Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
Sexy Menu
If your too lazy to centre the text then I assume you didn't do much of your own stuff in this release, good work putting it together, I guess it does take a little effort and skill to collect snippets and put them together and make it work.
I completely understand that C+Pers and beggers get very annoying, but sometimes they are just simply asking for help on how to start and they receive some very mean responses. For example, "Go read a book, then come back," is not a very helpful answer. A more polite and helpful answer would be giving them resources, tips that helped you learn, or a good base to start with. Maybe give them an old base after they learned a little bit more and see if they can update it. If not, they can simply post another thread. See what I'm getting at? I can understand that you guys simply get tired of these questions, but it makes the poster frustrated and they just give up. OR if you really want to, just to get rid of the question, link them to an old help thread with the same question and good answers.
pDevice (01-17-2013),WhyAmIAsian (01-16-2013)
The weak point of this base was centralization
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
If you were to look at the text rendering function, you would see somewhere that it says "DT_NOCLIP" when drawing the text. All you have to do is change it from DT_NOCLIP to DT_NOCLIP | DT_CENTER, and then make your x and y values at the center of where you want it to go. The text would be exactly even. It's simple.
Last edited by Shadow`; 01-17-2013 at 02:28 PM.
Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
Oh:| Yeah I remember seing that in your base.. I'ma use that in the future.. lol
Can someone spare some time to show me how to find the gamedevice address in ollydbg?