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  1. #1
    gnasher65's Avatar
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    Talking ESP, MARKERS and TELEPORT in1 Script.

    Obviously need a bypasser guys.

    Don't know who wrote this script, but i haven't seen it anywhere.

    Execute it with your executer , Press f2 set teleport to true.
    This works on most private hives, bypasses the teleport anti-cheat in its self..
    Lemme know if you like it!!


    Code:
    /*
    [AlPmaker MAPH+ESP+TP Script] 
    09:01 26/09/12
    v 6.69
    
    [Benefits]:
    
    - configurable through menu opened by key combination (set "musekeys" to "true")
    - multitreading - each marker lives it's own "life" until off
    - show tents, helicrashes, players, vehicles, dead bodies, nearby animals and zombies
    - nice icons 
    - configurable icons colors
    - configurable preload options
    - scalable icons
    - built-in esp w player tags 
    - built-in teleport 
    - icons support direction show (but it is some kind bugged due high ping values)
    - when players are in vehicle their names are shown in column like:
    	- U1-H1
    	  > PlayerName1
    	  > PlayerName2
    	  > PlayerName3
    	  > PlayerName4
    - vehicles has real ingame names on map
    - autoadding map/GPS if selected and not in inventory
    - added alternative TP (credits to monky) allow player (w/o vehicle) TP on buildings
    - added "vilayer" bypass
    - etc :)
     
    [Defects]:
    - can freeze while scanning objects on first execution
    
    [How to use]:
    
    1) You NEED map or gps (change "mautoaddmap" or "mautoaddgps" to true)
    2) Open GPS if You have it
    2) Exec script
    3) \0/ Profit! :)
    
    [Controls]:
    F2 key = Show options menu
    ALT + LMB click on map = Teleport You and Your vehicle in place You clicked
    */
    
    
    // Configuration
    
    				
    if (isNil "musekeys") then {musekeys = true;};	//use keys combinations to show and toggle options
    if (isNil "shz") then {shz = true;};  		//Show zombies on start
    if (isNil "sha") then {sha = false;};  		//Show animals on start
    if (isNil "shd") then {shd = false;};  		//Show dead bodies on start
    if (isNil "sht") then {sht = true;};		//Show tents on start
    if (isNil "spi") then {spi = true;};		//Show players on HUD (ESP) on start
    if (isNil "mgpsm") then {mgpsm = true;};  	//Move gps and remove it's fckn frame
    if (isNil "sci") then {sci = false;};		//Show "simple" car icon instead default icons
    if (isNil "tpe") then {tpe = false;};		//Use built-in teleport
    if (isNil "tpa") then {tpa = true;};		//Use alternative teleport (could be used to tp on buildings)(not works for vehicles)(credits to monky)
    if (isNil "uvb") then {uvb = true;};		//Use bypass of current antiteleport script (ViLayer)
    
    
    mautoaddmap = true;				//Add map on start (GPS or MAP nesessary for functionality)
    mautoaddgps = false;				//Add map on start (GPS or MAP nesessary for functionality)
    
    ptxt = "You";  					//Text to identify You on map/gps. Leave blank ("") if You want to see only black icon
    
    zmc = [1, 0, 0, 1];				//Zombie icon color
    amc = [0, 0, 0, 1];				//Animals icon color
    pmc = [0, 0, 1 , 1];				//Player icon color
    pdmc = [1, 0, 0, 1];				//HUD player text color
    vmc = [0.0980392, 0.0980392, 0.439216, 1];	//Vehicle icon color
    wmc = [0.4, 0, 0, 1];				//Heliwrecks icon color
    tmc = [0.294118, 0, 0.509804, 1];		//Tent icon color
    _zdist = 1000;					//Distance from You to show zombie/animals icons
    _mapside = 15000;				//Size of map (longest x or y) in meters
    
    // End of configuration
    
    
    disableSerialization;
    _minimap = (uinamespace getvariable "BIS_RscMiniMap") displayCtrl 101;
    _minimap_frame = (uinamespace getvariable "BIS_RscMiniMap") displayCtrl 101000;
    _mm_w = 0.35;
    _mm_h = 0.301;
    
    moptions = 
    {
    	mapopt = 
    	[
    		["",true],
    		["Toggle options:(current state)", [-1], "", -5, [["expression", ""]], "1", "0"],
    		[format["Built-in HUD(ESP): %1",spi], [2], "", -5, [["expression", "spi = !spi;"]], "1", "1"],
    		[format["Built-in Teleport: %1",tpe], [3], "", -5, [["expression", "tpe = !tpe;"]], "1", "1"],
    		[format["Simple car icons: %1",sci], [4], "", -5, [["expression", "sci = !sci;"]], "1", "1"],
    		[format["Show tents: %1",sht], [5], "", -5, [["expression", "sht = !sht;"]], "1", "1"],
    		[format["Show nearby zombies: %1",shz], [6], "", -5, [["expression", "shz = !shz;"]], "1", "1"],
    		[format["Show nearby animals: %1",sha], [7], "", -5, [["expression", "sha = !sha;"]], "1", "1"],
    		[format["Show dead bodies: %1",shd], [8], "", -5, [["expression", "shd = !shd;"]], "1", "1"],
    		[format["Use alternative teleport: %1",tpa], [9], "", -5, [["expression", "tpa = !tpa;"]], "1", "1"],
    		[format["Use 'anticheat' bypass: %1",uvb], [10], "", -5, [["expression", "uvb = !uvb;"]], "1", "1"]
    	];  
    	showCommandingMenu "#USER:mapopt";
    };
    
    
    
    if (isnil "mapm") then 
    {
    	if (mautoaddmap and !("ItemMap" in items player)) then {player addweapon "ItemMap";};			
    	if (mautoaddgps and !("ItemGPS" in items player)) then {player addweapon "ItemGPS";};
    	mapm = true; 
    	plist = []; 
    	vlist = [];
    	cList = [];
    	aList = [];	
    	sList = [];
    	dList = [];
    	maphalf = _mapside/2; mapscanrad = sqrt (2*maphalf*maphalf);
    	_map = (findDisplay 12) displayCtrl 51;	
    	if spi then {setGroupIconsVisible [false,true];};
    	
    	titleText ["Loading tents and helicrashes...","PLAIN DOWN"];titleFadeOut 2;
    	helicrashes = nearestObjects [[maphalf,maphalf],["UH1Wreck_DZ"],mapscanrad];
    	tents = nearestObjects [[maphalf,maphalf],["TentStorage"],mapscanrad];
    
    	if mgpsm then
    	{
    		_minimap_frame ctrlShow false;				//hide gps frame
    		//_mm_x = (SafeZoneW + SafeZoneX) - (_mm_w + 0.005); 	//bottom right
    		//_mm_y = (SafeZoneH + SafeZoneY) - (_mm_h + 0.005); 	//bottom right
    		//_mm_x = SafeZoneX + 0.005; 				//top left
    		//_mm_y = SafeZoney + 0.005; 				//top left
    		_mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.555); 		//move left a bit (to not cover main right icons)
    		_mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480); 		//move left a bit (to not cover main right icons)
    		_minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h];
    		_minimap ctrlcommit 0.01;
    	};
    	titleText ["Markers Added! Teleporting:Open Map, hold Left ALT, left click on map.","PLAIN DOWN"];titleFadeOut 2;
    	_mapdraw = _map ctrlSetEventHandler ["Draw", "_this call drawic;"];
    	_minimapdraw = _minimap ctrlSetEventHandler ["Draw", "_this call drawic;"];
    	if musekeys then 
    	{
    		F2_EH = (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 0x3C) then {call moptions;};"];
    	};
    
    	sleep 0.1;
    		   
    } 
    else 
    {
    	mapm = nil;
    	_map ctrlremoveeventhandler ["Draw", _mapdraw];
    	(findDisplay 46) displayRemoveEventHandler ["KeyDown", F2_EH];
    	
    	if mgpsm then
    	{		
    		_mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.625);
    		_mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480);
    		_minimap_frame ctrlShow true;
    		_minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h];
    		_minimap ctrlcommit 0.01;  
    	};
    
    	sleep 0.1;
    	titleText ["Markers Removed. (Re-add if you want to teleport.)","PLAIN DOWN"];titleFadeOut 2;
    };
     
    
    keyctrl = 
    {
    
    };
    
    
    
    drawic = 
    {
    	if (!isnil "mapm") then 
    	{
    	
    	        private["_ctrl"];
    	        _ctrl =  _this select 0;
    		_iscale = (1 - ctrlMapScale _ctrl) max .2;
    
    		_irad = 30;
    	        _color = [0, 0, 0, 1];
    	        _icon = "\ca\ui\data\icon_zora_ca.paa";
    		if shz then {{if (!isnull _x) then {_ctrl drawIcon ["\ca\ui\data\iconman_ca.paa", zmc, getPosASL _x, _iscale*30, _iscale*30, getDir _x, "", 1];};} foreach zombies;};
    		if sha then {{if (!isnull _x) then {_ctrl drawIcon ["\ca\ui\data\icon_animals_ca.paa", amc, getPosASL _x, _iscale*15, _iscale*15, 0, "", 1];};} foreach animalsl;};
    		if sht then {{if (!isnull _x) then {_ctrl drawIcon ["\ca\ui\data\markers\waypoint.paa", tmc, getPosASL _x, 30, 30, 0, "", 1];};} foreach tents;};
    		if shd then {{if ((!isnull _x) and !(_x isKindOf "zZombie_base") and (_x isKindOf "Man")) then {_ctrl drawIcon ["\ca\ui\data\map_chapel_ca.paa", amc, getPosASL _x, _iscale*30, _iscale*30, 0, "", 1];};} foreach AllDead;};
    	
    		{if  (!isnull _x) then {_ctrl drawIcon ["\ca\air2\data\ui\icon_uh1y_ca.paa", wmc, getPosASL _x, 30, 30, 0, "", 1];};} foreach helicrashes;
    		{
    			if (!isnull _x) then 
    			{
    				_icon = getText(configFile >> "CfgVehicles" >> typeOf _x >> "icon");_irad = 30;
    				if ((sci) and (_x iskindof "landvehicle")) then 
    				{_icon = "\ca\ui\data\iconpapercar_ca.paa";_irad = 20;};
    				if (_x iskindof "Air") then {_irad = 40;};
    			        _ctrl drawIcon [_icon, vmc, getPosASL _x, _iscale*_irad, _iscale*_irad, getDir _x, "", 1];
    		        };
    		} foreach (Entities "LandVehicle"+ Entities "Air" + Entities"Ship");
    	
    		{
    			if ((!isnull _x) and (getPlayerUID _x != "") and !(vehicle _x != _x)) then 
    			{	
    				if (_x == player) then {_color = [0, 0, 0, 1];} else {_color = pmc;};
    		       		_ctrl drawIcon ["\ca\ui\data\iconman_ca.paa", _color, getPosASL _x, _iscale*30, _iscale*30, getDir _x, "", 1];
    		        };
    		} foreach Entities "CAManBase";
    
    	};
    
    };
    
    portal =
    {	
    	if (!isnil "mapm") then
    	{				
    		if ((_this select 1) and (tpe)) then
    		{
    			_pos = _this select 0;
    			if tpa then {_dummyveh = "PBX" createVehicleLocal [_pos select 0, _pos select 1];player moveInDriver _dummyveh;deleteVehicle _dummyveh;}
    			else {(vehicle player) setpos [_pos select 0, _pos select 1, 0];};
    			_myuvbPos = player getVariable["lastPosition",[]];
    			if (uvb) then {player setVariable["lastPosition",getPosASL player];};
    			_myPos = player getVariable["lastPos",[]];
    			if (count _myPos > 0) then {player setVariable["lastPos",getPosATL player];player setVariable["lastPos",[]];};
    			openMap [false, false];onMapSingleClick "";
    		}
    		else {onMapSingleClick "";};
    	};
    };
    
    // Main cicle
    waituntil 
    {	
    
     	if (!isnil "mapm") then 
    	{
    
    		start_time = diag_tickTime;
    
    		if ((visiblemap) and (tpe))then 
    		{
    			onMapSingleClick "[_pos, _alt] call portal;";
    
    		};
    
    		if (shz) then {zombies = getPosATL player nearEntities ["zZombie_Base", _zdist];} else {zombies = [];};
    		if (sha) then {animalsl = getPosATL player nearEntities ["CAAnimalBase", _zdist];} else {animalsl = [];};
                 
    	        {
    		      	if (!(_x in aList) and sha) then 			 
    			{
    				private ["_pos", "_mkr"]; 
    				_pos = getPos _x;
    		
    				_mkr = createMarkerLocal [format ["AML%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
    				_mkr setMarkerTypeLocal "waypoint";  
    				_mkr setMarkerSizeLocal [0,0];
    				_mkr setMarkerColorLocal "ColorBlack";
    				_mkr setMarkerTextLocal format["%1", gettext (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')]; 
    				aList set [count aList, _x];
    				[_x, _mkr] spawn 
    				{ 
    					private ["_u", "_m"]; 
    					_u = _this select 0; 
    					_m = _this select 1; 
    					while {mapm and sha and (getDammage _u < 1) } do 
    					{ 
    						_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]); 
    						sleep 0.01; 
    					}; 
    					deleteMarkerLocal _m;	
    					if (_u in aList) then 
    					{ 
    						aList set [(aList find _u), -1]; 
    						aList = aList - [-1]; 			
    						
    					}; 					
    					true;
    				}; 
    			};
    		} forEach animalsl;
    		if shd then
    		{
    	                {
    			      	if (!(_x in dList) and !(_x isKindOf "zZombie_base") and (_x isKindOf "Man")) then 			 
    				{
    					private ["_pos", "_mkr"]; 
    					_pos = getPos _x;
    			
    					_mkr = createMarkerLocal [format ["DBP%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
    					_mkr setMarkerTypeLocal "waypoint";  
    					_mkr setMarkerSizeLocal [0,0];
    					_mkr setMarkerColorLocal "ColorBlack";
    					_mkr setMarkerTextLocal format["%1", _x getVariable["bodyName","unknown"]]; 
    					_mkr setMarkerPosLocal ([(getPosATL _x select 0) + 15, getPosATL _x select 1, 0]); 
    					dList set [count dList, _x];
    					[_x, _mkr] spawn 
    					{ 
    						private ["_u", "_m"]; 
    						_u = _this select 0; 
    						_m = _this select 1; 
    						while {mapm and shd and (!isnull _u)} do 
    						{ 
    							sleep 0.5; 
    						}; 
    						deleteMarkerLocal _m;	
    						if (_u in dList) then 
    						{ 
    							dList set [(dList find _u), -1]; 
    							dList = dList - [-1]; 			
    							
    						}; 					
    						true;
    					}; 
    				};
    			} forEach AllDead;
    		};
    
    		{ 
    			if !(_x in vList) then 
    			{ 
    				private ["_pos", "_mkr"]; 
    				_pos = getPos _x;
    				_mkr = createMarkerLocal [format ["VHC%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
    				_mkr setMarkerTextLocal format["%1", gettext (configFile >> 'CfgVehicles' >> (typeof _x) >> 'displayName')]; 
    				_mkr setMarkerTypeLocal "waypoint"; 
    				_mkr setMarkerColorLocal "ColorRed"; 
    				_mkr setMarkerSizeLocal [0,0];			
    				vList set [count vList, _x];
    				[_x, _mkr] spawn 
    				{ 
    					private ["_u", "_m"]; 
    					_u = _this select 0; 
    					_m = _this select 1; 
    					_nc = this select 2;
    					while {mapm} do 
    					{ 
    						_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]); 
    						sleep 0.01; 
    					}; 
    					deleteMarkerLocal _m; 	
    					if (_u in vList) then 
    					{ 
    						vList set [(vList find _u), -1]; 
    						vList = vList - [-1]; 			
    						
    					}; 					
    					true;
    				}; 
    			}; 
    
    			if (count (crew _x) > 0) then 
    			{ 
    				
    				{
    					if (!(_x in cList) and (alive _x) and (getPlayerUID _x != "")) then 
    					{
    	
    						private ["_pos", "_mkr", "_vhc"];
    						_vhc = vehicle _x;
    						_pos = getPos _x;
    						_mkr = createMarkerLocal [format ["CRW%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
    						_mkr setMarkerTextLocal format[">%1", name _x]; 
    						_mkr setMarkerTypeLocal "waypoint"; 
    						_mkr setMarkerColorLocal "ColorBlue"; 
    						_mkr setMarkerSizeLocal [0,0];
    								
    						cList set [count cList, _x];
    						[_x, _mkr,_vhc] spawn 
    						{ 
    							private ["_u", "_m","_pc"]; 
    							_u = _this select 0; 
    							_m = _this select 1; 
    							while {mapm and (alive _u) and (vehicle _u != _u) and (getPlayerUID _u != "")} do 
    							{ 
    								_pc = ((crew vehicle _u) find _u); 
    								_m setMarkerPosLocal ([(getPos _u select 0) + 20, (getPos _u select 1) - (25 + _pc*20), 0]); 
    								sleep 0.01; 
    							}; 
    							deleteMarkerLocal _m; 	
    							if (_u in cList) then 
    							{ 
    								cList set [(cList find _u), -1]; 
    								cList = cList - [-1]; 			
    								
    							}; 					
    							true;
    						}; 
    	
    					}; 
    				}forEach crew _x;
    			}; 
    
    		} forEach (Entities "LandVehicle"+ Entities "Air" + Entities"Ship");
    
    		{ 
    			if (!(_x in sList) and (player != _x) and (spi) and (getPlayerUID _x != "")) then
    			{
    				group _x addGroupIcon ["x_art", [0,0]];
    				sList set [count sList, _x];
    				[_x] spawn 
    				{ 
    					private ["_u"]; 
    					_u = _this select 0; 
    					while {(alive _u) and mapm and spi} do   
    					{ 
    						group _u setGroupIconParams [pdmc,format ["%1 - %2m", name _u, ceil (_u distance player)],0.5,true]; 
    						sleep 0.01; 
    					}; 
    					clearGroupIcons group _u; 
    					if (_u in sList) then 
    					{ 
    						sList set [(sList find _u), -1]; 
    						sList = sList - [-1]; 			
    						
    					}; 					
    					true;
    				}; 
    			};
    
                          	if (!(_x in pList) and (vehicle _x == _x) and (getPlayerUID _x != "")) then 			 
    			{
    				private ["_pos", "_mkr"]; 
    				_pos = getPos _x;
    				
    				_mkr = createMarkerLocal [format ["PLR%1%2", _pos select 0, _pos select 1], [(_pos select 0) + 20, _pos select 1, 0]]; 
    				_mkr setMarkerTypeLocal "waypoint";  
    				_mkr setMarkerSizeLocal [0,0];
    				_mkr setMarkerColorLocal "ColorBlue";
    				_mkr setMarkerTextLocal format ["%1", name _x];
    				if (_x == player) then 
    				{	
    					_mkr setMarkerColorLocal "ColorBlack";
    					_mkr setMarkerTextLocal ptxt;	
    				};
    				pList set [count pList, _x];
    				[_x, _mkr] spawn 
    				{ 
    					private ["_u", "_m"]; 
    					_u = _this select 0; 
    					_m = _this select 1; 
    					while {mapm and (alive _u) and (vehicle _u == _u) and (getPlayerUID _u != "") } do 
    					{ 
    						_m setMarkerPosLocal ([(getPos _u select 0) + 20, getPos _u select 1, 0]); 
    						sleep 0.01; 
    					}; 
    					deleteMarkerLocal _m;	
    					if (_u in pList) then 
    					{ 
    						pList set [(pList find _u), -1]; 
    						pList = pList - [-1]; 			
    						
    					}; 					
    					true;
    				}; 
    			};
    		} forEach Entities "CAManBase";
            	sleep 0.1;
        	};
    	(isnil "mapm")
    };
    {clearGroupIcons group _x;} forEach Entities "CAManBase";

  2. #2
    Coldplay2's Avatar
    Join Date
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    HOW TO USE THIS -_-

  3. #3
    gnasher65's Avatar
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    Clearly says above.

  4. #4
    d6tnewb's Avatar
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    I don't see where protestant come in but oh well xD Works great though

  5. #5
    Zite's Avatar
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    What should bypass I use?

    sorry bad english D;

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