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  1. #16
    Kenshin13's Avatar
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    Quote Originally Posted by Geomatrical View Post
    Most of the time I don't play the Steam version of the game and so I don't test out some of my hacks usually. I thought I wrote a float to the memory for gravity and jump height (most people don't know how to do this). @Isaakske and @Jorndel don't complain about not getting the credits when I really did credit you both. If other features don't work then consider this as a force host hack which allows you to also set the maximum number of players...

    BTW, this is the first time something didn't work, if you can write a float then help me out
    Use virtual protect. Set the page to read/write. Write the float. Then change it back if you want.

  2. #17
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    dont found `._.´

  3. #18
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    Quote Originally Posted by rober98303 View Post
    dont found `._.´
    Explain your problem a bit more ? We need more info to help you ...
     

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  4. #19
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    dont found `._.´

  5. #20
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    Quote Originally Posted by rober98303 View Post
    dont found `._.´
    This is useless
     

    Minion+ : February 2014 - January 2015
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  6. #21
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    Quote Originally Posted by rober98303 View Post
    dont found `._.´
    Consider this as spam and blow this guy....


    ---------- Post added at 07:09 PM ---------- Previous post was at 07:08 PM ----------

    Quote Originally Posted by Geomatrical View Post
    BTW, this is the first time something didn't work, if you can write a float then help me out
    I can...




    Yet, you are a pathetic human.

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  8. #22
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    Quote Originally Posted by Anonymouss View Post
    I can...
    Well, i guess we'r all waiting for a tut then ?
     

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  9. #23
    -InSaNe-[Backup]'s Avatar
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    The problem isn't with how to write a float... as someone already said, the memory is protected.. you have to use VirtualProtect to get access, and then write. That's the only reason the came to my mind, since writing the FoV, which is a float too, works fine...

  10. #24
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    Quote Originally Posted by -InSaNe-[Backup] View Post
    The problem isn't with how to write a float... as someone already said, the memory is protected.. you have to use VirtualProtect to get access, and then write. That's the only reason the came to my mind, since writing the FoV, which is a float too, works fine...
    Then why does it work with just CE ? Isnt that exactly the same as writing to it in C# ?
     

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  11. #25
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    Quote Originally Posted by Isaakske View Post
    Then why does it work with just CE ? Isnt that exactly the same as writing to it in C# ?
    Already tried to change the protection and write. (Didn't work)
    Already tried to change the protection, write and change back to the "old" protection. (Didn't work)

     
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  12. #26
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    Will you all stop whining about virtualprotect? Its not read-only, protected or sealed
    The point is, you need to get the right address which you can modify.

    Jumpheight for SP explained [dont start bombing sp hacks immediately please & Im not explaining all opcode]
    Lesson ASM:
    Code:
    FLD DWORD PTR DS:[83D4F0h]; not editable
    PUSH 858BE4h; not editable
    PUSH 0C4h; editing this wont bring you anywhere but into trouble
    SUB ESP, 0Ch
    FSTP DWORD PTR SS:[ESP+8]
    FLDZ
    FSTP DWORD PTR SS:[ESP+4]
    FLD DWORD PTR DS:[84A854h]; not editable either
    FSTP DWORD PTR SS:[ESP]
    PUSH 847CD8h; not editable either
    CALL 421D40h
    ADD ESP,18h
    MOV DWORD PTR DS:[1D32160H], EAX; editable, modifying the value of this addy will do it because it takes this address to look for the value
    RETN
    Last edited by Eidolon; 09-26-2012 at 02:14 PM.




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  14. #27
    Jorndel's Avatar
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    Quote Originally Posted by Anonymouss View Post
    Will you all stop whining about virtualprotect? Its not read-only, protected or sealed
    The point is, you need to get the right address which you can modify.

    Jumpheight for SP explained [dont start bombing sp hacks immediately please & Im not explaining all opcode]
    Lesson ASM:
    Code:
    FLD DWORD PTR DS:[83D4F0h]; not editable
    PUSH 858BE4h; not editable
    PUSH 0C4h; editing this wont bring you anywhere but into trouble
    SUB ESP, 0Ch
    FSTP DWORD PTR SS:[ESP+8]
    FLDZ
    FSTP DWORD PTR SS:[ESP+4]
    FLD DWORD PTR DS:[84A854h]; not editable either
    FSTP DWORD PTR SS:[ESP]
    PUSH 847CD8h; not editable either
    CALL 421D40h
    ADD ESP,18h
    MOV DWORD PTR DS:[1D32160H], EAX; editable, modifying the value of this addy will do it because it takes this address to look for the value
    RETN
    That's SP.
    We talk about MP...

     
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  15. #28
    Eidolon's Avatar
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    Quote Originally Posted by Jorndel View Post


    That's SP.
    We talk about MP...
    Then try using pointers?




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  16. #29
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    Does it work on tekno mw3?

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