/Moved to correct section
Just a simple Question with a needed simple answer how does one find nametags in memory thats all a clue where it could be around and not by searching for strings in olly debug i wana do it manually by Cheat engine simple and plain
Last edited by MarkHC; 09-24-2012 at 10:38 PM.
/Moved to correct section
CoD Minion from 09/19/2012 to 01/10/2013
Nametags as in ESP ?
Simple and plain in CE is not gonna work if you're talking about what people call 'ESP'. For this you'll need more knowledge of ASM, C++ and memory editing.
Or you use the extern road which isn't my favorite. Another option is simply C&P like some of us do and then ask for help with a complete duplicated project (which I don't recommend).
Yet, you are a pathetic human.
Contributor since: 7.26.2012 - ended
Donator since: 7.14.2012
Memory driven i have knowledge of asm but problem is what method can we use to scan nametags or what area can it be found in around health , ammo stuff like that and i doubt its around ammo only no recoil spread and sniper breath and what not can be found there
---------- Post added at 05:46 PM ---------- Previous post was at 05:45 PM ----------
Its the tags already in the game just reversing to show enemy all the time its memory nametags not drawn esp tags and stuff
On IDA Pro search for cg_friendlyNameFadeOut, you'll find this:
Now search for 8FAAA4 and you'll find this:Code:dword_8FAAA4 = sub_50C760(0.0, 0.0, (int)"cg_friendlyNameFadeOut", 1500, 0, 2147483647, 4);
Scroll down to the end of the function and you'll seeCode:v19 = *(_DWORD *)(dword_8FAAA4 + 12);
Meaning 0x588A10 is our offsetCode:return sub_588A10(v5, (char *)&unk_A08630 + 504 * a4, LODWORD(v25));
I'm not teach you how to use it tho.
Tutorial originally made by King-Orgy for CoD6
Regards
Last edited by MarkHC; 09-24-2012 at 06:05 PM.
CoD Minion from 09/19/2012 to 01/10/2013
/Closed as requested
/Marked as Solved
Last edited by MarkHC; 09-24-2012 at 10:39 PM.
CoD Minion from 09/19/2012 to 01/10/2013
Bashfullbass (09-24-2012)