I already did look at the post, was just trying to figure out what Bl00d meant
Anyways, Nexon might be planning something else, probably one of the reasons why they took it out, I'll have to look into Engine.exe myself and find out.
---------- Post added at 04:16 PM ---------- Previous post was at 04:12 PM ----------
Again, not trying to start a fight, was just confused at what Bl00d said and tried to figure out what he meant.
Last edited by arun823; 11-24-2012 at 02:14 PM.
Reversing is the only way to move forward.
Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k