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  1. #1
    bannedshow's Avatar
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    Source for Combat Arms chams(wallhack)

    CREDITS GO TO ME!!(freekshow)
    i quit coding CA private hacks:'(
    have fun BTW I haven't tried to compile so idk if you will get syntak errors lol
    } #define charbody m==char Stridenum[44];
    unsigned int m_Stride;
    unsigned int NumVertices;
    unsigned int primCount;
    int Stridelogger = false;
    int stri = 0;
    int numvert = 0;
    int primcnt = 0;



    CD3DFont *pD3DFont;

    LPDIRECT3DTEXTURE9 texRed;
    LPDIRECT3DTEXTURE9 texBlue;
    LPDIRECT3DTEXTURE9 texYellow;
    LPDIRECT3DTEXTURE9 texGreen;
    LPDIRECT3DTEXTURE9 texWhite;
    LPDIRECT3DTEXTURE9 texAqua;
    //LPDIRECT3DTEXTURE9 texDarkBlue;
    //LPDIRECT3DTEXTURE9 texPink;
    //LPDIRECT3DTEXTURE9 texOrange;
    LPDIRECT3DTEXTURE9 texPurple;
    const BYTE bRed[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0xFF, 0x00, 0x00, 0x00
    };
    const BYTE bBlue[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0x00, 0x00, 0x00, 0x00, 0x00
    };

    const BYTE bGreen[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x9E, 0x00, 0x00, 0x00, 0x00
    };
    const BYTE bYellow[60] =
    {
    0x42, 0x4D, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x12, 0x0B, 0x00, 0x00, 0x12, 0x0B, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00
    };
    const BYTE bAqua[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0xFF, 0x00, 0x00
    };
    const BYTE bPurple[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0x00, 0xFF, 0x00
    };
    .r{}
    const BYTE bWhite[58] =
    {
    0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
    0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
    0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
    0xFF, 0xFF, 0xFF, 0x00
    };

    #define D3DHOOK_TEXTURES
    HRESULT CD3DManager::Initialize()
    {
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bRed, 60, &texRed);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bBlue, 60, &texBlue);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bGreen, 60, &texGreen);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bYellow, 60, &texYellow);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bWhite, 60, &texWhite);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bAqua, 60, &texAqua);
    D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bPurple, 60, &texPurple);

    pD3DFont = new CD3DFont("Comic Sans MS", 12);
    pD3DFont->InitDeviceObjects(m_pD3Ddev);
    pD3DFont->RestoreDeviceObjects();
    return S_OK;
    }


    HRESULT CD3DManager::PreReset()
    {

    return S_OK;
    }


    HRESULT CD3DManager::PostReset()
    {
    return S_OK;
    }

    HRESULT CD3DManager::Release()
    {
    delete pD3DFont;
    texRed->Release();
    texBlue->Release();
    texGreen->Release();
    texWhite->Release();
    texAqua->Release();
    texYellow->Release();
    texPurple->Release();
    return S_OK;
    }




    in DIP
    -------

    if(GetAsyncKeyState(VK_F1)&1)
    {
    Stridelogger=!Stridelogger;
    }

    if(Stridelogger)
    {
    if(GetAsyncKeyState(VK_NUMPAD7)&1)stri ;
    if(GetAsyncKeyState(VK_NUMPAD1)&1)stri--;
    if(GetAsyncKeyState(VK_NUMPAD8)&1)numvert ;
    if(GetAsyncKeyState(VK_NUMPAD2)&1)numvert--;
    if(GetAsyncKeyState(VK_NUMPAD9)&1)primcnt ;
    if(GetAsyncKeyState(VK_NUMPAD3)&1)primcnt--;
    }

    if(m_Stride == stri)
    {
    m_pD3Ddev->SetTexture(0,texRed);
    return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex,
    MinVertexIndex, NumVertices, startIndex, primCount);
    }

    if(NumVertices == numvert)
    {
    m_pD3Ddev->SetTexture(0,texBlue);
    return m_pD3Ddev->DrawIndexedPrimitive
    (Type,BaseVertexIndex,MinVertexIndex, NumVertices, startIndex, primCount);
    }

    if(primCount == primcnt)
    {
    m_pD3Ddev->SetTexture(0,texGreen);
    return m_pD3Ddev->DrawIndexedPrimitive (Type,BaseVertexIndex,MinVertexIndex, NumVertices, startIndex, primCount);
    }

    if(GetAsyncKeyState(VK_NUMPAD0)&1)
    {
    stri=0;
    numvert=0;
    primcnt=0;
    }

    if(GetAsyncKeyState(VK_NUMPAD4)&1)
    {
    add_log("Player Stride:%i",stri);
    }

    if(GetAsyncKeyState(VK_NUMPAD5)&1)
    {
    add_log("Stride:%i",stri);
    add_log("NumVertices:%i",numvert);
    add_log("primCount:%i",primcnt);
    }
    Last edited by bannedshow; 05-06-2009 at 04:59 PM.

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    1l1kedrugs (09-28-2011),crapshoot (06-21-2009),CRUSTY (04-18-2010),juanio123 (05-22-2013),rebelscum296 (08-26-2009),why06 (08-26-2009)

  3. #2
    drgnforce9's Avatar
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    what program should i run to make this
    ReSpEcT LiSt:
    WarPathSin666
    Thank me if i helped.
    Flame me if i didnt.
    Hate me because im awesome.

    [IMG]https://i645.photobucke*****m/albums/uu180/drgnforce9/signature2.jpg[/IMG]

  4. #3
    chrisisafoo's Avatar
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    wait do you just compile and inject for chams?

    PS i dont know much about coding

  5. #4
    Threadstarter
    I got prank called and I cried =[
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    just compile with c++, and i have an injector, just PM if you compile it and fix any build errors(syntax lol) and i will get it to ya

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  7. #5
    Little boy's Avatar
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    Keep getting an error Pmed u

  8. #6
    Threadstarter
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    wow i made some spelling errors and i can't edit:O
    BTW use borland 5.5 best compiler:@
    Last edited by bannedshow; 05-08-2009 at 08:21 PM.

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  10. #7
    Little boy's Avatar
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    Why can't you edit isn't this CA?

  11. #8
    Threadstarter
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    Quote Originally Posted by Little boy View Post
    Why can't you edit isn't this CA?
    because my post is against DMCA or w/e so idk it won't let me edit:@

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  13. #9
    chrisisafoo's Avatar
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    if you can fix and compile, i have 4 injectors that i can post for ya

    PLEASE PM IT TO ME! if ya do ill send you an aimbot that works all ya need is chams

  14. #10
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    can you PM to me the dll? i can't compile...i don't say too much about c++
    and what is the aimbot? is it a vip hack?

  15. #11
    Threadstarter
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    Quote Originally Posted by alex_magnum View Post
    can you PM to me the dll? i can't compile...i don't say too much about c++
    and what is the aimbot? is it a vip hack?
    this is the source for chams>.>
    and just download C++ from microsoft and comile:@

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  17. #12
    chrisisafoo's Avatar
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    lol can you please compile?

    then all you need is injector right?

    if ya need 1 i have 5 injectors that work

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  19. #13
    A⁴'s Avatar
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    LOL this is pretty good,just code theese and and get an injector(preferably perx) and you hab hacks!

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  21. #14
    chrisisafoo's Avatar
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    can u please send me the .dll since you have already done it?


    PLEASE!

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  23. #15
    chrisisafoo's Avatar
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    oh yeah also, how do you turn them on and off?

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