00\x 00\x00\x00\x2B\x8E\x00\x00\x00\x00\xC1\xF9\x00\x3B \xC1", "xxx?xxxxx????xx????xx?xx", 0, false);
    dwFontECX = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\xE8\x00\x00\x00\x 00\x68\x00\x00\x00\x00\x8B\xF8\xE8\x00\x00\x00\x00 ", "xx????x????x????xxx????", 2, true);
    dwGameClientShell = Tools.FindPattern(CShell,(DWORD)CShell,(PBYTE)"\xA 1\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\ xCC\xCC\xCC\x8B\x81\x00\x00\x00\x00", "x????xxxxxxxxxxxxx????", 1, true);
    dwGetPlayerByIndex = Tools.FindPattern(CShell,(DWORD)CShell,(PBYTE)"\x8 B\x41\x04\x85\xC0\x74\x18\x8B\x54\x24\x04\xEB\x03\ x8D\x49\x00\x39\x50\x04", "xxxxxxxxxxxxxxxxxxx", 0, false);
    dwClientInfoManager = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x50\xE8\x00\x00\x 00\x00\x84\xC0", "xx????xx????xx", 2, true);
    dwGetLocalPlayer = Tools.FindPattern(CShell, (DWORD)CShell,(PBYTE)"\x8B\x41\x08\x6A\x00", "xxxxx", 0, false);
    dwLTClient = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x8B\x91\x00\x00\x 00\x00\x68\x00\x00\x00\x00\xFF\xD2", "xx????xx????x????xx", 2, true);
    dwGlassWalls = Tools.FindPattern(Engine, (DWORD)Engine, (PBYTE)"\x6A\x01\x6A\x07\x8B\x95\x00\x00\x00\x00", "xxxxxx????", 0, false);
    dwNameTags1 = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x75\x00\xBB\x00\x00\x00\x00\x8B\x17\x8B\x 92\x00\x00\x00\x00\x85\xDB", "x?x????xxxx????xx", 0, false);
    dwNameTags2 = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x75\x00\xBB\x00\x00\x00\x00\xA1\x00\x00\x 00\x00\x8D\x54\x24\x00", "x?x????x????xxx?", 0, false);
    dwDevicePointer = Tools.FindPattern(Engine,(DWORD)Engine,(PBYTE)"\xA 1\x00\x00\x00\x00\x85\xC0\x74\x00\x8B\x00\x8B\x08\ x8B\x51\x00\x50", "x????xxx?x?xxxx?x", 1, true);
    dwReset_HookStart = Tools.FindPattern(Engine, (DWORD)Engine, (PBYTE)"\x8B\x08\x8B\x51\x40\xFF\xD2", "xxxxxxx", 0, false);
    dwReset_JumpBack = dwReset_HookStart + 0x5;
    dwEndScene_HookStart = Tools.FindPattern(Engine, (DWORD)Engine, (PBYTE)"\x8B\x55\x00\x8B\x02\x8B\x08\x8B\x91\xA8\x 00\x00\x00\xFF\xD2", "xx?xxxxxxxxxxxx", 0, false);
    dwEndScene_JumpBack = dwEndScene_HookStart + 0xD;
    dwDrawIndexedPrimitive_HookStart = Tools.FindPattern(Engine, (DWORD)Engine, (PBYTE)"\x8B\x08\x8B\x91\x48\x01\x00\x00\xFF\xD2\x 8B\xE5\x5D\xC2\x14\x00", "xxxxxxxxxxxxxxxx", 0, false);
    dwDrawIndexedPrimitive_Back = dwDrawIndexedPrimitive_HookStart + 0x8;
    dwWorldToScreen = Tools.FindPattern(Engine,(DWORD)Engine,(PBYTE)"\x8 3\xEC\x00\xF3\x00\x00\x00\x00\x00\x56\x8D\x81\x00\ x00\x00\x00\x50", "xx?x?????xxx????x", 0, false);
    dwDrawPrimitivePointer = Tools.FindPattern(Engine, (DWORD)Engine,(PBYTE)"\xB9\x00\x00\x00\x00\xE9\x00 \x00\x00\x00\xCC\xCC\xCC\xCC\xCC\xCC\xE8\x00\x00\x 00\x00\x6A\x00\x68\x00\x00\x00\x00\x68\x00\x00\x00 \x00\xE8\x00\x00\x00\x00\x68\x00\x00\x00\x00\xE8\x 00\x00\x00\x00\x83\xC4\x10\xC3\xCC\xCC\xCC\xCC\xCC \xCC\xCC\xCC\xCC\xCC\xCC\xCC\x6A\x00", "x????x????xxxxxxx????xxx????x????x????x????x????x xxxxxxxxxxxxxxxxx", 1, true);
    dwRemoteKill1 = Tools.FindPattern(CShell,(DWORD)CShell,(PBYTE)"\x8 B\x51\x00\xFF\xD2\x83\xC4\x00\x84\xC0\x0F\x84\x00\ x00\x00\x00\x8B\x84\x24\x00\x00\x00\x00\x8B\x0D\x0 0\x00\x00\x00\x8B\x11", "xx?xxxx?xxxx????xxx????xx????xx", 0, false);
    dwRemoteKill2 = dwRemoteKill1 + 0x1;
    dwRemoteKill3 = dwRemoteKill1 + 0x380;
    dwRemoteKill4 = dwRemoteKill3 + 0x1;
    dwWeaponManager = Tools.FindPattern(CShell,(DWORD)CShell, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x50\xE8\x00\x00\x 00\x00", "xx????xx????", 2, true);
    dwRecoil1 = Tools.FindPattern(CShell,(DWORD)CShell,(PBYTE) "\xD8\x66\x00\xD9\x5C\x24\x00\xD9\x44\x24\x00\xEB\ x00\xDD\xD8", "xx?xxx?xxx?x?xx", 0, false);
    dwRecoil2 = Tools.FindPattern(CShell,(DWORD)CShell,(PBYTE) "\xD9\x5E\x00\xD9\x46\x00\xD9\xC9", "xx?xx?xx", 0, false);
    dwRecoil3 = Tools.FindPattern(CShell,(DWORD)CShell,(PBYTE) "\xD9\x5E\x00\xFF\x15\x00\x00\x00\x00\x8B\x4E\x00\ x89\x46\x00\xE8\x00\x00\x00\x00", "xx?xx????xx?xx?x????", 0, false);
    dwShotTroughtWalls = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x0F\x94\xC0\x5E\xC3\xCC", "xxxxxx", 0, false);
    dwWeaponRange1 = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x8B\x80\x00\x00\x00\x00\x89\x44\x24\x0C", "xx????xxxx", 0, false);
    dwWeaponRange2 = dwWeaponRange1 + 0x380;

    dwRapidFire1 = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x74\x00\x8B\x06\x8B\x50\x00\x8B\xCE\xFF\x D2\x8B\xC7\x5F\x5E\xC2\x00\x00", "x?xxxx?xxxxxxxxx??", 0, false);
    dwRapidFire2 = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x80\xBE\x00\x00\x00\x00\x00\x74\x00\x8B\x 86\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x8B\x78 \x00", "xx?????x?xx????xx????xx?", 0, false);
    dwRapidFire3 = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x7E\x00\x8B\x96\x00\x00\x00\x00\x3B\x82\x 00\x00\x00\x00\x7D\x00\xC6\x44\x24\x00\x00", "x?xx????xx????x?xxx??", 0, false);
    dwRapidFire4 = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x74\x00\x8B\x86\x00\x00\x00\x00\x8B\x0D\x 00\x00\x00\x00\x8B\x78\x00\xE8\x00\x00\x00\x00", "x?xx????xx????xx?x????", 0, false);
    dwRapidFire5 = Tools.FindPattern(CShell, (DWORD)CShell, (PBYTE)"\x8B\x86\x00\x00\x00\x00\x5F\x5E\x5D\x5B\x 83\xC4\x00\xC2\x00\x00", "xx????xxxxxx?x??", 0, false);

    dwRapidFire = Tools.FindPattern(CShell, (DWORD)CShell,(PBYTE)"\x80\xBE\xE0\x00\x00\x00\x00 \x74\x3E\x8B\x86\x00\x00\x00\x00", "xxxxxxxxxxx????", 0, false);
    dwRunConsoleCommand = Tools.FindPattern(Engine, (DWORD)Engine,(PBYTE)"\x8B\x44\x24\x04\x50\x68\x00 \x00\x00\x00\xE8\x00\x00\x00\x00\x83\xC4\x08\xC3\x CC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC \x8B\xC1\x33\xC9", "xxxxxx????x????xxxxxxxxxxxxxxxxxxxxx", 0, false);
    //Credits DONOOB

  13. #11
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    @gibam761

    That is an ugly pile of shit no one can read.

    Use a code block [/code] [ /code] to organize it.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  15. #12
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    Code:
    Hakk3r's Address Logger ----------------------------
    #define CShell_Base			0x37100000
    #define CShell_EntryPoint		0x37AD5000
    #define CShell_Size			0x9D6000
    #define Engine_Base			0x460000
    #define Engine_EntryPoint		0xB94000
    #define Engine_Size			0x739000
    Engine Addresses -----------------------------------
    #define ADR_ConsoleCommand		0x0048B5B0
    #define ADR_DrawPrim			0x81AA38
    CShell Addresses -----------------------------------
    #define ADR_GameStatus			0x37821CED
    #define ADR_GameClientShell		0x37851018
    #define ADR_PlayerByIndex		0x372C47E0
    #define ADR_LocalPlayer			0x372C51D0
    #define ADR_WeaponMgr			0x37857D34
    #define ADR_LTClient			0x37809570
    #define ADR_NoRecoil			0x374AE41C
    #define ADR_NoReload			0x37505CC1
    #define ADR_WeaponRange1		0x37505F49
    #define ADR_WeaponRange2		0x375062C9
    #define ADR_SuperBullets		0x37500616
    #define ADR_NameTags1			0x37255BC9
    #define ADR_NameTags2			0x37255C4F
    #define ADR_RapidFire1			0x374FCEA7
    #define ADR_RapidFire2			0x37506A3E
    #define ADR_RapidFire3			0x37502587
    #define ADR_RapidFire4			0x37506A45
    #define ADR_RemoteKill1			0x37506071
    #define ADR_RemoteKill2			0x37506072
    #define ADR_RemoteKill3			0x375063F1
    #define ADR_RemoteKill4			0x375063F2
    New addies, logged myself. Enjoy. BTW I'm also hakk3r, I didn't steal. Posted this on UCF too.

  16. #13
    Flengo's Avatar
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    @Avery17

    Just post a thread next time if The addresses actually changed.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.

     


     
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  17. #14
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    Too lazy.

    Only people who actually read deserve them anyways.

  18. #15
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    Quote Originally Posted by Avery17 View Post
    Code:
    Hakk3r's Address Logger ----------------------------
    #define CShell_Base			0x37100000
    #define CShell_EntryPoint		0x37AD5000
    #define CShell_Size			0x9D6000
    #define Engine_Base			0x460000
    #define Engine_EntryPoint		0xB94000
    #define Engine_Size			0x739000
    Engine Addresses -----------------------------------
    #define ADR_ConsoleCommand		0x0048B5B0
    #define ADR_DrawPrim			0x81AA38
    CShell Addresses -----------------------------------
    #define ADR_GameStatus			0x37821CED
    #define ADR_GameClientShell		0x37851018
    #define ADR_PlayerByIndex		0x372C47E0
    #define ADR_LocalPlayer			0x372C51D0
    #define ADR_WeaponMgr			0x37857D34
    #define ADR_LTClient			0x37809570
    #define ADR_NoRecoil			0x374AE41C
    #define ADR_NoReload			0x37505CC1
    #define ADR_WeaponRange1		0x37505F49
    #define ADR_WeaponRange2		0x375062C9
    #define ADR_SuperBullets		0x37500616
    #define ADR_NameTags1			0x37255BC9
    #define ADR_NameTags2			0x37255C4F
    #define ADR_RapidFire1			0x374FCEA7
    #define ADR_RapidFire2			0x37506A3E
    #define ADR_RapidFire3			0x37502587
    #define ADR_RapidFire4			0x37506A45
    #define ADR_RemoteKill1			0x37506071
    #define ADR_RemoteKill2			0x37506072
    #define ADR_RemoteKill3			0x375063F1
    #define ADR_RemoteKill4			0x375063F2
    New addies, logged myself. Enjoy. BTW I'm also hakk3r, I didn't steal. Posted this on UCF too.
    The GameStatus addy is actually 0x37821CEC

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