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  1. #1
    farmerrich's Avatar
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    Lightbulb MW3 CARE PACKAGE BUNKERS.

    Is it possible to have a Care Package bunker mod, or tutorial , because on iw5m TG clan and Z00mby clan have them.

    check this out and youll see what I mean
    Last edited by Jorndel; 01-12-2013 at 10:30 PM.

  2. #2
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    LEARN TO CODE...!

  3. #3
    Jorndel's Avatar
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    Quote Originally Posted by mwxplayer View Post
    LEARN TO CODE...!
    Learn to read. And learn 2 code yourself X,x

    This thread is advertising, and if you didn't know that then...



    Nope, no idea what it is, nor do I want to know
    I would go back to MW2 for Zombie Bunkers

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
    Editor/Manager 12-16-12 - N/A
    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

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    mwxplayer (12-23-2012)

  5. #4
    Kenshin13's Avatar
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    It's easy. You can use the MapEdit plugin for IW5M and just make a lot of walls, ramps etc.
    Or you can integrate that with your own plugin to make a bunker with much less code.
    (Define place, with, size, height.)

  6. #5
    Jorndel's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    It's easy. You can use the MapEdit plugin for IW5M and just make a lot of walls, ramps etc.
    Or you can integrate that with your own plugin to make a bunker with much less code.
    (Define place, with, size, height.)
    Guess what I just saw X,x

    It's MW3 not BO2.

    Silly me, please forgive me.
    I acted dumb

     
    Contributor 01.27.2012 - N/A
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    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

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    mwxplayer's Avatar
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  8. #7
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    Well, I appreciate this guys, Ive been active alot here, but just viewing as a user, also im only 13, I am starting to learn to code, forgive my noobishness, but nice to know you guys reply really quickly Also Kenshin, I love your work. (do you know anyone named tecn0logy , he was hacking in a iw5m tg zombies server , I asked him who coded the hack, he said you "privately coded" it. :P) Thanks again guys!

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    Quote Originally Posted by farmerrich View Post
    Well, I appreciate this guys, Ive been active alot here, but just viewing as a user, also im only 13, I am starting to learn to code, forgive my noobishness, but nice to know you guys reply really quickly Also Kenshin, I love your work. (do you know anyone named tecn0logy , he was hacking in a iw5m tg zombies server , I asked him who coded the hack, he said you "privately coded" it. :P) Thanks again guys!
    Thanks
    LOL @mwxplayer <-- That was him.
    Wonder which one he used....

    Also, just a thought but, if you want, I could try to make a plugin to spawn bunkers if you harass me enough (y) Might forget which is why I said harass me.
    Last edited by Kenshin13; 12-23-2012 at 07:02 AM.

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    mwxplayer (12-23-2012)

  11. #9
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    Quote Originally Posted by Kenshin13 View Post
    Thanks
    LOL @mwxplayer <-- That was him.
    Wonder which one he used....

    Also, just a thought but, if you want, I could try to make a plugin to spawn bunkers if you harass me enough (y) Might forget which is why I said harass me.
    why would you even?
    https://www.mpgh.net/forum/594-call-d...l-support.html

  12. #10
    Kenshin13's Avatar
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    Quote Originally Posted by mwxplayer View Post
    To simplify the process in making a bunker.

  13. #11
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    Jordnel ! I forgot about you! i LOVE YOUR work aswell, also if mwxplayer was aimbotting on TG clan zombies server with bunkers on iw5wm .... I mightve been pissed off and told tg to ban/kick himm... ehhe ehehe.... Anyways.... well... kenshin. Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag1)
    Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag2) Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag3)Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag4)

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    Quote Originally Posted by farmerrich View Post
    Jordnel ! I forgot about you! i LOVE YOUR work aswell, also if mwxplayer was aimbotting on TG clan zombies server with bunkers on iw5wm .... I mightve been pissed off and told tg to ban/kick himm... ehhe ehehe.... Anyways.... well... kenshin. Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag1)
    Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag2) Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag3)Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag4)
    Wall spamming me/PM spamming would do a better job.

  15. #13
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    Quote Originally Posted by farmerrich View Post
    Jordnel ! I forgot about you! i LOVE YOUR work aswell, also if mwxplayer was aimbotting on TG clan zombies server with bunkers on iw5wm .... I mightve been pissed off and told tg to ban/kick himm... ehhe ehehe.... Anyways.... well... kenshin. Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag1)
    Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag2) Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag3)Could you PLEASE MAKE A BUNKER PLUGIN FOR IW5M, TEKNO OR SOMETHING (nag4)
    ._________________.

  16. #14
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    Whaaaat? Cant you make it

  17. #15
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    Quote Originally Posted by farmerrich View Post
    Whaaaat? Cant you make it
    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System****;
    using InfinityScript;
    
    namespace MapEdit
    {
        public class MapEdit : BaseScript
        {
            private Entity _airdropCollision;
            private Random _rng = new Random();
            private string _mapname;
            public MapEdit()
                : base()
            {
                Entity care_package = Call<Entity>("getent", "care_package", "targetname");
                _airdropCollision = Call<Entity>("getent", care_package.GetField<string>("target"), "targetname");
                _mapname = Call<string>("getdvar", "mapname");
                Call("precachemodel", getAlliesFlagModel(_mapname));
                Call("precachemodel", getAxisFlagModel(_mapname));
                Call("precachemodel", "prop_flag_neutral");
                Call("precacheshader", "waypoint_flag_friendly");
                Call("precacheshader", "compass_waypoint_target");
                Call("precacheshader", "compass_waypoint_bomb");
                Call("precachemodel", "weapon_scavenger_grenadebag");
                Call("precachemodel", "weapon_oma_pack");
                Call("setdvar", "mapedit_allowcheats", "1");
    
                if (File.Exists("scripts\\maps\\" + _mapname + ".txt"))
                    loadMapEdit(_mapname);
    
                PlayerConnected += new Action<Entity>(player =>
                {
                    player.Call("notifyonplayercommand", "fly", "+frag");
                    player.SetField("attackeddoor", 0); // debounce timer
                    player.SetField("repairsleft", 0); // door repairs remaining
    
                    // usable notifications
                    player.Call("notifyonplayercommand", "triggeruse", "+activate");
                    player.OnNotify("triggeruse", (ent) => HandleUseables(player));
    
                    UsablesHud(player);
                    player.OnNotify("fly", (ent) =>
                    {
                        if (player.GetField<string>("sessionstate") != "spectator")
                        {
                            player.Call("allowspectateteam", "freelook", true);
                            player.SetField("sessionstate", "spectator");
                            player.Call("setcontents", 0);
                        }
                        else
                        {
                            player.Call("allowspectateteam", "freelook", false);
                            player.SetField("sessionstate", "playing");
                            player.Call("setcontents", 100);
                        }
                    });
                });
            }
    
            public override void OnSay(Entity player, string name, string message)
            {
                if (Call<int>("getdvarint", "mapedit_allowcheats") != 1)
                    return;
                // stop idiots from cheating
                string[] commands = { "viewpos" };
                /* if (commands.Contains(message) && !(player.GetField<string>("name") == "TheApadayo" || player.GetField<string>("name") == "DidUknowiPwn"))
                 {
                     player.Call("iprintlnbold", "Stop Cheating Idiot...");
                     return;
                 }*/
    
                switch (message)
                {
                    case "viewpos":
                        print("({0}, {1}, {2})", player.Origin.X, player.Origin.Y, player.Origin.Z);
                        break;
                }
                if (message.StartsWith("sound"))
                {
                    player.Call("playlocalsound", message.Split(' ')[1]);
                }
                if (message.StartsWith("model"))
                {
                    Call("precachemodel", message.Split(' ')[1]);
                    Entity ent = Call<Entity>("spawn", "script_model", new Parameter(player.Origin));
                    ent.Call("setmodel", message.Split(' ')[1]);
                    ent.SetField("angles", new Parameter(player.GetField<Vector3>("angles")));
                }
                /*if (message.StartsWith("health"))
                {
                    player.Call("iprintlnbold", "Health is at: ^1" + player.Health + "^0/^1" + player.GetField<int>("maxhp"));
                }*/
            }
    
            public void CreateRamp(Vector3 top, Vector3 bottom)
            {
                float distance = top.DistanceTo(bottom);
                int blocks = (int)Math.Ceiling(distance / 30);
                Vector3 A = new Vector3((top.X - bottom.X) / blocks, (top.Y - bottom.Y) / blocks, (top.Z - bottom.Z) / blocks);
                Vector3 temp = Call<Vector3>("vectortoangles", new Parameter(top - bottom));
                Vector3 BA = new Vector3(temp.Z, temp.Y + 90, temp.X);
                for (int b = 0; b <= blocks; b++)
                {
                    spawnCrate(bottom + (A * b), BA);
                }
            }
    
            public static List<Entity> usables = new List<Entity>();
            public void HandleUseables(Entity player)
            {
                foreach (Entity ent in usables)
                {
                    if (player.Origin.DistanceTo(ent.Origin) < ent.GetField<int>("range"))
                    {
                        switch (ent.GetField<string>("usabletype"))
                        {
                            case "door":
                                usedDoor(ent, player);
                                break;
                            default:
                                break;
                        }
                    }
                }
            }
    
            public static void runOnUsable(Func<Entity, bool> func, string type)
            {
                foreach (Entity ent in usables)
                {
                    if (ent.GetField<string>("usabletype") == type)
                    {
                        func.Invoke(ent);
                    }
                }
            }
    
            public static void notifyUsables(string notify)
            {
                foreach (Entity usable in usables)
                {
                    usable.Notify(notify);
                }
            }
    
            public void UsablesHud(Entity player)
            {
                HudElem message = HudElem.CreateFontString(player, "hudbig", 0.6f);
                message.SetPoint("CENTER", "CENTER", 0, -50);
                OnInterval(100, () =>
                {
                    bool _changed = false;
                    foreach (Entity ent in usables)
                    {
                        if (player.Origin.DistanceTo(ent.Origin) < ent.GetField<int>("range"))
                        {
                            switch (ent.GetField<string>("usabletype"))
                            {
                                case "door":
                                    message.SetText(getDoorText(ent, player));
                                    break;
                                default:
                                    message.SetText("");
                                    break;
                            }
                            _changed = true;
                        }
                    }
                    if (!_changed)
                    {
                        message.SetText("");
                    }
                    return true;
                });
            }
    
            public string getDoorText(Entity door, Entity player)
            {
                int hp = door.GetField<int>("hp");
                int maxhp = door.GetField<int>("maxhp");
                if (player.GetField<string>("sessionteam") == "allies")
                {
                    switch (door.GetField<string>("state"))
                    {
                        case "open":
                            if (player.CurrentWeapon == "defaultweapon_mp")
                                return "Door is Open. Press ^3[{+activate}] ^7to repair it. (" + hp + "/" + maxhp + ")";
                            return "Door is Open. Press ^3[{+activate}] ^7to close it. (" + hp + "/" + maxhp + ")";
                        case "close":
                            if (player.CurrentWeapon == "defaultweapon_mp")
                                return "Door is Closed. Press ^3[{+activate}] ^7to repair it. (" + hp + "/" + maxhp + ")";
                            return "Door is Closed. Press ^3[{+activate}] ^7to open it. (" + hp + "/" + maxhp + ")";
                        case "broken":
                            if (player.CurrentWeapon == "defaultweapon_mp")
                                return "Door is Broken. Press ^3[{+activate}] ^7to repair it. (" + hp + "/" + maxhp + ")";
                            return "^1Door is Broken.";
                    }
                }
                else if (player.GetField<string>("sessionteam") == "axis")
                {
                    switch (door.GetField<string>("state"))
                    {
                        case "open":
                            return "Door is Open.";
                        case "close":
                            return "Press ^3[{+activate}] ^7to attack the door.";
                        case "broken":
                            return "^1Door is Broken";
                    }
                }
                return "";
            }
    
            public void MakeUsable(Entity ent, string type, int range)
            {
                ent.SetField("usabletype", type);
                ent.SetField("range", range);
                usables.Add(ent);
            }
    
            public void CreateDoor(Vector3 open, Vector3 close, Vector3 angle, int size, int height, int hp, int range)
            {
                double offset = (((size / 2) - 0.5) * -1);
                Entity center = Call<Entity>("spawn", "script_model", new Parameter(open));
                for (int j = 0; j < size; j++)
                {
                    Entity door = spawnCrate(open + (new Vector3(0, 30, 0) * (float)offset), new Vector3(0, 0, 0));
                    door.Call("setModel", "com_plasticcase_enemy");
                    door.Call("enablelinkto");
                    door.Call("linkto", center);
                    for (int h = 1; h < height; h++)
                    {
                        Entity door2 = spawnCrate(open + (new Vector3(0, 30, 0) * (float)offset) - (new Vector3(70, 0, 0) * h), new Vector3(0, 0, 0));
                        door2.Call("setModel", "com_plasticcase_enemy");
                        door2.Call("enablelinkto");
                        door2.Call("linkto", center);
                    }
                    offset += 1;
                }
                center.SetField("angles", new Parameter(angle));
                center.SetField("state", "open");
                center.SetField("hp", hp);
                center.SetField("maxhp", hp);
                center.SetField("open", new Parameter(open));
                center.SetField("close", new Parameter(close));
    
                MakeUsable(center, "door", range);
            }
    
            private void repairDoor(Entity door, Entity player)
            {
                if (player.GetField<int>("repairsleft") == 0) return; // no repairs left on weapon
    
                if (door.GetField<int>("hp") < door.GetField<int>("maxhp"))
                {
                    door.SetField("hp", door.GetField<int>("hp") + 1);
                    player.SetField("repairsleft", player.GetField<int>("repairsleft") - 1);
                    player.Call("iprintlnbold", "Repaired Door! (" + player.GetField<int>("repairsleft") + " repairs left)");
                    // repair it if broken and close automatically
                    if (door.GetField<string>("state") == "broken")
                    {
                        door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto
                        AfterDelay(300, () =>
                        {
                            door.SetField("state", "close");
                        });
                    }
                }
                else
                {
                    player.Call("iprintlnbold", "Door has full health!");
                }
            }
    
            private void usedDoor(Entity door, Entity player)
            {
                if (!player.IsAlive) return;
                // has repair weapon. do repair door
                if (player.CurrentWeapon.Equals("defaultweapon_mp"))
                {
                    repairDoor(door, player);
                    return;
                }
                if (door.GetField<int>("hp") > 0)
                {
                    if (player.GetField<string>("sessionteam") == "allies")
                    {
                        if (door.GetField<string>("state") == "open")
                        {
                            door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto
                            AfterDelay(300, () =>
                            {
                                door.SetField("state", "close");
                            });
                        }
                        else if (door.GetField<string>("state") == "close")
                        {
                            door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1); // moveto
                            AfterDelay(300, () =>
                            {
                                door.SetField("state", "open");
                            });
                        }
                    }
                    else if (player.GetField<string>("sessionteam") == "axis")
                    {
                        if (door.GetField<string>("state") == "close")
                        {
                            if (player.GetField<int>("attackeddoor") == 0)
                            {
                                int hitchance = 0;
                                switch (player.Call<string>("getstance"))
                                {
                                    case "prone":
                                        hitchance = 20;
                                        break;
                                    case "couch":
                                        hitchance = 45;
                                        break;
                                    case "stand":
                                        hitchance = 90;
                                        break;
                                    default:
                                        break;
                                }
                                if (_rng.Next(100) < hitchance)
                                {
                                    door.SetField("hp", door.GetField<int>("hp") - 1);
                                    player.Call("iprintlnbold", "HIT: " + door.GetField<int>("hp") + "/" + door.GetField<int>("maxhp"));
                                }
                                else
                                {
                                    player.Call("iprintlnbold", "^1MISS");
                                }
                                player.SetField("attackeddoor", 1);
                                player.AfterDelay(1000, (e) => player.SetField("attackeddoor", 0));
                            }
                        }
                    }
                }
                else if (door.GetField<int>("hp") == 0 && door.GetField<string>("state") != "broken")
                {
                    if (door.GetField<string>("state") == "close")
                        door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1f); // moveto
                    door.SetField("state", "broken");
                }
            }
    
            public Entity CreateWall(Vector3 start, Vector3 end)
            {
                float D = new Vector3(start.X, start.Y, 0).DistanceTo(new Vector3(end.X, end.Y, 0));
                float H = new Vector3(0, 0, start.Z).DistanceTo(new Vector3(0, 0, end.Z));
                int blocks = (int)Math****und(D / 55, 0);
                int height = (int)Math****und(H / 30, 0);
    
                Vector3 C = end - start;
                Vector3 A = new Vector3(C.X / blocks, C.Y / blocks, C.Z / height);
                float TXA = A.X / 4;
                float TYA = A.Y / 4;
                Vector3 angle = Call<Vector3>("vectortoangles", new Parameter(C));
                angle = new Vector3(0, angle.Y, 90);
                Entity center = Call<Entity>("spawn", "script_origin", new Parameter(new Vector3(
                    (start.X + end.X) / 2, (start.Y + end.Y) / 2, (start.Z + end.Z) / 2)));
                for (int h = 0; h < height; h++)
                {
                    Entity crate = spawnCrate((start + new Vector3(TXA, TYA, 10) + (new Vector3(0, 0, A.Z) * h)), angle);
                    crate.Call("enablelinkto");
                    crate.Call("linkto", center);
                    for (int i = 0; i < blocks; i++)
                    {
                        crate = spawnCrate(start + (new Vector3(A.X, A.Y, 0) * i) + new Vector3(0, 0, 10) + (new Vector3(0, 0, A.Z) * h), angle);
                        crate.Call("enablelinkto");
                        crate.Call("linkto", center);
                    }
                    crate = spawnCrate(new Vector3(end.X, end.Y, start.Z) + new Vector3(TXA * -1, TYA * -1, 10) + (new Vector3(0, 0, A.Z) * h), angle);
                    crate.Call("enablelinkto");
                    crate.Call("linkto", center);
                }
                return center;
            }
            public Entity CreateFloor(Vector3 corner1, Vector3 corner2)
            {
                float width = corner1.X - corner2.X;
                if (width < 0) width = width * -1;
                float length = corner1.Y - corner2.Y;
                if (length < 0) length = length * -1;
    
                int bwide = (int)Math****und(width / 50, 0);
                int blength = (int)Math****und(length / 30, 0);
                Vector3 C = corner2 - corner1;
                Vector3 A = new Vector3(C.X / bwide, C.Y / blength, 0);
                Entity center = Call<Entity>("spawn", "script_origin", new Parameter(new Vector3(
                    (corner1.X + corner2.X) / 2, (corner1.Y + corner2.Y) / 2, corner1.Z)));
                for (int i = 0; i < bwide; i++)
                {
                    for (int j = 0; j < blength; j++)
                    {
                        Entity crate = spawnCrate(corner1 + (new Vector3(A.X, 0, 0) * i) + (new Vector3(0, A.Y, 0) * j), new Vector3(0, 0, 0));
                        crate.Call("enablelinkto");
                        crate.Call("linkto", center);
                    }
                }
                return center;
            }
    
            private int _flagCount = 0;
    
            public void CreateElevator(Vector3 enter, Vector3 exit)
            {
                Entity flag = Call<Entity>("spawn", "script_model", new Parameter(enter));
                flag.Call("setModel", getAlliesFlagModel(_mapname));
                Entity flag2 = Call<Entity>("spawn", "script_model", new Parameter(exit));
                flag2.Call("setModel", getAxisFlagModel(_mapname));
    
                int curObjID = 31 - _flagCount++;
                Call(431, curObjID, "active"); // objective_add
                Call(435, curObjID, new Parameter(flag.Origin)); // objective_position
                Call(434, curObjID, "compass_waypoint_bomb"); // objective_icon
    
                OnInterval(100, () =>
                {
                    foreach (Entity player in getPlayers())
                    {
                        if (player.Origin.DistanceTo(enter) <= 50)
                        {
                            player.Call("setorigin", new Parameter(exit));
                        }
                    }
                    return true;
                });
            }
    
            public void CreateHiddenTP(Vector3 enter, Vector3 exit)
            {
                Entity flag = Call<Entity>("spawn", "script_model", new Parameter(enter));
                flag.Call("setModel", "weapon_scavenger_grenadebag");
                Entity flag2 = Call<Entity>("spawn", "script_model", new Parameter(exit));
                flag2.Call("setModel", "weapon_oma_pack");
                OnInterval(100, () =>
                {
                    foreach (Entity player in getPlayers())
                    {
                        if (player.Origin.DistanceTo(enter) <= 50)
                        {
                            player.Call("setorigin", new Parameter(exit));
                        }
                    }
                    return true;
                });
            }
    
            // maybe someday
            /*private void realElevator(Vector3 bottom, Vector3 top)
            {
                Entity center = Call<Entity>("spawn", "script_origin", new Parameter(bottom));
                Entity floor = CreateFloor(new Vector3(bottom.X - 200, bottom.Y - 150, bottom.Z),
                    new Vector3(bottom.X + 200, bottom.Y + 150, bottom.Z));
                floor.Call("enablelinkto");
                floor.Call("linkto", center);
                Entity cieling = CreateFloor(new Vector3(bottom.X - 200, bottom.Y - 150, bottom.Z),
                    new Vector3(bottom.X + 200, bottom.Y + 150, bottom.Z + 300));
                cieling.Call("enablelinkto");
                cieling.Call("linkto", center);
            }*/
    
            public Entity spawnModel(string model, Vector3 origin, Vector3 angles)
            {
                Entity ent = Call<Entity>("spawn", "script_model", new Parameter(origin));
                ent.Call("setmodel", model);
                ent.SetField("angles", new Parameter(angles));
                return ent;
            }
    
            public Entity spawnCrate(Vector3 origin, Vector3 angles)
            {
                Entity ent = Call<Entity>("spawn", "script_model", new Parameter(origin));
                ent.Call("setmodel", "com_plasticcase_friendly");
                ent.SetField("angles", new Parameter(angles));
                ent.Call(33353, _airdropCollision); // clonebrushmodeltoscriptmodel
                return ent;
            }
            public Entity[] getSpawns(string name)
            {
                return Call<Entity[]>("getentarray", name, "classname");
            }
            public void removeSpawn(Entity spawn)
            {
                spawn.Call("delete");
            }
            public void createSpawn(string type, Vector3 origin, Vector3 angle)
            {
                Entity spawn = Call<Entity>("spawn", type, new Parameter(origin));
                spawn.SetField("angles", new Parameter(angle));
            }
    
            private static void print(string format, params object[] p)
            {
                Log.Write(LogLevel.All, format, p);
            }
    
            private void loadMapEdit(string mapname)
            {
                try
                {
                    StreamReader map = new StreamReader("scripts\\maps\\" + mapname + ".txt");
                    while (!map.EndOfStream)
                    {
                        string line = map.ReadLine();
                        if (line.StartsWith("//") || line.Equals(string.Empty))
                        {
                            continue;
                        }
                        string[] split = line.Split(':');
                        if (split.Length < 1)
                        {
                            continue;
                        }
                        string type = split[0];
                        switch (type)
                        {
                            case "crate":
                                split = split[1].Split(';');
                                if (split.Length < 2) continue;
                                spawnCrate(parseVec3(split[0]), parseVec3(split[1]));
                                break;
                            case "ramp":
                                split = split[1].Split(';');
                                if (split.Length < 2) continue;
                                CreateRamp(parseVec3(split[0]), parseVec3(split[1]));
                                break;
                            case "elevator":
                                split = split[1].Split(';');
                                if (split.Length < 2) continue;
                                CreateElevator(parseVec3(split[0]), parseVec3(split[1]));
                                break;
                            case "HiddenTP":
                                split = split[1].Split(';');
                                if (split.Length < 2) continue;
                                CreateHiddenTP(parseVec3(split[0]), parseVec3(split[1]));
                                break;
                            case "door":
                                split = split[1].Split(';');
                                if (split.Length < 7) continue;
                                CreateDoor(parseVec3(split[0]), parseVec3(split[1]), parseVec3(split[2]), int.Parse(split[3]), int.Parse(split[4]), int.Parse(split[5]), int.Parse(split[6]));
                                break;
                            case "wall":
                                split = split[1].Split(';');
                                if (split.Length < 2) continue;
                                CreateWall(parseVec3(split[0]), parseVec3(split[1]));
                                break;
                            case "floor":
                                split = split[1].Split(';');
                                if (split.Length < 2) continue;
                                CreateFloor(parseVec3(split[0]), parseVec3(split[1]));
                                break;
                            /*case "realelevator":
                                split = split[1].Split(';');
                                if (split.Length < 2) continue;
                                realElevator(parseVec3(split[0]), parseVec3(split[1]));
                                break;*/
                            case "model":
                                split = split[1].Split(';');
                                if (split.Length < 3) continue;
                                spawnModel(split[0], parseVec3(split[1]), parseVec3(split[2]));
                                break;
                            default:
                                print("Unknown MapEdit Entry {0}... ignoring", type);
                                break;
                        }
                    }
                }
                catch (Exception e)
                {
                    print("error loading mapedit for map {0}: {1}", mapname, e.Message);
                }
            }
    
            private Vector3 parseVec3(string vec3)
            {
                vec3 = vec3.Replace(" ", string.Empty);
                if (!vec3.StartsWith("(") && !vec3.EndsWith(")")) throw new IOException("Malformed MapEdit File!");
                vec3 = vec3.Replace("(", string.Empty);
                vec3 = vec3.Replace(")", string.Empty);
                String[] split = vec3.Split(',');
                if (split.Length < 3) throw new IOException("Malformed MapEdit File!");
                return new Vector3(float.Parse(split[0]), float.Parse(split[1]), float.Parse(split[2]));
            }
    
            private string getAlliesFlagModel(string mapname)
            {
                switch (mapname)
                {
                    case "mp_alpha":
                    case "mp_dome":
                    case "mp_exchange":
                    case "mp_hardhat":
                    case "mp_interchange":
                    case "mp_lambeth":
                    case "mp_radar":
                    case "mp_cement":
                    case "mp_hillside_ss":
                    case "mp_morningwood":
                    case "mp_overwatch":
                    case "mp_park":
                    case "mp_qadeem":
                    case "mp_restrepo_ss":
                    case "mp_terminal_cls":
                    case "mp_roughneck":
                    case "mp_boardwalk":
                    case "mp_moab":
                    case "mp_nola":
                        return "prop_flag_delta";
                    case "mp_bootleg":
                    case "mp_bravo":
                    case "mp_carbon":
                    case "mp_mogadishu":
                    case "mp_village":
                    case "mp_shipbreaker":
                        return "prop_flag_pmc";
                    case "mp_paris":
                        return "prop_flag_gign";
                    case "mp_plaza2":
                    case "mp_seatown":
                    case "mp_underground":
                    case "mp_aground_ss":
                    case "mp_courtyard_ss":
                    case "mp_italy":
                    case "mp_meteora":
                        return "prop_flag_sas";
                }
                return "";
            }
            private string getAxisFlagModel(string mapname)
            {
                switch (mapname)
                {
                    case "mp_alpha":
                    case "mp_bootleg":
                    case "mp_dome":
                    case "mp_exchange":
                    case "mp_hardhat":
                    case "mp_interchange":
                    case "mp_lambeth":
                    case "mp_paris":
                    case "mp_plaza2":
                    case "mp_radar":
                    case "mp_underground":
                    case "mp_cement":
                    case "mp_hillside_ss":
                    case "mp_overwatch":
                    case "mp_park":
                    case "mp_restrepo_ss":
                    case "mp_terminal_cls":
                    case "mp_roughneck":
                    case "mp_boardwalk":
                    case "mp_moab":
                    case "mp_nola":
                        return "prop_flag_speznas";
                    case "mp_bravo":
                    case "mp_carbon":
                    case "mp_mogadishu":
                    case "mp_village":
                    case "mp_shipbreaker":
                        return "prop_flag_africa";
                    case "mp_seatown":
                    case "mp_aground_ss":
                    case "mp_courtyard_ss":
                    case "mp_meteora":
                    case "mp_morningwood":
                    case "mp_qadeem":
                    case "mp_italy":
                        return "prop_flag_ic";
                }
                return "";
            }
    
            private Entity[] getPlayers()
            {
                List<Entity> players = new List<Entity>();
                for (int i = 0; i < 17; i++)
                {
                    Entity entity = Call<Entity>("getentbynum", i);
                    if (entity != null)
                    {
                        if (entity.IsPlayer)
                        {
                            players.Add(entity);
                        }
                    }
                }
                return players.ToArray();
            }
        }
    }
    Formats :
    Code:
    // ramp format
    // ramp: (startX, startY, startZ) ; (endX, endY, endZ)
    // elevator (portal) format ***THIS IS FOR TELEPORTING FLAGS***
    // elevator: (enterX, enterY, enterZ) ; (exitX, exitY, exitZ)
    // door format
    // door: (openX, openY, openZ) ; (closeX, closeY, closeZ) ; (angleX, angleY, angleZ) ; size ; height ; hp ; range
    // wall format
    // wall: (startX, startY, startZ) ; (endX, endY, endZ)
    // floor(/ceiling) format
    // floor: (corner1X, corner1Y, corner1Z) ; (corner2X, corner2Y, corner2Z)
    // HiddenTP(portal) format
    // HiddenTP: (enterX, enterY, enterZ) ; (exitX, exitY, exitZ)
    How to use!
    *Put the compiled .dll inside your IW5 Server folder/scripts/
    *Make a folder called maps inside the folder scripts.
    *Inside maps make a text file containing the map name.
    i.e. Hardhat = mp_hardhat.txt
    *Functions that you can use:


    I GAVE YOU EVERYTHING NOW LRN2 COMPLIE

    Credits : DUKIP,TheApadayo

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