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  1. #1
    BoofiHack's Avatar
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    Crossfire perfect 2d box esp

    Believe it or not, it took longer to figure out than i thought (at the time)

    Code:
    void CESP::Draw2DPlayerBox( CF_Player *pPlayer, DWORD drawColor ) 
    { 
        if( !pPlayer ) 
            return; 
    
        if( !pPlayer->Object ) 
            return; 
    
        if( !g_Engine.GetClient() ) 
            return; 
    
        LTVector vCenter, vFoot, vHead; 
    
        //this is the centered position 
        if( g_Engine.GetClient()->GetObjectPos( pPlayer->Object, &vCenter ) != LT_OK ) 
            return; 
    
        //foot (bottom) 
        if( g_Engine.GetClient()->GetObjectBoxMin( pPlayer->Object, vFoot ) != LT_OK ) 
            return; 
    
        //head (top) 
        if( g_Engine.GetClient()->GetObjectBoxMax( pPlayer->Object, vHead ) != LT_OK ) 
            return; 
    
        //center the positions for 2d boxes 
        vFoot.x = vCenter.x; 
        vFoot.z = vCenter.z; 
        vHead.x = vCenter.x; 
        vHead.z = vCenter.z; 
    
        LTVector vPlayerFootScreen, vPlayerHeadScreen; 
    
        if( g_Engine.LTWorldToScreen( vFoot, vPlayerFootScreen ) && g_Engine.LTWorldToScreen( vHead, vPlayerHeadScreen ) ) 
        { 
            float w = ( vPlayerFootScreen.y - vPlayerHeadScreen.y ) / 4; 
    
            g_Engine.OutlineRGBA( vPlayerHeadScreen.x - w, vPlayerHeadScreen.y, w * 2, ( vPlayerFootScreen.y - vPlayerHeadScreen.y ), 1.0f, 
                RED( drawColor ), GREEN( drawColor ), BLUE( drawColor ), ALPHA( drawColor ) ); 
        } 
    }

  2. #2
    ~FALLEN~'s Avatar
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    Copied off of UC... Add credits to s0beit ( The person who wrote it at UC ), and all the people that originally helped in the making of the source code.. more so, stop copy pasting.

  3. The Following 2 Users Say Thank You to ~FALLEN~ For This Useful Post:

    giniyat101 (12-26-2012),Lightning (12-22-2012)

  4. #3
    BoofiHack's Avatar
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    Quote Originally Posted by ~FALLEN~ View Post
    Copied off of UC... Add credits to s0beit ( The person who wrote it at UC ), and all the people that originally helped in the making of the source code.. more so, stop copy pasting.
    A friend Give me that Sorce lol i dont copy and past Whooo

  5. #4
    ~FALLEN~'s Avatar
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    Quote Originally Posted by BoofiHack View Post
    A friend Give me that Sorce lol i dont copy and past Whooo
    Well, then your friend copied, and you still didn't credit your friend; therefore still not giving credits. Regardless, you're a leecher.

  6. #5
    V I's Avatar
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    I agree with cody, you are leecher.

  7. #6
    lucifereviluser's Avatar
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    no comment to you :-s

  8. #7
    Geometrical's Avatar
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    Your a leecher, you barely even understand VB.Net the most basic of all languages

    Quote Originally Posted by BoofiHack View Post
    Believe it or not, it took longer to figure out than i thought (at the time)
    So no, you didn't write that nor figured anything out.

    Quote Originally Posted by BoofiHack View Post
    void CESP:: Draw2DPlayerBox( CF_Player *pPlayer, DWORD drawColor )
    And besides your missing the source and header files to call most of those functions.

    Your a leecher so GTFO .
    Last edited by Geometrical; 12-22-2012 at 06:45 AM.

  9. #8
    Intellectual's Avatar
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    copy and paste from uc

  10. #9
    XarutoUsoCrack's Avatar
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    This its more Old than my grandmother.

  11. #10
    Trollogy's Avatar
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    so its patched?



    Injector Coder for CFNA from 2011-2013

  12. #11
    Tele1337's Avatar
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    is this pached?

  13. #12
    kmanev073's Avatar
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    @Trollogy
    @Tele1337

    it cant be patched this is just some function which needs a hook

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    [H]aaBX (12-29-2012)

  15. #13
    bandi12's Avatar
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    Quote Originally Posted by BoofiHack View Post
    Believe it or not, it took longer to figure out than i thought (at the time)

    Code:
    void CESP::Draw2DPlayerBox( CF_Player *pPlayer, DWORD drawColor ) 
    { 
        if( !pPlayer ) 
            return; 
    
        if( !pPlayer->Object ) 
            return; 
    
        if( !g_Engine.GetClient() ) 
            return; 
    
        LTVector vCenter, vFoot, vHead; 
    
        //this is the centered position 
        if( g_Engine.GetClient()->GetObjectPos( pPlayer->Object, &vCenter ) != LT_OK ) 
            return; 
    
        //foot (bottom) 
        if( g_Engine.GetClient()->GetObjectBoxMin( pPlayer->Object, vFoot ) != LT_OK ) 
            return; 
    
        //head (top) 
        if( g_Engine.GetClient()->GetObjectBoxMax( pPlayer->Object, vHead ) != LT_OK ) 
            return; 
    
        //center the positions for 2d boxes 
        vFoot.x = vCenter.x; 
        vFoot.z = vCenter.z; 
        vHead.x = vCenter.x; 
        vHead.z = vCenter.z; 
    
        LTVector vPlayerFootScreen, vPlayerHeadScreen; 
    
        if( g_Engine.LTWorldToScreen( vFoot, vPlayerFootScreen ) && g_Engine.LTWorldToScreen( vHead, vPlayerHeadScreen ) ) 
        { 
            float w = ( vPlayerFootScreen.y - vPlayerHeadScreen.y ) / 4; 
    
            g_Engine.OutlineRGBA( vPlayerHeadScreen.x - w, vPlayerHeadScreen.y, w * 2, ( vPlayerFootScreen.y - vPlayerHeadScreen.y ), 1.0f, 
                RED( drawColor ), GREEN( drawColor ), BLUE( drawColor ), ALPHA( drawColor ) ); 
        } 
    }


    You think this is a perfect 2D box code , I made 3D box whit only 1 Pos , Head One , and my code is much simpel to
     




    MY Latest Aimbot on : Orbital Space (Video Comming Soon)'





     

    - @UltraPGNoob
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  16. #14
    Color's Avatar
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    leecher and virus giver gets ban hammer.

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