Geometrical (09-28-2012),Lovroman (09-06-2015),NightmareTX_RETIRED (09-27-2012),rawr im a tiger (09-27-2012),sL1x (10-24-2012),true1495 (10-11-2012)
1.9.448:
SP - Simply write 0x0 as a byte to 0x464B65.
MP - Simply write 0x0 as a byte to 0x43AC97.
1.9.453:
SP - Simply write 0x0 as a byte to 0x523A75.
MP - Simply write 0x0 as a byte to 0x5C20F7.
Have fun, gotta love 1 byte patches.
Last edited by master131; 10-10-2012 at 11:44 PM.
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I would also like to learn how to find this. PM me the tutorial please =)
where to write it?
Alright, just tested it in MP and it works.
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I PM'ed the tut to NightmareTX but oh well.
This method will work for both MP and SP, but the pictures are for MP.
Note by 'the instruction', I mean the instruction where the return value in EAX is moved into the pointer.
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[Natsu - Drawn]
[Natsu - Coloured]
All drawings are coloured using Photoshop.
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barata55 (10-16-2012),Geometrical (10-11-2012),Kenshin13 (09-29-2012),Lovroman (09-06-2015),MarkHC (09-28-2012),NightmareTX_RETIRED (09-28-2012)
well, this is only for pros. I can't find the place :P
---------- Post added at 12:05 PM ---------- Previous post was at 12:03 PM ----------
lol make program if you have time
No its not, its for people who know what a dgb is.
@master131 thanks for this, learnt that writing 0h to a conditional jump is also possible
Last edited by Eidolon; 09-28-2012 at 04:23 AM.
Yet, you are a pathetic human.
Contributor since: 7.26.2012 - ended
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well, i dont know what dgb is. :P