Well, just looked and found a boring pattern, if anyone else want to make Camo Selection Tools.
You multiply the value with 4 or 64.
To see the simple pattern:
Primary Weapons:
Class 1: *4
Class 2: *64
Class 3: *4
Class 4: *64
Class 5: *4
Secondary Weapons:
Class 1: *2
Class 2: *32
Class 3: *2
Class 4: *32
Class 5: *2
Better, made a function for you guys: (C#)
Good LuckCode:int Camo_Primary(int Class, int Camo) { if (Class % 2 == 0) return Camo * 64; else return Camo * 4; } int Camo_Secondary(int Class, int Camo) { if (Class % 2 == 0) return Camo * 32; else return Camo * 2; }