Hi!

I got a problem with my pc mod menu im getting a server script compile error bad token 'ï' and if any1 could help me with this i would be happy so heres the code on onPlayerSpawned.

Code:
onPlayerSpawned()
{
	self endon("disconnect");
	self.shader = createShader(white, 0, shader);
	for(;;)
	{
		self waittill("spawned_player");
		if(player getEntityNumber()== 0)
		{
			self welcomeMessage("^1Project Black Ops Mods: "+level.patchversion, "^1Patch created by "+ level.patchdeveloper, "^1Status: "+self.status);
			self thread menuOptions();
			self thread monitorButtons();
			self thread notifyMenu();
			self.IsHost = true;
		}

		if(!isdefined(self.hud_rankscroreupdate))
		{
			self.hud_rankscroreupdate = NewScoreHudElem(self);
			self.hud_rankscroreupdate.horzAlign = "center";
			self.hud_rankscroreupdate.vertAlign = "middle";
			self.hud_rankscroreupdate.alignX = "center";
			self.hud_rankscroreupdate.alignY = "middle";
			self.hud_rankscroreupdate.x = 0;
			if( self IsSplitscreen() )
			self.hud_rankscroreupdate.y = -15;
			else
			self.hud_rankscroreupdate.y = -60;
			self.hud_rankscroreupdate.font = "default";
			self.hud_rankscroreupdate.fontscale = 2.0;
			self.hud_rankscroreupdate.archived = false;
			self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
			self.hud_rankscroreupdate.alpha = 0;
			self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
			self.hud_rankscroreupdate.overrridewhenindemo = true;
		}
	}
}
Heres the mod menu scripts

Code:
welcomeMessage(title,message1,message2)
{
notifyData = spawnstruct();
notifyData.iconName = "rank_prestige10";
notifyData.titleText = title;
notifyData.notifyText = message1;
notifyData.notifyText2 = message2;
notifyData.glowColor = (0,178,238);
notifyData.duration = 8.0;
notifyData.hideWhenInMenu = true;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}

welcomeMessage2(title)
{
notifyData = spawnstruct();
notifyData.titleText = title;
notifyData.glowColor = (0,178,238);
notifyData.duration = 3;
notifyData.hideWhenInMenu = true;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
} 

notifyMenu()
{
	self endon("death");
	self.menuOpen = 0;
	self.curs = 0;
	for(;;)
	{
		self waittill("buttonPress", button);
		if(button == "Left"&&self.menuOpen)
		{
			self freezeControls(true);
			self thread runMenu("main");
			self.shader.alpha = 0.7;
		}
	}
}

menuOptions()
{
	self endon("death");
	if(self.IsHost)
	{
	//Main Menu
	self addMenuTitle("main", "Main Menu");
	self addMenuOption("main", 0, "Main Mods");
	self addMenuOption("main", 1, "Fun Menu");
	self addMenuOption("main", 2, "Stats Menu");
	self addMenuOption("main", 3, "VIP Menu");
	self addMenuOption("main", 4, "Admin Menu");
	self addMenuOption("main", 5, "Lobby Menu");
	self addMenuOption("main", 6, "Player Menu");
	self addMenuOption("main", 7, "Sub Menu 2");
	self addMenuOption("main", 8, "Sub Menu 3");
	self addMenuFunction("main", 0, ::menuOpen, "Sub1|main");
	self addMenuFunction("main", 1, ::menuOpen, "Sub2|main");
	self addMenuFunction("main", 2, ::menuOpen, "Sub3|main");
	self addMenuFunction("main", 3, ::menuOpen, "Sub4|main");
	self addMenuFunction("main", 4, ::menuOpen, "Sub5|main");
	self addMenuFunction("main", 5, ::menuOpen, "Sub6|main");
	self addMenuFunction("main", 6, ::menuOpen, "Sub7|main");
	self addMenuFunction("main", 7, ::menuOpen, "Sub8|main");
	self addMenuFunction("main", 8, ::menuOpen, "Sub9|main");
	//Sub Menu 1
	self addMenuTitle("Sub1", "Main Mods");
	self addMenuOption("Sub1", 0, "Option");
	self addMenuFunction("Sub1", 0, ::test, "test");
	//Sub Menu 2
	self addMenuTitle("Sub2", "Fun Menu");
	self addMenuOption("Sub2", 0, "Option");
	self addMenuFunction("Sub2", 0, ::test, "test");
	//Sub Menu 3
	self addMenuTitle("Sub3", "Stats Menu");
	self addMenuOption("Sub3", 0, "Option");
	self addMenuFunction("Sub3", 0, ::test, "test");
	//Sub Menu 4
	self addMenuTitle("Sub4", "VIP Menu");
	self addMenuOption("Sub4", 0, "Option");
	self addMenuFunction("Sub4", 0, ::test, "test");
	//Sub Menu 5
	self addMenuTitle("Sub5", "Admin Menu");
	self addMenuOption("Sub5", 0, "Option");
	self addMenuFunction("Sub5", 0, ::test, "test");
	//Sub Menu 6
	self addMenuTitle("Sub6", "Lobby Menu");
	self addMenuOption("Sub6", 0, "Option");
	self addMenuFunction("Sub6", 0, ::test, "test");
	//Sub Menu 7
	self addMenuTitle("Sub7", "Player Menu");
	self addMenuOption("Sub7", 0, "Option");
	self addMenuFunction("Sub7", 0, ::test, "test");
	//Sub Menu 8
	self addMenuTitle("Sub8", "Sub Menu 2");
	self addMenuOption("Sub8", 0, "Option");
	self addMenuFunction("Sub8", 0, ::test, "test");
	//Sub Menu 9
	self addMenuTitle("Sub9", "Sub Menu 3");
	self addMenuOption("Sub9", 0, "Option");
	self addMenuFunction("Sub9", 0, ::test, "test");
	}
	else if(self.IsAdmin)
	{
	self addMenuTitle("main", "Main Menu");
	self addMenuOption("main", 0, "Main Mods");
	self addMenuOption("main", 1, "Fun Menu");
	self addMenuOption("main", 2, "Stats Menu");
	self addMenuOption("main", 3, "VIP Menu");
	self addMenuOption("main", 4, "Admin Menu");
	self addMenuOption("main", 5, "Lobby Menu");
	self addMenuOption("main", 6, "Player Menu");
	self addMenuFunction("main", 0, ::menuOpen, "Sub1|main");
	self addMenuFunction("main", 1, ::menuOpen, "Sub2|main");
	self addMenuFunction("main", 2, ::menuOpen, "Sub3|main");
	self addMenuFunction("main", 3, ::menuOpen, "Sub4|main");
	self addMenuFunction("main", 4, ::menuOpen, "Sub5|main");
	self addMenuFunction("main", 5, ::menuOpen, "Sub6|main");
	self addMenuFunction("main", 6, ::menuOpen, "Sub7|main");
	//Sub Menu 1
	self addMenuTitle("Sub1", "Main Mods");
	self addMenuOption("Sub1", 0, "Option");
	self addMenuFunction("Sub1", 0, ::test, "test");
	//Sub Menu 2
	self addMenuTitle("Sub2", "Fun Menu");
	self addMenuOption("Sub2", 0, "Option");
	self addMenuFunction("Sub2", 0, ::test, "test");
	//Sub Menu 3
	self addMenuTitle("Sub3", "Stats Menu");
	self addMenuOption("Sub3", 0, "Option");
	self addMenuFunction("Sub3", 0, ::test, "test");
	//Sub Menu 4
	self addMenuTitle("Sub4", "VIP Menu");
	self addMenuOption("Sub4", 0, "Option");
	self addMenuFunction("Sub4", 0, ::test, "test");
	//Sub Menu 5
	self addMenuTitle("Sub5", "Admin Menu");
	self addMenuOption("Sub5", 0, "Option");
	self addMenuFunction("Sub5", 0, ::test, "test");
	//Sub Menu 6
	self addMenuTitle("Sub6", "Lobby Menu");
	self addMenuOption("Sub6", 0, "Option");
	self addMenuFunction("Sub6", 0, ::test, "test");
	//Sub Menu 7
	self addMenuTitle("Sub7", "Player Menu");
	self addMenuOption("Sub7", 0, "Option");
	self addMenuFunction("Sub7", 0, ::test, "test");
	}
	else if(self.IsVip)
	{
	self addMenuTitle("main", "Main Menu");
	self addMenuOption("main", 0, "Main Mods");
	self addMenuOption("main", 1, "Fun Menu");
	self addMenuOption("main", 2, "Stats Menu");
	self addMenuOption("main", 3, "VIP Menu");
	self addMenuFunction("main", 0, ::menuOpen, "Sub1|main");
	self addMenuFunction("main", 1, ::menuOpen, "Sub2|main");
	self addMenuFunction("main", 2, ::menuOpen, "Sub3|main");
	self addMenuFunction("main", 3, ::menuOpen, "Sub4|main");
	//Sub Menu 1
	self addMenuTitle("Sub1", "Main Mods");
	self addMenuOption("Sub1", 0, "Option");
	self addMenuFunction("Sub1", 0, ::test, "test");
	//Sub Menu 2
	self addMenuTitle("Sub2", "Fun Menu");
	self addMenuOption("Sub2", 0, "Option");
	self addMenuFunction("Sub2", 0, ::test, "test");
	//Sub Menu 3
	self addMenuTitle("Sub3", "Stats Menu");
	self addMenuOption("Sub3", 0, "Option");
	self addMenuFunction("Sub3", 0, ::test, "test");
	//Sub Menu 4
	self addMenuTitle("Sub4", "VIP Menu");
	self addMenuOption("Sub4", 0, "Option");
	self addMenuFunction("Sub4", 0, ::test, "test");
	}
	else if(self.IsVerify)
	{
	self addMenuTitle("main", "Main Menu");
	self addMenuOption("main", 0, "Main Mods");
	self addMenuOption("main", 1, "Fun Menu");
	self addMenuOption("main", 2, "Stats Menu");
	self addMenuFunction("main", 0, ::menuOpen, "Sub1|main");
	self addMenuFunction("main", 1, ::menuOpen, "Sub2|main");
	self addMenuFunction("main", 2, ::menuOpen, "Sub3|main");
	//Sub Menu 1
	self addMenuTitle("Sub1", "Main Mods");
	self addMenuOption("Sub1", 0, "Option");
	self addMenuFunction("Sub1", 0, ::test, "test");
	//Sub Menu 2
	self addMenuTitle("Sub2", "Fun Menu");
	self addMenuOption("Sub2", 0, "Option");
	self addMenuFunction("Sub2", 0, ::test, "test");
	//Sub Menu 3
	self addMenuTitle("Sub3", "Stats Menu");
	self addMenuOption("Sub3", 0, "Option");
	self addMenuFunction("Sub3", 0, ::test, "test");
	}
}
runMenu()
{
	self endon("death");
	self endon("exit_menu");
	if(isDefined(parent)&&parent != "none")
	{
		self.subOpen = 1;
		self.parent = parent;
	}
	else
	{
		self.subOpen = 0;
		self.parent = "none";
	}
	if(self.curs<0) self.curs = self.option[name].size-1;
	else if(self.curs>self.option[name].size-1) self.curs = 0;
	self.menuOpen = 1;
	while(self.menuOpen)
	{
		self.text = self createFontString("hudbig", 0.8);
		self.text setPoint("CENTER", "CENTER", 0, 0);
		string = "";
		for(i=0;i<self.option[name].size;i++)
		{
			if(i == self.curs)
			{
				string +="^3"+self.option[name][i]+"\n";
				self.shader moveOverTime(.2);
				self.shader.y = i*20;
			}
			else
			{
				string += "^7"+self.option[name][i]+"\n";
			}
		}
		self.text setText(string);
		self thread destroyOn(self.text, "death", "exit_menu", "update");
		self thread createText("hudbig", 1, "CENTER", "CENTER", 0, -190, self.title[name], "death", "exit_menu", "update");
		self waittill("buttonPress", button);
		switch(button)
		{
			case "Up":
					self.curs--;
					if(self.curs<0) self.curs = self.option[name].size-1;
					break;
			case "Down":
					self.curs++;
					if(self.curs>self.option[name].size-1) self.curs = 0;
					break;
			case "A":
					self thread [[self.function[name][self.curs]]](self.input[name][self.curs]);
					break;
			case "B":
					if(self.subOpen)
					{
						self thread menuOpen(self.parent);
					}
					else
					{
						self freezeControls(false);
						self notify("exit_menu");
					}
					break;
		}
		self notify("update");
		self.curs *= (self.curs>0)*(self.curs<self.option[name].size);
	}				
}
menuOpen(subMenu)
{
	self notify("exit_menu");
	sub = strTok(subMenu, "|");
	self thread runMenu(sub[0], sub[1]);
}
test(argument)
{
	self iPrintln(argument);
}
addMenuTitle(name, title)
{
	self.title[name] = title;
}
addMenuOption(name, number, text)
{
	if(!isDefined(self.option[name])) self.option[name] = [];
	self.option[name][number] = text;
}
addMenuFunction(name, number, funtion, argument)
{
	if(!isDefined(self.function[name])) self.function[name] = [];
	self.function[name][number] = function;
	if(!isDefined(self.input[name])) self.input[name] = [];
	if(isDefined(argument)) self.input[name][number] = argument;
}
createText(font, size, point, rPoint, x, y, txt, event1, event2, event3)
{
	text = self createFontString(font, size);
	text setPoint(point, rPoint, x, y);
	text setText(txt);
	self destroyOn(text, event1, event2, event3);
	return text;
}
createShader(point, rPoint, pos1, pos2, x, y, width, height, elem, color, alpha, foreground, sort, e1, e2, e3)
{
	shader = newClientHudElem(self);
	shader.alignX = point;
	shader.alignY = rPoint;
	shader.vertAlign = pos1;
	shader.horzAlign = pos2;
	shader.x = x;
	shader.y = y;
	shader.sort = sort;
	shader.color = color;
	shader.alpha = alpha;
	if(isDefined(foreground)) shader.foreground = foreground;
	shader setShader(elem, width, height);
	self thread destroyEvent(shader, e1, e2, e3);
	return shader;
}
destroyOn(stuff, event1, event2, event3)
{
	self waittill_any(event1, event2, event3);
	elem destroy();
}
monitorButtons()
{
	buttons = strTok("Up|+actionslot 1,Down|+actionslot 2,Left|+actionslot 3,Right|+actionslot 4,X|+usereload,B|+stance,Y|weapnext,A|+gostand,LS|+breath_sprint,RS|+melee,LB|+smoke,RB|+frag", ",");
	foreach(button in buttons)
	{
		btn = strTok(button, "|");
		self thread monitorActions(btn[0], btn[1]);
	}
}
monitorActions(button, action)
{
	self endon("death");
	self endon("disconnect");
	self notifyOnPlayerCommand(button, action);
	for(;;)
	{
		self waittillmatch(button);
		self notify("buttonPress", button);
	}
}