Code:
if (isnil "locdb") then
{
	locdb = 0;
};

if (locdb == 0) then
{
	locdb = 1;
	hint parseText format["
  <t size='2.0' color='#DBDBDB'>TM Cheats Debug Menu Active!</t>"];
	sleep 1;
	while {locdb == 1} do
	{
		debugmonitor2 = parseText format["
		<t size='2.0' color='#DBDBDB'>TM Cheats Monitor</t><br/>
		<t color='#DBDBDB'>Zombies Killed: </t>%1<br/>
		<t color='#DBDBDB'>Murders: </t>%2<br/>
		<t color='#DBDBDB'>Bandits Killed: </t>%3<br/>
		<t color='#DBDBDB'>Blood: </t>%4<br/>
		<t color='#DBDBDB'>Name: </t>%5<br/>
		<t color='#DBDBDB'>FPS: </t>%6<br/>
<t color='#DBDBDB'>------------------------------</t><br/>
<t color='#DBDBDB'>   ESP     = </t>F6<br/>
<t color='#DBDBDB'>   FUN     = </t>F4<br/>
<t color='#DBDBDB'>   Glue    = </t>0<br/>
<t color='#DBDBDB'>  Delete   = </t>9<br/>
<t color='#DBDBDB'> Invisible = </t>8<br/>
<t color='#DBDBDB'> Teleport  = </t>7<br/>
<t color='#DBDBDB'>  Vehicle  = </t>6<br/>
<t color='#DBDBDB'>   Regear  = </t>5<br/>
<t color='#DBDBDB'>   God     = </t>4<br/>
<t color='#DBDBDB'>   Ammo    = </t>3<br/>
<t color='#DBDBDB'>   Spawn   = </t>2<br/>
<t color='#DBDBDB'>   Heal    = </t>1<br/>
<t color='#DBDBDB'>------------------------------</t><br/>",
		(player getVariable['zombieKills', 0]),
		(player getVariable['humanKills', 0]),
		(player getVariable['banditKills', 0]),
		(player getVariable['USEC_BloodQty', r_player_bloodTotal]),
		(player getVariable['bodyName', name player]),
		(round diag_FPS)];
		terminate dayz_slowcheck;
		hintSilent debugmonitor2;
		sleep 1;
	};
}

else
{
	locdb = 0;
	hint "TM Cheats Debug Disabled";
};