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  1. #1
    CyanideC00kies's Avatar
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    No spread+recoil

    I was told that for whatever reason you guys haven't figured out no spread, so I might as well share.

    Code:
    #define NoRecoil 0x004FC600
    #define NoSpread 0x004F5A70
    
    void ToggleRecoilSpread(BOOL t)
    {
    	BYTE patch[] = {0xC3,0x90,0x90};
    	BYTE orig[] = {0x83,0xEC,0x00};
    
    	if (t)
    	{
    		WriteProcessMemory(proc,(void*)NoRecoil,&patch,3,NULL);
    		WriteProcessMemory(proc,(void*)NoSpread,&patch,3,NULL);
    	}
    	else
    	{
    		orig[2] = 0x18;
    		WriteProcessMemory(proc,(void*)NoRecoil,&orig,3,NULL);
    		orig[2] = 0x44;
    		WriteProcessMemory(proc,(void*)NoSpread,&orig,3,NULL);
    	}
    }
    Last edited by MarkHC; 09-29-2012 at 09:41 AM.

  2. The Following User Says Thank You to CyanideC00kies For This Useful Post:

    inmate (09-29-2012)

  3. #2
    Kenshin13's Avatar
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    Thank you god? xD

  4. #3
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    That's not a "real" No-Spread, even if the addresses are correct, it'll still require host... you can only do a No-Spread without requiring host, hooking CL_WritePacket Otherwise, the effect will be only visual...

    /Changed Thread tag to [Source Code]
    Last edited by MarkHC; 09-29-2012 at 09:42 AM.


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  5. #4
    rawr im a tiger's Avatar
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    Indeed, your xhairs will close up, and your bullets will appear to go straight, but in fact they aren't. So there's really no reason to be patronizing since you don't have it either.

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    I saw a No-Spread once, it required host ... Bullets went straight ... Put ur X-hair on a person crossmap, all bullets will hit ...
     

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  7. #6
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    Quote Originally Posted by Isaakske View Post
    I saw a No-Spread once, it required host ... Bullets went straight ... Put ur X-hair on a person crossmap, all bullets will hit ...
    I can think of a method that might work without needing host or hooking CL_WritePacket. I'm not sure it'd work and I don't want to test it to risk getting banned. Free weekend is over now.
    Last edited by master131; 10-01-2012 at 10:11 AM.
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  8. #7
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    If you are host:

    Code:
     class CWeapon
    {
    public:
        char szName[16];
        char unknown2[1040];
        float Spread0; //0420
        float Spread1; //0424
        float Spread2; //0428
        float Spread3; //042C
        float Spread4; //0430
        float Spread5; //0434
        float Spread6; //0438
        float Spread7; //043C
        float Spread8; //0440
        float Spread9; //0444
        char unknown3[356];
        float Recoil1; //05AC
        float Recoil2; //05B0
        float Recoil3; //05B4
        float Recoil4; //05B8
        char unknown4[52];
        float Recoil5; //05F0
        float Recoil6; //05F4
        float Recoil7; //05F8
        float Recoil8; //05FC
    };
    Code:
    CWeapon *GetPlayerWeapon( int iWeaponID )
    {
        DWORD dwRet;
        __asm
        {
            MOV EAX,iWeaponID;
            AND EAX,0xFF;
            MOV EAX,[ 0x8DDB50 + EAX* 0x4 ];
            MOV dwRet,EAX;
        }
        return ( CWeapon* )( *( DWORD* ) dwRet );
    }
    Then..
    Code:
    CWeapon* pWeapon = GetPlayerWeapon( pLocalEnt->weaponID );
    pWeapon->Spread0=0;
    pWeapon->Spread1=0;
    pWeapon->Spread2=0;
    pWeapon->Spread3=0;
    pWeapon->Spread4=0;
    pWeapon->Spread5=0;
    pWeapon->Spread6=0;
    pWeapon->Spread7=0;
    pWeapon->Spread8=0;
    pWeapon->Spread9=0;
    Credits to Sfab1
    Last edited by MarkHC; 10-01-2012 at 09:59 AM.


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  9. #8
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    Quote Originally Posted by master131 View Post


    I can think of a method that might work without needing host or hooking CL_WritePacket. I'm not sure it'd work and I don't want to test it to risk getting banned. Free weekend is over now.
    Ok I dont know anything bout hooking, didnt know anything was detected at all ()
     

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  10. #9
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    I've been hoking/detouring a lot of functions like WritePacket, CG_Draw2D, UI.ShowList and so on.. I don't really think that the ban risk of this would be that high... otherwise I'd be banned already..


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  11. #10
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    Quote Originally Posted by -InSaNe- View Post
    I've been hoking/detouring a lot of functions like WritePacket, CG_Draw2D, UI.ShowList and so on.. I don't really think that the ban risk of this would be that high... otherwise I'd be banned already..
    Yes but I want to make it easy to implement instead of having to code an injectable DLL. Anyway, I just had a think over it, it'd only be visual.

    Quote Originally Posted by -InSaNe- View Post
    If you are host:

    Code:
     class CWeapon
    {
    public:
        char szName[16];
        char unknown2[1040];
        float Spread0; //0420
        float Spread1; //0424
        float Spread2; //0428
        float Spread3; //042C
        float Spread4; //0430
        float Spread5; //0434
        float Spread6; //0438
        float Spread7; //043C
        float Spread8; //0440
        float Spread9; //0444
        char unknown3[356];
        float Recoil1; //05AC
        float Recoil2; //05B0
        float Recoil3; //05B4
        float Recoil4; //05B8
        char unknown4[52];
        float Recoil5; //05F0
        float Recoil6; //05F4
        float Recoil7; //05F8
        float Recoil8; //05FC
    };
    Code:
    CWeapon *GetPlayerWeapon( int iWeaponID )
    {
        DWORD dwRet;
        __asm
        {
            MOV EAX,iWeaponID;
            AND EAX,0xFF;
            MOV EAX,[ 0x8DDB50 + EAX* 0x4 ];
            MOV dwRet,EAX;
        }
        return ( CWeapon* )( *( DWORD* ) dwRet );
    }
    Then..
    Code:
    CWeapon* pWeapon = GetPlayerWeapon( pLocalEnt->weaponID );
    pWeapon->Spread0=0;
    pWeapon->Spread1=0;
    pWeapon->Spread2=0;
    pWeapon->Spread3=0;
    pWeapon->Spread4=0;
    pWeapon->Spread5=0;
    pWeapon->Spread6=0;
    pWeapon->Spread7=0;
    pWeapon->Spread8=0;
    pWeapon->Spread9=0;
    Credits to Sfab1
    If that doesn't reset per frame (which I'm hoping it doesn't), it'd be quite easy to implement externally (well for me at least).
    Last edited by master131; 10-01-2012 at 10:29 AM.
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  12. #11
    Horror's Avatar
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    Quote Originally Posted by master131 View Post
    Yes but I want to make it easy to implement instead of having to code an injectable DLL. Anyway, I just had a think over it, it'd only be visual.



    If that doesn't reset per frame (which I'm hoping it doesn't), it'd be quite easy to implement externally (well for me at least).
    Well test it out I'm pretty sure people would love it
     

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  13. #12
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    Quote Originally Posted by CyanideC00kies View Post
    I was told that for whatever reason you guys haven't figured out no spread, so I might as well share.

    Code:
    #define NoRecoil 0x004FC600
    #define NoSpread 0x004F5A70
    
    void ToggleRecoilSpread(BOOL t)
    {
    	BYTE patch[] = {0xC3,0x90,0x90};
    	BYTE orig[] = {0x83,0xEC,0x00};
    
    	if (t)
    	{
    		WriteProcessMemory(proc,(void*)NoRecoil,&patch,3,NULL);
    		WriteProcessMemory(proc,(void*)NoSpread,&patch,3,NULL);
    	}
    	else
    	{
    		orig[2] = 0x18;
    		WriteProcessMemory(proc,(void*)NoRecoil,&orig,3,NULL);
    		orig[2] = 0x44;
    		WriteProcessMemory(proc,(void*)NoSpread,&orig,3,NULL);
    	}
    }
    Spread works, but not recoil

  14. #13
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    Quote Originally Posted by NitroSmily View Post
    Spread works, but not recoil
    Did you actually read the posts above where we say that the No-Spread effect IS ONLY VISUAL! The crosshair will get smaller.. the shots will seems to go all on the same spot.. but the packets that you send to the server are still with regular spread... try to kill someone with a no-scope from a long distance... I bet $20 you'll fail every single time.


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  15. #14
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    Quote Originally Posted by -InSaNe- View Post
    Did you actually read the posts above where we say that the No-Spread effect IS ONLY VISUAL! The crosshair will get smaller.. the shots will seems to go all on the same spot.. but the packets that you send to the server are still with regular spread... try to kill someone with a no-scope from a long distance... I bet $20 you'll fail every single time.
    I read the post and I'm still saying that the spread works, because it changes something atleast. The no recoil just crashes the game -.-

  16. #15
    rawr im a tiger's Avatar
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    Quote Originally Posted by NitroSmily View Post
    I read the post and I'm still saying that the spread works, because it changes something atleast. The no recoil just crashes the game -.-
    The NoSpread has a massive placebo effect, mostly just because there's a nice crosshair, and you tend to be more accurate with hipfire. Try playing with an external crosshair and you'll get the same outcome.

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