*END
*CHECK*VERSION : "1"
*AGE : "Past"
*OBJECTIVE : "Escape"
*WORLD : "SF_M_Shanghai.wld"
*LOAD_PIC : "SF_L_Shanghai.jpg"
*SPAWN_PERSONAL : secname "SECTOR_01" angle "180" position "7185" "0" "-12178" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_02" angle "180" position "6787" "70" "-2538" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_06" angle "180" position "7852" "70" "-4775" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_11" angle "270" position "7660" "70" "2113" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_11" angle "180" position "7217" "120" "9456" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_03" angle "0" position "-2441" "130" "-3214" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_09" angle "270" position "-5139" "70" "-5921" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_11" angle "270" position "-5754" "70" "5109" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_04" angle "0" position "-1767" "70" "7825" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_11" angle "0" position "2105" "70" "5847" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_10" angle "0" position "-1342" "70" "2144" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_11" angle "270" position "-4166" "120" "3050" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_08" angle "320" position "-2757" "70" "-2750" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_05" angle "310" position "756" "70" "-9039" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_11" angle "180" position "-1473" "120" "8114" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_01" angle "180" position "8159" "70" "-9817" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_02" angle "90" position "5737" "70" "-5291" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_11" angle "180" position "3486" "70" "2250" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_10" angle "180" position "1719" "69" "1617" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_04" angle "90" position "1741" "70" "7602" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_11" angle "90" position "-1519" "372" "14404" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_07" angle "90" position "1518" "70" "-2046" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_09" angle "0" position "-6809" "70" "-4187" state "Stand"
*SPAWN_PERSONAL : secname "SECTOR_06" angle "0" position "5876" "70" "1425" state "Stand"
*SPAWN_AXIS : secname "SECTOR_01" angle "270" position "6283" "0" "-11691" state "Stand"
*SPAWN_AXIS : secname "SECTOR_01" angle "270" position "6937" "0" "-12702" state "Stand"
*SPAWN_AXIS : secname "SECTOR_01" angle "270" position "5288" "0" "-12304" state "Stand"
*SPAWN_AXIS : secname "SECTOR_01" angle "270" position "5288" "0" "-12702" state "Stand"
*SPAWN_AXIS : secname "SECTOR_01" angle "270" position "6900" "0" "-12304" state "Stand"
*SPAWN_AXIS : secname "SECTOR_01" angle "270" position "5710" "0" "-11714" state "Stand"
*SPAWN_AXIS : secname "SECTOR_01" angle "270" position "6607" "0" "-12702" state "Stand"
*SPAWN_AXIS : secname "SECTOR_01" angle "270" position "6607" "0" "-12304" state "Stand"
*SPAWN_ALLIES : secname "SECTOR_09" angle "0" position "-6385" "70" "-3456" state "Stand"
*SPAWN_ALLIES : secname "SECTOR_09" angle "270" position "-5431" "70" "-3456" state "Stand"
*SPAWN_ALLIES : secname "SECTOR_09" angle "270" position "-4465" "70" "-3360" state "Stand"
*SPAWN_ALLIES : secname "SECTOR_09" angle "270" position "-5625" "70" "-4351" state "Stand"
*SPAWN_ALLIES : secname "SECTOR_09" angle "0" position "-5693" "70" "-4980" state "Stand"
*SPAWN_ALLIES : secname "SECTOR_09" angle "0" position "-4371" "70" "-4766" state "Stand"
*SPAWN_ALLIES : secname "SECTOR_09" angle "0" position "-4330" "70" "-5690" state "Stand"
*SPAWN_ALLIES : secname "SECTOR_09" angle "90" position "-3442" "70" "-4622" state "Stand"
*PPL_OBJECT_COUNT_01 : "2"
*PPL_OBJECT_01 : type "PPL" "PPL_01" secname "SECTOR_09" angle "0/0/0" position "-7300" "1600" "3200"
*PPL_OBJECT_01 : type "PPL" "PPL_01" secname "SECTOR_08" angle "0/0/0" position "-1500" "1550" "-3200"
*PPL_OBJECT_COUNT_02 : "2"
*PPL_OBJECT_02 : type "PPL" "PPL_02" secname "SECTOR_11" angle "0/0/0" position "8200" "1550" "1700"
*PPL_OBJECT_02 : type "PPL" "PPL_02" secname "SECTOR_01" angle "0/0/0" position "7600" "950" "-6600"
*PPL_OBJECT_COUNT_03 : "2"
*PPL_OBJECT_03 : type "PPL" "PPL_03" secname "SECTOR_07" angle "0/0/0" position "1500" "1550" "-1700"
*PPL_OBJECT_03 : type "PPL" "PPL_03" secname "SECTOR_06" angle "0/90/0" position "5800" "1550" "800"
*EVACUATION_COUNT : "1"
*EVACUATION : team "axis" position "-1495" "372" "13909" radius "600"
*SOUND : file "horn.mp3" secname "SECTOR_11" eff_vol "1.0" vol "1.0" looptype "2" delay_time "16000"
third "1" position "-11417" "70" "13000" min_dist "14.0" max_dist "50.0"
*SOUND : file "horn.mp3" secname "SECTOR_11" eff_vol "1.0" vol "1.0" looptype "2" delay_time "17000"
third "1" position "16000" "70" "11070" min_dist "13.0" max_dist "50.0"
*SOUND : file "digger.mp3" secname "SECTOR_09" eff_vol "1.0" vol "1.0" looptype "1" delay_time "0"
third "1" position "-11784" "500" "659" min_dist "8.0" max_dist "50.0"
*SOUND : file "seagull.mp3" secname "SECTOR_09" eff_vol "1.0" vol "1.0" looptype "2" delay_time "6000"
third "1" position "-11784" "500" "659" min_dist "7.0" max_dist "40.0"
*SOUND : file "wind.mp3" secname "SECTOR_09" eff_vol "1.0" vol "1.0" looptype "1" delay_time "0"
third "1" position "-11784" "500" "659" min_dist "7.0" max_dist "40.0"
*SOUND : file "wave.mp3" secname "SECTOR_09" eff_vol "1.0" vol "1.0" looptype "1" delay_time "0"
third "1" position "-11784" "70" "659" min_dist "8.5" max_dist "50.0"
*SOUND : file "seagull.mp3" secname "SECTOR_11" eff_vol "1.0" vol "1.0" looptype "2" delay_time "6000"
third "1" position "-168" "2000" "8637" min_dist "7.0" max_dist "40.0"
*SOUND : file "wind.mp3" secname "SECTOR_11" eff_vol "1.0" vol "1.0" looptype "1" delay_time "0"
third "1" position "3508" "70" "10216" min_dist "9.0" max_dist "55.0"
*SOUND : file "wave.mp3" secname "SECTOR_11" eff_vol "1.0" vol "1.0" looptype "1" delay_time "0"
third "1" position "3508" "70" "10216" min_dist "9.0" max_dist "55.0"
*SOUND_EFFECT : secname "SECTOR_01" code "19" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_02" code "6" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_03" code "2" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_04" code "6" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_05" code "19" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_06" code "19" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_07" code "19" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_08" code "19" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_09" code "19" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_10" code "19" volume "0.4"
*SOUND_EFFECT : secname "SECTOR_11" code "19" volume "0.4"
*SECTOR_INFO : secname "SECTOR_01" "Red Spawn" "Red team spawn point"
*SECTOR_INFO : secname "SECTOR_02" "Warehouse A" "Container warehouse A"
*SECTOR_INFO : secname "SECTOR_03" "Office" "Office"
*SECTOR_INFO : secname "SECTOR_04" "Warehouse B" "Container warehouse B"
*SECTOR_INFO : secname "SECTOR_05" "Entrance of Quay" "Passage to dock"
*SECTOR_INFO : secname "SECTOR_06" "Fence" "Dock fence"
*SECTOR_INFO : secname "SECTOR_07" "Entrance of Quay" "Passage to dock"
*SECTOR_INFO : secname "SECTOR_08" "Entrance of Quay" "Passage to dock"
*SECTOR_INFO : secname "SECTOR_09" "Blue Spawn" "Blue team spawn point"
*SECTOR_INFO : secname "SECTOR_10" "Center of Quay" "Middle of dock"
*SECTOR_INFO : secname "SECTOR_11" "Quay" "Dock "
*RED_CLAN_MARK_POS : secname "SECTOR_01" position "5600" "10" "-10600"
*RED_CLAN_MARK_POS : secname "SECTOR_01" position "6400" "10" "-10600"
*RED_CLAN_MARK_POS : secname "SECTOR_01" position "6400" "10" "-11400"
*RED_CLAN_MARK_POS : secname "SECTOR_01" position "5600" "10" "-11400"
*RED_CLAN_MARK_POS : secname "SECTOR_07" position "3790" "1100" "-2100"
*RED_CLAN_MARK_POS : secname "SECTOR_07" position "3790" "1100" "-2900"
*RED_CLAN_MARK_POS : secname "SECTOR_07" position "3790" "300" "-2900"
*RED_CLAN_MARK_POS : secname "SECTOR_07" position "3790" "300" "-2100"
*RED_CLAN_MARK_POS : secname "SECTOR_06" position "7100" "1300" "-1010"
*RED_CLAN_MARK_POS : secname "SECTOR_06" position "7900" "1300" "-1010"
*RED_CLAN_MARK_POS : secname "SECTOR_06" position "7900" "500" "-1010"
*RED_CLAN_MARK_POS : secname "SECTOR_06" position "7100" "500" "-1010"
*BLUE_CLAN_MARK_POS : secname "SECTOR_09" position "-6900" "1770" "2990"
*BLUE_CLAN_MARK_POS : secname "SECTOR_09" position "-6100" "1770" "2990"
*BLUE_CLAN_MARK_POS : secname "SECTOR_09" position "-6100" "970" "2990"
*BLUE_CLAN_MARK_POS : secname "SECTOR_09" position "-6900" "970" "2990"
*BLUE_CLAN_MARK_POS : secname "SECTOR_10" position "-900" "1500" "4990"
*BLUE_CLAN_MARK_POS : secname "SECTOR_10" position "-100" "1500" "4990"
*BLUE_CLAN_MARK_POS : secname "SECTOR_10" position "-100" "700" "4990"
*BLUE_CLAN_MARK_POS : secname "SECTOR_10" position "-900" "700" "4990"
*BLUE_CLAN_MARK_POS : secname "SECTOR_11" position "4900" "1300" "2010"
*BLUE_CLAN_MARK_POS : secname "SECTOR_11" position "4100" "1300" "2010"
*BLUE_CLAN_MARK_POS : secname "SECTOR_11" position "4100" "500" "2010"
*BLUE_CLAN_MARK_POS : secname "SECTOR_11" position "4900" "500" "2010"
*BLUE_CLAN_MARK_POS : secname "SECTOR_09" position "-5800" "80" "-4000"
*BLUE_CLAN_MARK_POS : secname "SECTOR_09" position "-5000" "80" "-4000"
*BLUE_CLAN_MARK_POS : secname "SECTOR_09" position "-5000" "80" "-4800"
*BLUE_CLAN_MARK_POS : secname "SECTOR_09" position "-5800" "80" "-4800"