Hi,
Here the stride i have found (By ZicoS77)
Screen ;
WallHax ;
if(wallhax)
{
if( (Stride == 60 ) || (Stride == 68 ) || (Stride == 72 ) )
{
//Your Code WallHax^^
}
}
Chams ;
Wall Color ;if(Chams)
{
if( (Stride == 60 ) || (Stride == 68 ) || (Stride == 72 ) )
{
//Your Code Chams
}
}
if(wallcolor)
{
if( (Stride == 28 ) )
{
//Your Code Wall Color
}
}
Cordially ZicoS77
I feel better share Hack.
Program. OR DLL.
WOII . DELETE THREAD . DUN SPOONFEED THEM WITH SOURCE CODE .
---------- Post added at 01:28 PM ---------- Previous post was at 01:26 PM ----------
WHY NOT release the d3d menu without the strides and source code .
Mess with the best, die like the rest.
} #define charbody m==char Stridenum[44];
unsigned int m_Stride;
unsigned int NumVertices;
unsigned int primCount;
int Stridelogger = false;
int stri = 0;
int numvert = 0;
int primcnt = 0;
CD3DFont *pD3DFont;
LPDIRECT3DTEXTURE9 texRed;
LPDIRECT3DTEXTURE9 texBlue;
LPDIRECT3DTEXTURE9 texYellow;
LPDIRECT3DTEXTURE9 texGreen;
LPDIRECT3DTEXTURE9 texWhite;
LPDIRECT3DTEXTURE9 texAqua;
//LPDIRECT3DTEXTURE9 tearkBlue;
//LPDIRECT3DTEXTURE9 texPink;
//LPDIRECT3DTEXTURE9 texOrange;
LPDIRECT3DTEXTURE9 texPurple;
const BYTE bRed[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xFF, 0x00, 0x00, 0x00
};
const BYTE bBlue[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
};
const BYTE bGreen[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x9E, 0x00, 0x00, 0x00, 0x00
};
const BYTE bYellow[60] =
{
0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00
};
const BYTE bAqua[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0x00, 0x00
};
const BYTE bPurple[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0x00, 0xFF, 0x00
};
.r{}
const BYTE bWhite[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF, 0x00
};
#define D3DHOOK_TEXTURES
HRESULT CD3DManager::Initialize()
{
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bRed, 60, &texRed);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bBlue, 60, &texBlue);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bGreen, 60, &texGreen);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bYellow, 60, &texYellow);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bWhite, 60, &texWhite);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bAqua, 60, &texAqua);
D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bPurple, 60, &texPurple);
pD3DFont = new CD3DFont("Comic Sans MS", 12);
pD3DFont->InitDeviceObjects(m_pD3Ddev);
pD3DFont->RestoreDeviceObjects();
return S_OK;
}
HRESULT CD3DManager::PreReset()
{
return S_OK;
}
HRESULT CD3DManager::PostReset()
{
return S_OK;
}
HRESULT CD3DManager::Release()
{
delete pD3DFont;
texRed->Release();
texBlue->Release();
texGreen->Release();
texWhite->Release();
texAqua->Release();
texYellow->Release();
texPurple->Release();
return S_OK;
}
in DIP
-------
if(GetAsyncKeyState(VK_F1)&1)
{
Stridelogger=!Stridelogger;
}
if(Stridelogger)
{
if(GetAsyncKeyState(VK_NUMPAD7)&1)stri ;
if(GetAsyncKeyState(VK_NUMPAD1)&1)stri--;
if(GetAsyncKeyState(VK_NUMPAD8)&1)numvert ;
if(GetAsyncKeyState(VK_NUMPAD2)&1)numvert--;
if(GetAsyncKeyState(VK_NUMPAD9)&1)primcnt ;
if(GetAsyncKeyState(VK_NUMPAD3)&1)primcnt--;
}
if(m_Stride == stri)
{
m_pD3Ddev->SetTexture(0,texRed);
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex,
MinVertexIndex, NumVertices, startIndex, primCount);
}
---------- Post added at 12:41 AM ---------- Previous post was at 12:40 AM ----------
the code...?
That is a stride logger .__.
Mess with the best, die like the rest.
Share code ?
Thank's Share The Code . Gonna Make Wallhack only
@Vehrdyn Make wallhack bo jio ? PM me leh . I give you link .
Mess with the best, die like the rest.
Why Need Jio One Child?
Cant Understand.