It should be around the strings that related with weapon for example ..
Code:___:373B1270 mov ecx, dword_3786E17C // WepPointer ___:373B1276 call sub_37407990 ___:373B127B mov eax, dword_378206B8 ___:373B1280 mov ecx, [eax] ___:373B1282 mov edx, [ecx+18h] ___:373B1285 mov [esp+arg_4], offset aReloadedWeapon ; "Reloaded weapons attributes file..."