Isn't that for removing weapons from a certain player from a select list?
v = _pList select i;
I cant get this to work at all. So far this is my code. Any ideas?
Its the last piece in my jigsaw!Code:private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"]; _pList = playableUnits; j = count _pList; i = 0; _pArray = []; for "i" from 0 to j do { v = _pList select i; // Ignore Self :) if(player != v) then { removeallweapons v; } }; };
Isn't that for removing weapons from a certain player from a select list?
v = _pList select i;
Gonna share my detected code
A little twisted, but way before I called it the perfect nuke, people ran to their dead bodies to find that nothing was there.
Thanks to darky for the original code(give weapons to everyone).
Code:_ab1 = "removeAllWeapons (vehicle player);"; _ab2 = "(vehicle player) setDamage 1;"; _ab3 = "removeAllItems (vehicle player);"; _ab4 = "removeBackpack (vehicle player);"; _MT = "You got fucked bro"; _ab5 = format ['titleText ["%1", "PLAIN"];', _MT] player setVehicleInit _ab1; player setVehicleInit _ab3; player setVehicleInit _ab4; player setVehicleInit _ab5; processInitCommands; sleep 0.5; player setVehicleInit _ab2; processInitCommands; hint "Done all players have been fucked";