Nice idea. But. U are not going to see walls. Thats bad, and a lot of work
Using UDK, unpack the .UPK files for walls, "will require some searching."
Load them up, possibly even in photoshop.
Make them SEMI transparent not completely, just with a slight tent of color.
Pack them back up, load into gamer with UDK.
Free, wall hack.
Worked with CA when we first started rezing and shit.
Maybe it will still work with AVA since not many people really rez editing hard.
Just an idea.
Last edited by whittenisback; 12-03-2012 at 02:40 PM.
Nice idea. But. U are not going to see walls. Thats bad, and a lot of work
I've been trying to modify skins for months. It's not nearly as easy as CA as the .rez files aren't encrypted.
Yeah its possible. thats why i said semi transparent like...20/30% with a color tent to it.
That way you should have no problems seeing them.
@Lehsyrus I would help but I'm not much into hacking and shit anymore.
But I know when we did CA for the first time it worked.
Me and BA was just to late on the release to get it into public when I was MOD.
But good luck my friend, figured I would throw something out there.
.rez files are not double encrypted and do not have a randomized algorithm involved, as well the version of UDK being used for AVA is heavily modified to where opening the .upk packages in UDK simply is not effective. Because of these issues, repacking the .upk packages is not possible with UDK. You. We'd a customer packer that takes into account the encryption methods and algorithm. I only know of two people who are successful with this and that's SteelSkinz and the person who taught him how to do it. The other versions of AVA aren't. Early as well protected. AVA is the only game I have had such issues with.