I gave it away in a post I made releasing scripts. Not sure if it works anymore
Edit this: *YOURPLAYERID* with the playerid from the multiplayer character where you change your name in arma
Code:
_whitelist = ["*YOURPLAYERID*"];
_reprepare = "if (isServer) then
{
reprepare = true;
while {reprepare} do
{
rlandcode = {[] spawn (_this select 0);};
publicVariable ""rlandcode"";
sleep 15;
};
};";
_monitor = "if (isServer) then
{
mmonitor = true;
while {mmonitor} do
{
[{if (isNil ""monkymonitor"") then
{
monkymonitor = true;
while {monkymonitor} do
{
dayzDebug = false;
hintSilent parseText format [""
<t size='1.20' color='#5882FA'>Debug</t><br/>
<t size='1.15' color='#FF0033'>FPS: </t><t size='1.15' color='#FFBF00'>%1</t><br/>
<t size='1.15' color='#FF0033'>Zombies Killed: </t><t size='1.15' color='#FFBF00'>%1</t><br/>
<t size='1.15' color='#FF0033'>Headshots: </t><t size='1.15' color='#FFBF00'>%2</t><br/>
<t size='1.15' color='#FF0033'>Murders: </t><t size='1.15' color='#FFBF00'>%3</t><br/>
<t size='1.15' color='#FF0033'>Bandits Killed: </t><t size='1.15' color='#FFBF00'>%4</t><br/>
<t size='1.15' color='#FF0033'>Blood: </t><t size='1.15' color='#FFBF00'>%5</t><br/>
<t size='1.15' color='#FF0033'>Zombie Count: </t><t size='1.15' color='#FFBF00'>%6</t><br/>
<t size='1.15' color='#FF0033'>Humanity: </t><t size='1.15' color='#FFBF00'>%7</t><br/>
<t size='1.15' color='#FF0033'>Name: </t><t size='1.15' color='#FFBF00'>%8</t>"",
(player getVariable['diag_fps', 0]),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['USEC_BloodQty', r_player_blood]),
({alive player} count ((getPos player) nearEntities [['zZombie_Base'], 400])),
(player getVariable['humanity', 0]),
(name player)];
};
};}, nil, rLAND] call RE;
sleep 30;
};
};";
_antihax = format ["if (isServer) then
{
antihax = true;
while {anti***** do
{
[{if (isNil ""antihaxlawl"") then
{
antihaxlawl = true;
if !(getPlayerUID player in %1) then
{
MY_MENU_inCommunication_fake = [];
showCommandingMenu '#USER:MY_MENU_inCommunication_fake';
while {antihaxlawl} do
{
((findDisplay 12) displayCtrl 51) ctrlRemoveAllEventHandlers 'MouseButtonDown';
(finddisplay 46) displayRemoveAllEventHandlers 'KeyDown';
playableUnits = [player,'test2'];
allUnits = [player,'test2'];
vehicles = ['test1','test2'];
allMissionObjects = ['test1','test2'];
_curposes = (getPosASL player);
_lastPoses = player getVariable['lastPosition89',_curposes];
_curTime = time;
_lastTime = player getVariable ['lastTimes89', _curtime];
_distance = _lastPoses distance _curPoses;
_difftime = _curtime - _lasttime;
if (_difftime == 0) then {_difftime = 0.001; };
_speed = _distance / _difftime;
_maxspeed = 30;
_mount = vehicle player;
if(_mount == player AND _speed > _maxspeed AND (_curPoses select 0) > 2 AND (_lastPoses select 0) > 2) then
{
player setPosASL _lastPoses;
}
else
{
player setVariable['lastPosition89',_curposes];
player setVariable ['lastTimes89', _curtime];
};
for '_i' from 0 to 100 do {player removeAction _i};
(vehicle player) addEventHandler ['handleDamage', {true}];
(vehicle player) removeAllEventHandlers 'handleDamage';
(vehicle player) allowDamage true;
sleep 1;
};
};
};}, nil, rLAND] call RE;
sleep 30;
};
};", _whitelist];
nilx2 = [_reprepare] execVM "PATH TO REMOTE EXEC BYPASS";
sleep 1;
nilx2 = [_monitor] execVM "PATH TO REMOTE EXEC BYPASS";
sleep 1;
nilx2 = [_antihax] execVM "PATH TO REMOTE EXEC BYPASS";