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  1. #16
    Joaogan1's Avatar
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    Unl ammo maybe?
    Going first always works

  2. #17
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    Quote Originally Posted by ijjiFails View Post
    why didnt you quote me? come on man that shit aint fair... WHAT DID I DO TO YOU AMG

    anyways, i couldnt care less since i switched to a game which has waaaaay less hackers and way more players

  3. #18
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    @ccman32 help, Error AVA.exe not opened!
    (i play sea ava)

  4. #19
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    pls euro hack.

    and gj.

  5. #20
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    Quote Originally Posted by dallsheep View Post
    @ccman32 help, Error AVA.exe not opened!
    (i play sea ava)
    SEA AVA has different pointers so it won't work...

  6. The Following User Says Thank You to ccman32 For This Useful Post:

    Zickurat (11-30-2012)

  7. #21
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    LOL my post got deleted )
    I still hope you all get banned :P
    Just for the LULZ!!!

  8. #22
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    hey ccman when i use your hack..my ava craashed and says avawep...and that long error page like when u use meows 1shot

  9. #23
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    @ccman32 If i set 50 bullet and I miss my enemy... I die! XD
    This can work with 5-6 bullet in one shot!

  10. #24
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    I have a error "Writing to memory failed:acces deined" somebody help me ?????? i have win xp x32

  11. #25
    Zickurat's Avatar
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    Quote Originally Posted by Aerialovesme View Post
    hey ccman when i use your hack..my ava craashed and says avawep...and that long error page like when u use meows 1shot
    Same problem. After 2 min in game( coop). Which problem?? Thanks for your job!!!



    For example text this message/

    avaGameViewportClient, avaGameViewportClient_0, InputKeyavaGameViewportClient, avaGameViewportClient_0, InputKeyPlayerManagerInteraction, PlayerManagerInteraction_0, InputKeyavaPlayerInput, avaPlayerInput_1, InputKeyavaPlayerInput, avaPlayerInput_1, InputKeyavaPlayerControllerEx, avaPlayerControllerEx_1, StartFireavaPlayerControllerEx, avaPlayerControllerEx_1, StartFireavaCharacter_EUPointMan, avaCharacter_EUPointMan_5, StartFireavaCharacter_EUPointMan, avaCharacter_EUPointMan_5, StartFireavaCharacter_EUPointMan, avaCharacter_EUPointMan_5, StartFireavaInventoryManager, avaInventoryManager_5, StartFireavaWeap_HEGrenade, avaWeap_HEGrenade_3, StartFireavaWeap_HEGrenade, avaWeap_HEGrenade_3, StartFireavaWeap_HEGrenade, avaWeap_HEGrenade_3, BeginFireavaWeap_HEGrenade, avaWeap_HEGrenade_3, SendToFiringStateavaWeap_HEGrenade, avaWeap_HEGrenade_3, BeginStateavaWeap_HEGrenade, avaWeap_HEGrenade_3, WeaponPlaySound|[AVA.exe:0x5093434e:0x1dd2000]Scaleform::Render::Matrix2x4<float>::Prepend() :0x005ED286Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DA10DScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAD0FScaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB304Scaleform::Render::Matrix2x4<float>::Pr epend() :0x001C3551Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB60CScaleform::Render::Matrix2x4<float>::Pr epend() :0x005D9829Scaleform::Render::Matrix2x4<float>::Pr epend() :0x007A5885Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005E8A85Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB304Scaleform::Render::Matrix2x4<float>::Pr epend() :0x001C3551Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005A140AScaleform::Render::Matrix2x4<float>::Pr epend() :0x00203EC7Scaleform::Render::Matrix2x4<float>::Pr epend() :0x003B9C09Scaleform::Render::Matrix2x4<float>::Pr epend() :0x003BA165Scaleform::Render::Matrix2x4<float>::Pr epend() :0x003B9BE4Scaleform::Render::Matrix2x4<float>::Pr epend() :0x003BA230Scaleform::Render::Matrix2x4<float>::Pr epend() :0x001F1E87Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EABA9Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB012Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DB4B9Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DB4B9Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB012Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB304Scaleform::Render::Matrix2x4<float>::Pr epend() :0x00207F16Scaleform::Render::Matrix2x4<float>::Pr epend() :0x001FA125Scaleform::Render::Matrix2x4<float>::Pr epend() :0x007F44E8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x007F408DScaleform::Render::Matrix2x4<float>::Pr epend() :0x001A4F74std::_Init_locks:perator=() :0x00BB3D51std::_Init_locks:perator=() :0x00BB1A78std::_Init_locks:perator=() :0x00BB1B05std::_Init_locks:perator=() :0x00BB1C30std::_Init_locks:perator=() :0x00AB2A35std::_Init_locks:perator=() :0x01C819B2:0x21B8661E
    Last FileName:
    ..\avaGame\Content\Weapons\Wp_M83.upk (9.17s)
    Memory(Free/Total): 2950 / 4095 MBytes
    Last edited by Zickurat; 11-30-2012 at 01:40 PM.

  12. #26
    Threadstarter
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    Quote Originally Posted by Zickurat View Post
    Same problem. After 2 min in game( coop). Which problem?? Thanks for your job!!!



    For example text this message/

    avaGameViewportClient, avaGameViewportClient_0, InputKeyavaGameViewportClient, avaGameViewportClient_0, InputKeyPlayerManagerInteraction, PlayerManagerInteraction_0, InputKeyavaPlayerInput, avaPlayerInput_1, InputKeyavaPlayerInput, avaPlayerInput_1, InputKeyavaPlayerControllerEx, avaPlayerControllerEx_1, StartFireavaPlayerControllerEx, avaPlayerControllerEx_1, StartFireavaCharacter_EUPointMan, avaCharacter_EUPointMan_5, StartFireavaCharacter_EUPointMan, avaCharacter_EUPointMan_5, StartFireavaCharacter_EUPointMan, avaCharacter_EUPointMan_5, StartFireavaInventoryManager, avaInventoryManager_5, StartFireavaWeap_HEGrenade, avaWeap_HEGrenade_3, StartFireavaWeap_HEGrenade, avaWeap_HEGrenade_3, StartFireavaWeap_HEGrenade, avaWeap_HEGrenade_3, BeginFireavaWeap_HEGrenade, avaWeap_HEGrenade_3, SendToFiringStateavaWeap_HEGrenade, avaWeap_HEGrenade_3, BeginStateavaWeap_HEGrenade, avaWeap_HEGrenade_3, WeaponPlaySound|[AVA.exe:0x5093434e:0x1dd2000]Scaleform::Render::Matrix2x4<float>::Prepend() :0x005ED286Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DA10DScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAD0FScaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB304Scaleform::Render::Matrix2x4<float>::Pr epend() :0x001C3551Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB60CScaleform::Render::Matrix2x4<float>::Pr epend() :0x005D9829Scaleform::Render::Matrix2x4<float>::Pr epend() :0x007A5885Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005E8A85Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB304Scaleform::Render::Matrix2x4<float>::Pr epend() :0x001C3551Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005A140AScaleform::Render::Matrix2x4<float>::Pr epend() :0x00203EC7Scaleform::Render::Matrix2x4<float>::Pr epend() :0x003B9C09Scaleform::Render::Matrix2x4<float>::Pr epend() :0x003BA165Scaleform::Render::Matrix2x4<float>::Pr epend() :0x003B9BE4Scaleform::Render::Matrix2x4<float>::Pr epend() :0x003BA230Scaleform::Render::Matrix2x4<float>::Pr epend() :0x001F1E87Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EABA9Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB012Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DB4B9Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBB2Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBAA8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DB4B9Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAFE5Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EAE60Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005DBBDFScaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB012Scaleform::Render::Matrix2x4<float>::Pr epend() :0x005EB304Scaleform::Render::Matrix2x4<float>::Pr epend() :0x00207F16Scaleform::Render::Matrix2x4<float>::Pr epend() :0x001FA125Scaleform::Render::Matrix2x4<float>::Pr epend() :0x007F44E8Scaleform::Render::Matrix2x4<float>::Pr epend() :0x007F408DScaleform::Render::Matrix2x4<float>::Pr epend() :0x001A4F74std::_Init_locks:perator=() :0x00BB3D51std::_Init_locks:perator=() :0x00BB1A78std::_Init_locks:perator=() :0x00BB1B05std::_Init_locks:perator=() :0x00BB1C30std::_Init_locks:perator=() :0x00AB2A35std::_Init_locks:perator=() :0x01C819B2:0x21B8661E
    Last FileName:
    ..\avaGame\Content\Weapons\Wp_M83.upk (9.17s)
    Memory(Free/Total): 2950 / 4095 MBytes
    Usually happens when you switch to your knife...

  13. The Following User Says Thank You to ccman32 For This Useful Post:

    Zickurat (11-30-2012)

  14. #27
    Aerialovesme's Avatar
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    I never went on my melee and i still am having that dc issues..

  15. #28
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    crash when round finished!

  16. #29
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    If you use this DONT KNIFE OR NADE...................It crashes//(Win 7 Ult 64bit) ............................. But a mighty fine super weapon and good fun in COOP! Got Beatlegueese in abour 5 seconds lol!

  17. #30
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    Quote Originally Posted by Aerialovesme View Post
    I never went on my melee and i still am having that dc issues..
    If you mean losing the connection ingame just go out of the game ur currently in and join it again.

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