Code:if (isnil "locdb") then { locdb = 0; }; if (locdb == 0) then { locdb = 1; hint parseText format[" <t size='2.0' color='#DBDBDB'>TM Cheats Debug Menu Active!</t>"]; sleep 1; while {locdb == 1} do { debugmonitor2 = parseText format[" <t size='2.0' color='#DBDBDB'>TM Cheats Monitor</t><br/> <t color='#DBDBDB'>Zombies Killed: </t>%1<br/> <t color='#DBDBDB'>Murders: </t>%2<br/> <t color='#DBDBDB'>Bandits Killed: </t>%3<br/> <t color='#DBDBDB'>Blood: </t>%4<br/> <t color='#DBDBDB'>Name: </t>%5<br/> <t color='#DBDBDB'>FPS: </t>%6<br/> <t color='#DBDBDB'>------------------------------</t><br/> <t color='#DBDBDB'> ESP = </t>F6<br/> <t color='#DBDBDB'> FUN = </t>F4<br/> <t color='#DBDBDB'> Glue = </t>0<br/> <t color='#DBDBDB'> Delete = </t>9<br/> <t color='#DBDBDB'> Invisible = </t>8<br/> <t color='#DBDBDB'> Teleport = </t>7<br/> <t color='#DBDBDB'> Vehicle = </t>6<br/> <t color='#DBDBDB'> Regear = </t>5<br/> <t color='#DBDBDB'> God = </t>4<br/> <t color='#DBDBDB'> Ammo = </t>3<br/> <t color='#DBDBDB'> Spawn = </t>2<br/> <t color='#DBDBDB'> Heal = </t>1<br/> <t color='#DBDBDB'>------------------------------</t><br/>", (player getVariable['zombieKills', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['USEC_BloodQty', r_player_bloodTotal]), (player getVariable['bodyName', name player]), (round diag_FPS)]; terminate dayz_slowcheck; hintSilent debugmonitor2; sleep 1; }; } else { locdb = 0; hint "TM Cheats Debug Disabled"; };