Thread: 8.0.0 hacks

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  1. #46
    ChronicKills's Avatar
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    Quote Originally Posted by Lockstar88 View Post
    All of them, I believe. I made it look exactly the same as 7.0.0
    fk it, made it look exactly like 7.0.0 but it doesnt' work. Ima just wait for client

  2. #47
    moBaron's Avatar
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    my friend why u dont make a swf hacked file without the mod selector, just to run the client with all the normal hacks? we will apreciate that ty.

    ---------- Post added at 10:07 AM ---------- Previous post was at 10:04 AM ----------

    like this1 https://www.mpgh.net/forum/599-realm-...o-debuffs.html

  3. #48
    BananaNation's Avatar
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    Quote Originally Posted by moBaron View Post
    my friend why u dont make a swf hacked file without the mod selector, just to run the client with all the normal hacks? we will apreciate that ty.

    ---------- Post added at 10:07 AM ---------- Previous post was at 10:04 AM ----------

    like this1 https://www.mpgh.net/forum/599-realm-...o-debuffs.html
    It's here https://www.mpgh.net/forum/599-realm-...verything.html

  4. #49
    JustAnoobROTMG's Avatar
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    For inv Viewer
    Good values are

    Code:
    #set fullclass "_-Qn:_-Lf" ; CurrentClass
    #set displayclass "_-mN"     ; Class where you fixed Numerical Hp/MP display
    #set invfolder "_-H5"
    #set invclass "_-PG"
    #set playerlevel "_-0h6"     ; Gameobject.class :   trait slot QName(PackageNamespace(""), "_-mu") type QName(PackageNamespace(""), "int") value Integer(-1) end
    #set playermaxXp "_-ko"   ; Player class , trait under exp_:  trait slot QName(PackageNamespace(""), "_-qK") type QName(PackageNamespace(""), "int") value Integer(0) end
    
    #set fame1 "_-0cz"             ; Player.class
    #set fame2 "_-0P-"             ; below numstars
    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  5. #50
    BananaNation's Avatar
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    @JustAnoobROTMG Thanks, I was just working on that, helped a lot.
    Here it is adapted for mod selector:

    xml:
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    
    <rotmg>
    	<mod id="Player Stat and Inventory Viewer">
    		<code file2mod="_-Qn/_-Lf.class.asasm"
    			  line="310">
    			8.0.0_StatInvViewer_1.txt
    		</code>
    		<code file2mod="_-Qn/_-Lf.class.asasm"
    			  line="443">
    			8.0.0_StatInvViewer_2.txt
    		</code>
    		<code file2mod="_-Qn/_-Lf.class.asasm"
    			  line="484">
    			8.0.0_StatInvViewer_3.txt
    		</code>
    		<code file2mod="_-Qn/_-Lf.class.asasm"
    			  line="496">
    			StatInvViewer_4.txt
    		</code>
    		<code file2mod="_-Qn/_-Lf.class.asasm"
    			  line="620">
    			8.0.0_StatInvViewer_5.txt
    		</code>
    		<code file2mod="_-Qn/_-Lf.class.asasm"
    			  line="647">
    			8.0.0_StatInvViewer_6.txt
    		</code>
    	</mod>
    </rotmg>
    8.0.0_StatInvViewer_1.txt header:
    Code:
    ;Names to Update
    #set pns        "_-Qn:_-Lf"
    #set bar        "_-mN"
    8.0.0_StatInvViewer_2.txt header:
    Code:
    ;Names to Update
    #set pns        "_-Qn:_-Lf"
    8.0.0_StatInvViewer_3.txt header:
    Code:
    ;Names to Update
    #set pns        "_-Qn:_-Lf"  
    #set slots      "_-yA"         
    #set slots1     "_-H5"          
    #set slots2     "_-PG"
    StatInvViewer_4.txt needs no changes. Not even the name.

    8.0.0_StatInvViewer_5.txt header:
    Code:
    ;Names to Update
    #set pns        "_-Qn:_-Lf"   
    #set bar        "_-mN"          
    #set slots1     "_-H5"          
    #set slots2     "_-PG"
    8.0.0_StatInvViewer_6.txt header:
    Code:
    ;Names to Update
    #set pns        "_-Qn:_-Lf"    
    #set bar        "_-mN"       
    #set fame1      "_-0cz"          
    #set fame2      "_-0P-"        
    #set xp         "_-ko"         
    #set lvl        "_-0h6"
    Always remember that the names of the .txt's need to match those called by the .xml.

  6. The Following User Says Thank You to BananaNation For This Useful Post:

    Nisuxen (12-21-2012)

  7. #51
    moBaron's Avatar
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    Quote Originally Posted by BananaNation View Post
    muchas gracias amigo apreciamos mucho tu trabajo, saludos a buenos aires desde nicaragua

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