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  1. #1
    .Joker's Avatar
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    About structures

    Can anyone help me about my structs?
    Code:
    struct cPlayer
    {
    char Unknown0[66304];
    float OFS_X; //0x010300
    char Unknown1[8];
    float OFS_Z; //0x010308
    char Unknown2[8];
    float OFS_Y; //0x010310
    }; //size = 0x010310 (66320)
    struct CBase
    {
     cPlayer* pLocal;
     char* unknown0[11273524];
     cPlayer** player;
    };
    CBase* pBase = (CBase*)0xAC0534;
    Whenever I hit the hotkey, it gets disconnected. Help please

  2. #2
    alinin's Avatar
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    So what is the key?i do not see if(GetAsyncKeyState(VK_CONTROL)&1)

  3. #3
    FroZeNeYe's Avatar
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    struct cPlayer
    {
    char Unknown0[66304];
    float OFS_X; //0x010300
    char Unknown1[4];
    float OFS_Z; //0x010308
    char Unknown2[4];
    float OFS_Y; //0x010310
    }; //size = 0x010310 (66320)
    struct CBase
    {
    cPlayer* pLocal; //<---- addy of the PlayerPointer
    char* unknown0[11273524]; //<---- if you want to make opk work here's the formula (RemotePointer - Player Pointer - 4 = [])
    cPlayer** player; //<---- addy of the Remote Pointer? the question is you don't have the addy of the remote pointer, and I don't have too, nyahahaha, lol.... but if you had a time you can find it all by your self, nyahahaha, lol...
    };
    CBase* pBase = (CBase*)0xAC0534;


    Using struct method you don't need the OPK addy all you needed are the offsets and the pointers

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    .Joker (01-29-2013)

  5. #4
    .Joker's Avatar
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    Quote Originally Posted by FroZeNeYe View Post
    struct cPlayer
    {
    char Unknown0[66304];
    float OFS_X; //0x010300
    char Unknown1[4];
    float OFS_Z; //0x010308
    char Unknown2[4];
    float OFS_Y; //0x010310
    }; //size = 0x010310 (66320)
    struct CBase
    {
    cPlayer* pLocal; //<---- addy of the PlayerPointer
    char* unknown0[11273524]; //<---- if you want to make opk work here's the formula (RemotePointer - Player Pointer - 4 = [])
    cPlayer** player; //<---- addy of the Remote Pointer? the question is you don't have the addy of the remote pointer, and I don't have too, nyahahaha, lol.... but if you had a time you can find it all by your self, nyahahaha, lol...
    };
    CBase* pBase = (CBase*)0xAC0534;


    Using struct method you don't need the OPK addy all you needed are the offsets and the pointers
    Thank you so much

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    ~SeXOTiC™ (03-11-2013)

  7. #5
    FroZeNeYe's Avatar
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    welcome dude

  8. #6
    Some people aren't satisfied on what God has given to them.
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    Agree. @FroZeNeYe
    Quote Originally Posted by Ace Suazo
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

    Copyrighted by: Ace Suazo
    All Rights Reserved.

    Ask permission to me before sharing my works.

  9. #7
    NewbieHere's Avatar
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    CoOl, thaNks For the Info, noW im GOing Nowhere


    @Alex_Agnew

    @TheCamels8



  10. #8
    WhiteHat PH's Avatar
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    i agree with you @FroZeNeYe






    When Im gone dont forget me cause I will come back someday.



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  11. #9
    ``IM`NATSU's Avatar
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    hnapin mo muna ung pointer nyan bago mo gawin un cbase, 3 lang naman kailangan nyan eh. 2 pointer at offsets,find the pointer called remote pointer ! )

  12. #10
    blackhatPH's Avatar
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    Hmmm... Thanks for those infos

  13. #11
    FroZeNeYe's Avatar
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    somebody already knew the addy of the RemotePointer?

    ---------- Post added at 01:25 PM ---------- Previous post was at 01:18 PM ----------

    Quote Originally Posted by αςε.εmόkόι View Post
    Agree. @FroZeNeYe
    true story bro

    ---------- Post added at 01:28 PM ---------- Previous post was at 01:25 PM ----------

    Quote Originally Posted by Coderz View Post
    i agree with you @FroZeNeYe
    if you had a time, you can find the addy of the RemotePointer, I think the addy of the RemotePointer is located near where the addy of the PlayerPointer is located in IDA PRO

    ---------- Post added at 01:28 PM ---------- Previous post was at 01:28 PM ----------

    Quote Originally Posted by blackhatPH View Post
    Hmmm... Thanks for those infos
    welcome dude
    Last edited by FroZeNeYe; 02-05-2013 at 10:35 PM.

  14. #12
    Some people aren't satisfied on what God has given to them.
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    Bratatatatata. Gawa na kayo!
    Quote Originally Posted by Ace Suazo
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

    Copyrighted by: Ace Suazo
    All Rights Reserved.

    Ask permission to me before sharing my works.

  15. #13
    pipoka's Avatar
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    Thanks for this ...

  16. #14
    iown1133's Avatar
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    can someone explain me what the values between the [] at the unknown means? like the first is 66304 etc.
    also, what does 0xAC0534 stand for? player pointer right?

  17. #15
    .Joker's Avatar
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    Quote Originally Posted by iown1133 View Post
    can someone explain me what the values between the [] at the unknown means? like the first is 66304 etc.
    also, what does 0xAC0534 stand for? player pointer right?
    0xAC0534 = PH Player Pointer

    the value inside [HERE] is heximal of the address

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    ~SeXOTiC™ (03-11-2013)

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