No since it'd have to predict an attack.
Would it be possible to make a program to automatically press slip dash for you when it detects enemy attack?
No since it'd have to predict an attack.
Is this for real? What's the point of any game if you script something to play for you instead of enjoying the challenge? Grinding is another story... don't see how the two would at all connect here.
As of 9/17, I will be away for a few days due to medical reasons. Should be back up soon. Please refer to a GM or other mods in whatever particular section you need help with.
MSN/Email/Skype: maddoggy00@aol.com
If you add me on skype without an explicit message stating who you are on MPGH, you will be denied and blocked.
Feel free to donate if I helped you earn some $$
Tutorials for consoles and hacks
Woo.exe Oath Mode with Next Map option, Follow-Bot, Master map (runs any S1 map), Two Moons, Mining. Requires a .dll with hacks for full functionality.
One can check what animation, and probably the frame number an npc is currently doing so yes it is possible.
hmm, sounds potential. Too bad Vella counter require precise direction facing.
I'm not sure if we could do it for projectile-based attacks like glas' balls/ elchulus black balls/ etc. plus, latency/ping should be taken into account for projectiles since it's damage is host-sided unlike melee attacks which are client-sided, meaning you'll have to slipdash/counter/whatever in advance depending on the latency.
Too technical for me, I guess it's suffice to say that it's not impossible, but impractical to make a slipdash/counter/hit detection script.