Not sure what functions people are interested in.. Tell me so I can find it =P
xp for multiplayer 21.158.7
02E97CBC
Zombies
change round rounds dont stick though
02281E90
Points for first person
00228E4D0
points for second person
02293CC8
Not sure what functions people are interested in.. Tell me so I can find it =P
NoFlash & NoShellShock Effects For MP 21.158.7
NoFX (Nuzzle Flash, Smoke Grenades, Fog, Etc.)Code:Address + Offset: 0x1025BFC + 0x18 Value (1byte) : 0 Requires Host: Not Tested. Don't Think So.
More to come!Code:Address + Offset: 0x20AA0C8 + 0x18 Value (1byte): 0 Requires Host: Not Tested. Don't Think So.
Hello all ,
All address equipement for 8 player , all address cheat engine for stats 8 player
LINK-MPGH
very nice
and maybe someone find this address for mp:
this adresses is old:
kills = Memory_ReadLong(&H1CD8E94)
heads = Memory_ReadLong(&H1CD8EA8)
wins = Memory_ReadLong(&H1CD8EC8)
loses = Memory_ReadLong(&H1CD8ECC)
lp = Memory_ReadLong(&H975740) ====>lostlead
wp = Memory_ReadLong(&H97573C) ===>takenlead
I finished my Zombies update but I cant post it on here as it has a banner in it otherwise I would share
however here are some addresses as they do not all have the same offset, unless I missing something
Multiplayer offset - 0x47A00
so player 1 name is now 0x228E43C - 0x47A00
This works for ammo, clips, name, money, tactical, lethal, teleport, primary weapon, second weapon, force prone / kill player, health
This works for all the player info however
FOV is different at - 0x35DE0
Speed = 293A858 - 0x30C30
Dvar r_fog does not seem to be working for me at present
Max health has changed you can no longer write 999999 it will show a red screen you need to reduce both health and max health down to avoid this a value of 555 works well for me.
Zombies- Don't forget to give credit if used!
Knife Range
02913BE8
(Float)
Gravity
02913F48
(Float)
Speed
242E324 +78
(4 byte)
Freeze AIs
2188358 + 78
(4 byte)
Jump Height
BC36D0
(Float)
Ammo and More (C#)
Code:. //These are the values to find the next player const int BasicVal = 0x57F8; const int HealthVal = 0x31C; //These are the values for the Player 1. const int B_PrimaryAmmo = 0x0224193C; const int B_SecondaryAmmo = 0x02241934; const int B_NadesAmmo = 0x02241938; const int B_Score = 0x02246AD0; const int B_Name = 0x02246A3C; const int H_Health = 0x020C1468; //These are the Functions that do our math operation. int Basic(int BasicType, int Player) { return BasicType + (Player * BasicVal); } int Health(int Player) { return H_Health + (Player * HealthVal); } //Example Usage of the "class" provided. void Usage() { Basic(B_PrimaryAmmo, 0);//Player 1 - Primary Ammo }
bo2 mp 23.444.3
depth of field off
r_dof_enable
CE address 029237A8 4bytes
I do not know if it will be valid for all
If no work u can try this:
1- In settings set depth of field to medium
2- now in CE find 4bytes value= 1
3- In settings set depth of field to high
4- in CE next scan value = 2
obtain address then this address + 0x960
example:
address of dof intensity in bo2 settings: 9292E48 + 0x960 = r_dof_enable 29237A8
sry my english
Free For All Nuked Out Calling Card (Hidden challenge)
02E6BE8A
@ credits to ytoof
Combat Knife addresses
Code:<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="14"> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"Combat Knife Kills 1"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3BB2</Address> </CheatEntry> <CheatEntry> <ID>1</ID> <Description>"Combat Knife Kills 2"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3BB3</Address> </CheatEntry> <CheatEntry> <ID>2</ID> <Description>"Combat Knife Kills 3 "</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3BB4</Address> </CheatEntry> <CheatEntry> <ID>3</ID> <Description>"Combat Knife gold1"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3BF5</Address> </CheatEntry> <CheatEntry> <ID>4</ID> <Description>"Combat Knife gold 2"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3BF6</Address> </CheatEntry> <CheatEntry> <ID>5</ID> <Description>"Combat Knife cf1"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3BFA</Address> </CheatEntry> <CheatEntry> <ID>6</ID> <Description>"Combat Knife cf2"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3BFB</Address> </CheatEntry> <CheatEntry> <ID>7</ID> <Description>"Combat Knife cf3"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3BFC</Address> </CheatEntry> <CheatEntry> <ID>8</ID> <Description>"Combat Knife cb1"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C00</Address> </CheatEntry> <CheatEntry> <ID>9</ID> <Description>"Combat Knife cb2"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C01</Address> </CheatEntry> <CheatEntry> <ID>10</ID> <Description>"Combat Knife cb3"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C02</Address> </CheatEntry> <CheatEntry> <ID>11</ID> <Description>"Combat Knife aow1"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C06</Address> </CheatEntry> <CheatEntry> <ID>12</ID> <Description>"Combat Knife aow2"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C07</Address> </CheatEntry> <CheatEntry> <ID>13</ID> <Description>"Combat Knife aow3"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C08</Address> </CheatEntry> <CheatEntry> <ID>14</ID> <Description>"Combat Knife ro1"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C0C</Address> </CheatEntry> <CheatEntry> <ID>15</ID> <Description>"Combat Knife ro2"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C0D</Address> </CheatEntry> <CheatEntry> <ID>16</ID> <Description>"Combat Knife ro3"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C0E</Address> </CheatEntry> <CheatEntry> <ID>17</ID> <Description>"Combat Knife skull1"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C12</Address> </CheatEntry> <CheatEntry> <ID>18</ID> <Description>"Combat Knife skull2"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C13</Address> </CheatEntry> <CheatEntry> <ID>19</ID> <Description>"Combat Knife skull3"</Description> <Color>80000008</Color> <VariableType>4 Bytes</VariableType> <Address>02EF3C14</Address> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable>
You can update it with these addresses:
Zombies:
Ammo (Start Weapon)
-022F45CC
Health
-021740E8
Jump Height
-C22B28
IDA Dump:
Code:dword_22EA070 = sub_45F3F0("g_speed", 190, -2147483648, 2147483647, 0, &byte_BE1F1B); dword_22CC83C = sub_4B1C30("g_knockback", v34, v32, v30, v28, v27); dword_22EA028 = sub_45F3F0("g_maxDroppedWeapons", 16, 2, 32, 0, &byte_BE1F1B); dword_22EA170 = sub_584BC0("g_debugDamage", 0, 128, &byte_BE1F1B); dword_22CC828 = sub_45F3F0("g_debugBullets", 0, -3, 6, 128, &byte_BE1F1B); dword_223AFCC = sub_577830("g_vehicleDrawPath", &byte_BE1F1B, 128, &byte_BE1F1B); dword_223AFD8 = sub_584BC0("g_vehicleDrawSplines", 0, 128, &byte_BE1F1B); dword_223AFB4 = sub_584BC0("g_ai", 1, 8320, &byte_BE1F1B); dword_22EA030 = sub_584BC0("g_spawnai", 1, 8352, &byte_BE1F1B);
Last edited by Jorndel; 04-15-2013 at 10:28 AM.
Multiplayer addresses v24:
Speed: 029BF8C0 (4 bytes)
Number of enemy bots: 029F8800 (4 bytes)
Number of friendly bots: 029F87A0 (4 bytes)
Health: 0217F268 (4 bytes)
Scorestreak #1: 022FFA4C (4 bytes)
Scorestreak #2: 022FFA54 (4 bytes)
Scorestreak #3: 022FFA50 (4 bytes)
Ammo addresses (all 4 bytes):
022FFA60
022FFA5C
022FFA58
022FFA64 (grenades)
022FFA68 (tactical)
022FFA70
022FFA6C
Some ammo addresses can change if you have akimbo weapons.
I not added anything useful for a while so here is some Zombie Addresses for update 35.1111.1
All require host
Gravity
Float
29B9BE0
Player 1 Cash
4 Bytes
23059D8
Player 1 Name
String 16
2305944
Player 1 Second Ammo
4 Bytes
2300844
Player 1 Nades
4 Bytes
2300844
Player 1 tactical
4 Bytes
2300840
Player 1 Primary Ammo
4 Bytes
230083C
Player 1 Second Clip
4 Bytes
2300808
Player 1 Primary Clip
4 Bytes
2300800
Player 1 Primary Weapon
4 Bytes
23006AC
Player 1 Lethal Slot
4 Bytes
23006AC
Player 1 Tactical Slot
4 Bytes
2300690
Player 1 Secondary Weapon
4 Bytes
2300674
Is Host
4 Bytes
124BA0C
Game Version
String 10
18ECE4
Credits @gteuk if it helps
Current Zombie BO2/T6MP
Money Static Address!!
Address / Offset:
028C855C / D8
PLEASE VERIFY
[MPGH]Mayion (07-06-2013)