inmate (09-29-2012)
I was told that for whatever reason you guys haven't figured out no spread, so I might as well share.
Code:#define NoRecoil 0x004FC600 #define NoSpread 0x004F5A70 void ToggleRecoilSpread(BOOL t) { BYTE patch[] = {0xC3,0x90,0x90}; BYTE orig[] = {0x83,0xEC,0x00}; if (t) { WriteProcessMemory(proc,(void*)NoRecoil,&patch,3,NULL); WriteProcessMemory(proc,(void*)NoSpread,&patch,3,NULL); } else { orig[2] = 0x18; WriteProcessMemory(proc,(void*)NoRecoil,&orig,3,NULL); orig[2] = 0x44; WriteProcessMemory(proc,(void*)NoSpread,&orig,3,NULL); } }
Last edited by MarkHC; 09-29-2012 at 09:41 AM.
inmate (09-29-2012)
Thank you god? xD
That's not a "real" No-Spread, even if the addresses are correct, it'll still require host... you can only do a No-Spread without requiring host, hooking CL_WritePacket Otherwise, the effect will be only visual...
/Changed Thread tag to [Source Code]
Last edited by MarkHC; 09-29-2012 at 09:42 AM.
CoD Minion from 09/19/2012 to 01/10/2013
Indeed, your xhairs will close up, and your bullets will appear to go straight, but in fact they aren't. So there's really no reason to be patronizing since you don't have it either.
I saw a No-Spread once, it required host ... Bullets went straight ... Put ur X-hair on a person crossmap, all bullets will hit ...
Last edited by master131; 10-01-2012 at 10:11 AM.
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[Kyle]
If you are host:
Code:class CWeapon { public: char szName[16]; char unknown2[1040]; float Spread0; //0420 float Spread1; //0424 float Spread2; //0428 float Spread3; //042C float Spread4; //0430 float Spread5; //0434 float Spread6; //0438 float Spread7; //043C float Spread8; //0440 float Spread9; //0444 char unknown3[356]; float Recoil1; //05AC float Recoil2; //05B0 float Recoil3; //05B4 float Recoil4; //05B8 char unknown4[52]; float Recoil5; //05F0 float Recoil6; //05F4 float Recoil7; //05F8 float Recoil8; //05FC };Then..Code:CWeapon *GetPlayerWeapon( int iWeaponID ) { DWORD dwRet; __asm { MOV EAX,iWeaponID; AND EAX,0xFF; MOV EAX,[ 0x8DDB50 + EAX* 0x4 ]; MOV dwRet,EAX; } return ( CWeapon* )( *( DWORD* ) dwRet ); }
Credits to Sfab1Code:CWeapon* pWeapon = GetPlayerWeapon( pLocalEnt->weaponID ); pWeapon->Spread0=0; pWeapon->Spread1=0; pWeapon->Spread2=0; pWeapon->Spread3=0; pWeapon->Spread4=0; pWeapon->Spread5=0; pWeapon->Spread6=0; pWeapon->Spread7=0; pWeapon->Spread8=0; pWeapon->Spread9=0;
Last edited by MarkHC; 10-01-2012 at 09:59 AM.
CoD Minion from 09/19/2012 to 01/10/2013
I've been hoking/detouring a lot of functions like WritePacket, CG_Draw2D, UI.ShowList and so on.. I don't really think that the ban risk of this would be that high... otherwise I'd be banned already..
CoD Minion from 09/19/2012 to 01/10/2013
Yes but I want to make it easy to implement instead of having to code an injectable DLL. Anyway, I just had a think over it, it'd only be visual.
If that doesn't reset per frame (which I'm hoping it doesn't), it'd be quite easy to implement externally (well for me at least).
Last edited by master131; 10-01-2012 at 10:29 AM.
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[Kyle]
Did you actually read the posts above where we say that the No-Spread effect IS ONLY VISUAL! The crosshair will get smaller.. the shots will seems to go all on the same spot.. but the packets that you send to the server are still with regular spread... try to kill someone with a no-scope from a long distance... I bet $20 you'll fail every single time.
CoD Minion from 09/19/2012 to 01/10/2013