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  1. #1
    digi7al's Avatar
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    BO2 Rapid Fire + Antirecoil - UNDETECTED [AutoHotkey Script]

    This is my first post (and release) to MPGH, but I am not new to the game.

    This is an undetectable Rapid Fire + Antirecoil script for AutoHotkey. If you don't know what AutoHotkey is, it's a powerful mouse and keyboard macro program that is free... Google it, and install it.

    After you have installed AutoHotkey create a new file in Notepad and paste the code below. Save the file as an .ahk file. It can be named whatever you want. (Example: BO2RF.ahk)

    Code:
    ; BO2 Rapid Fire + Antirecoil by Digi7aL
    
    #NoEnv
    SendMode Input
    
    _auto := true
    
    ~LButton::autofire()
    Numlock::_auto := ! _auto
    F1::ExitApp
    
    autofire()
    {
    global _auto
    if _auto
    {
    Loop
    {
    if GetKeyState("LButton", "P")
    {
    SendInput {LButton DownTemp}
    Sleep 25
    mouseXY(0, 0)
    SendInput {LButton Up}
    Sleep 25
    }
    else
    break
    } ;; loop
    } ;; if
    } ;; autofire()
    
    mouseXY(x,y)
    {
    DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
    }
    Simply double click your newly created file to run it in AutoHotkey.

    NumLock will toggle the script on and off.

    By default, Antirecoil is not activated. To increase Antirecoil, edit the second 0 in the line "mouseXY(0, 0)"

    Example:
    mouseXY(0, 0) = Stock recoil
    mouseXY(0, 1) = Low Antirecoil
    mouseXY(0, 2) = Moderate Antirecoil
    mouseXY(0, 3) = High Antirecoil

    If you find that the Rapid Fire is causing your weapon to lock up or jam (it shouldn't but you never know), try increasing the number by 5 on both lines that say "Sleep 25" until you get a smooth Rapid Fire.

    Example:
    Sleep 25
    Sleep 30
    Sleep 35

    ect...

  2. The Following 14 Users Say Thank You to digi7al For This Useful Post:

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  3. #2
    NadeHouse's Avatar
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    Nice release
    You know AHK also comes with a program to compile this to an exe so people without it installed can use it.





  4. #3
    digi7al's Avatar
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    I like to release raw code so people can play around with it, or improve it.

    If anyone wants to compile it into an .exe they are more than welcome...
    Last edited by digi7al; 11-30-2012 at 05:37 AM.

  5. The Following User Says Thank You to digi7al For This Useful Post:

    Birdpoop (11-30-2012)

  6. #4
    -Panda-'s Avatar
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    This worked awesomely great little code

  7. #5
    dz0's Avatar
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    thx buddy will give this a go

  8. #6
    Iwannabeahacker's Avatar
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    Can people see this through theater mode?

  9. #7
    Nachos's Avatar
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    Quote Originally Posted by Iwannabeahacker View Post
    Can people see this through theater mode?
    Most likely, yes.


    The lines in my Steam are i's

  10. #8
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    hmm , i tried it , and i feel like it shoots slower instead of faster ...
    my bullets are going very slow, and when i'm out of magazine, it says i still have 6 bullets(for example) and it count to 0 while i don't have bullets anymore....

  11. #9
    dz0's Avatar
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    The recoil seems to work well, but the rapid fire - fires in inconsistent bursts as you described , its like a millisecond break then fires again.
    I think it makes a small increase in fire rate on some weapons, but definitely slows down others. Saying that - not tried it on FAL yet. To be honest this will be hard to spot on kill cam as it will almost appear as if you pressed the mouse letting out a burst of fire, then released, then pressed immediately again.
    All in all , a nice release/script

  12. #10
    Shaven's Avatar
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    Thanks

  13. #11
    Marsiko's Avatar
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    what number do you use for anti recoil?

  14. #12
    yuri8597's Avatar
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    Chances ban? People oped by some theater interface hacker?

  15. #13
    Iwannabeahacker's Avatar
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    Quote Originally Posted by Nachos View Post


    Most likely, yes.
    Thanks for your help

  16. #14
    Geomatrical the 7th's Avatar
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    Quote Originally Posted by Iwannabeahacker View Post
    Thanks for your help
    The effects are visual, it isn't reading nor writing to the game's memory. So it should be visible.

  17. #15
    dean92's Avatar
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    Is it still working?

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