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  1. #16
    Some people aren't satisfied on what God has given to them.
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    αςε.εmόkόι's Avatar
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    Quote Originally Posted by damnation346 View Post
    OPK is very easy to code, don't make things complicated.
    Read the quote above @gongsk009 ..
    Quote Originally Posted by Ace Suazo
    There are no easy answer's but there are simple answers
    We must have the courage to do what is morally right

    Copyrighted by: Ace Suazo
    All Rights Reserved.

    Ask permission to me before sharing my works.

  2. #17
    NeverFades's Avatar
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    grave daming mga tanga! kala mo kung cnu! leecher pa lng !
    you suck!

  3. #18
    NeverFades's Avatar
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    neverfades!
    ang opk struct hmmmpff! ! !

    post!

    Abusado Lhamanq mo tol !

  4. #19
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    Quote Originally Posted by damnation346 View Post
    hijo OPK is very easy to code, don't make things complicated.
    Sir welcome back, Sir can you help me coding the OPK properly.

  5. #20
    gongsk009's Avatar
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    ano po ang kulang di to

    struct CPlayer
    {
    char ExoduS1[50244];//0x00
    float NoRecoil1;//0xC444
    float NoRecoil2;//0xC448
    float NoRecoil3;//0xC44C
    char ExoduS2[72];//0xC450
    BYTE index;//0xC498
    char ExoduS3[19];//0xC499
    float GravityX;//0xC4AC
    float GravityY;//0xC4B0
    float GravityZ;//0xC4B4
    char ExoduS4[24];//0xC4B8
    int WeaponState;//0xC4D0
    char ExoduS5[15416];//0xC4D4
    float PlayerSpeed;//0x1010C
    float NoSpread;//0x10110
    float FastNadeBlast;//0x10114
    char ExoduS6[136];//0x10118
    float PlayerView;//0x101A0
    char ExoduS7[4];//0x101A4
    float Pitch;//0x101A8
    char ExoduS8[24];//0x101AC
    float Yaw;//0x101C4
    char ExoduS9[12];//0x101C8
    float ViewX;//0x101D4
    float ViewY;//0x101D8
    float ViewZ;//0x101DC
    char ExoduS10[12];//0x101E0
    WORD Weapon1;//0x101EC
    WORD Weapon2;//0x101EE
    WORD Weapon3;//0x101F0
    char ExoduS11[90];//0x101F2
    BYTE PlayerState;//0x1024C
    char ExoduS12[155];//0x1024D
    float NoFallDamage;//0x102E8
    char ExoduS13[20];//0x102EC
    float PosX;//0x10300
    char ExoduS14[4];//0x10304
    float PosY;//0x10310
    char ExoduS15[4];//0x10314
    float PosZ;//0x10308
    char ExoduS16[100];//0x1030C
    DWORD AutoPlant;//0x10370
    DWORD AutoDefuse;//0x10374
    char ExoduS17[14];//0x10378
    DWORD AutoShot;//0x10386
    char ExoduS18[110];//0x1038A
    float NOM134IDLE;//0x103F8
    };

    struct CBase
    {
    CPlayer* pLocal;
    char* ExoduS[0x128148];
    CPlayer** pGlobal;
    };
    CBase* p_Player = (CBase*)(0x0A53FB4);

    struct CVehicle
    {
    char ExoduS1[10828668];//0x00
    float Pitch;//0xA53B7C
    float Yaw;//0xA53B80
    };
    struct CBase2
    {
    CPlayer* pLocal;
    char* unknow[1212744];
    CPlayer** pPlayer;
    };







    yan ayos nabayan mga tol?

    ---------- Post added at 08:59 AM ---------- Previous post was at 08:45 AM ----------

    gsto na ako magawa ng opk ? gumawa ako
    maraming error at kuti lang ang pera na maglaru ng internet?

  6. #21
    .Joker's Avatar
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    Quote Originally Posted by gongsk009 View Post
    ano po ang kulang di to

    struct CPlayer
    {
    char ExoduS1[50244];//0x00
    float NoRecoil1;//0xC444
    float NoRecoil2;//0xC448
    float NoRecoil3;//0xC44C
    char ExoduS2[72];//0xC450
    BYTE index;//0xC498
    char ExoduS3[19];//0xC499
    float GravityX;//0xC4AC
    float GravityY;//0xC4B0
    float GravityZ;//0xC4B4
    char ExoduS4[24];//0xC4B8
    int WeaponState;//0xC4D0
    char ExoduS5[15416];//0xC4D4
    float PlayerSpeed;//0x1010C
    float NoSpread;//0x10110
    float FastNadeBlast;//0x10114
    char ExoduS6[136];//0x10118
    float PlayerView;//0x101A0
    char ExoduS7[4];//0x101A4
    float Pitch;//0x101A8
    char ExoduS8[24];//0x101AC
    float Yaw;//0x101C4
    char ExoduS9[12];//0x101C8
    float ViewX;//0x101D4
    float ViewY;//0x101D8
    float ViewZ;//0x101DC
    char ExoduS10[12];//0x101E0
    WORD Weapon1;//0x101EC
    WORD Weapon2;//0x101EE
    WORD Weapon3;//0x101F0
    char ExoduS11[90];//0x101F2
    BYTE PlayerState;//0x1024C
    char ExoduS12[155];//0x1024D
    float NoFallDamage;//0x102E8
    char ExoduS13[20];//0x102EC
    float PosX;//0x10300
    char ExoduS14[4];//0x10304
    float PosY;//0x10310
    char ExoduS15[4];//0x10314
    float PosZ;//0x10308
    char ExoduS16[100];//0x1030C
    DWORD AutoPlant;//0x10370
    DWORD AutoDefuse;//0x10374
    char ExoduS17[14];//0x10378
    DWORD AutoShot;//0x10386
    char ExoduS18[110];//0x1038A
    float NOM134IDLE;//0x103F8
    };

    struct CBase
    {
    CPlayer* pLocal;
    char* ExoduS[0x128148];
    CPlayer** pGlobal;
    };
    CBase* p_Player = (CBase*)(0x0A53FB4);

    struct CVehicle
    {
    char ExoduS1[10828668];//0x00
    float Pitch;//0xA53B7C
    float Yaw;//0xA53B80
    };
    struct CBase2
    {
    CPlayer* pLocal;
    char* unknow[1212744];
    CPlayer** pPlayer;
    };







    yan ayos nabayan mga tol?

    ---------- Post added at 08:59 AM ---------- Previous post was at 08:45 AM ----------

    gsto na ako magawa ng opk ? gumawa ako
    maraming error at kuti lang ang pera na maglaru ng internet?
    COPY PASTE LANG TALAGA ANG ALAM NG FUTA! WAG KA NA GUMAWA

  7. #22
    NewbieHere's Avatar
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    MaTE, why Didnt You ChangE Exodus there in "your StruCt?" it shOuld be gOngks and That wOuld WOrk! anD do This ====>


    @Alex_Agnew

    @TheCamels8



  8. #23
    gongsk009's Avatar
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    wew? is hard para sa akin tol

  9. #24
    ``IM`NATSU's Avatar
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    ‎#include <neptalimanaog™>
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    #include <windows.h>
    #include <stdio.h>

    #define ADR_Playerpointer 0x00AC0534
    #define ADR_Serverpointer 0x009BA3C8
    #define ADR_GlassWall 0x00947C84
    #define OFS_Nfd 0x00102E8


    DWORD nPlayerOPK = 0;
    DWORD *ingame= (DWORD*)ADR_Playerpointer;
    DWORD *outgame= (DWORD*)ADR_Serverpointer;

    void glasswall()
    {
    if(GetKeyState(VK_MBUTTON))
    *(int*)ADR_GlassWalls = 1;
    else
    {
    *(int*)ADR_GlassWalls = 0;
    }
    }

    struct CPlayer
    {
    char unknown0[66124];
    float pos1; //0x01024C
    char Unknown1[4];
    float pos2; //0x010250
    char Unknown2[4];
    float pos3; //0x010254
    }; //size = 0x010254 (201124)

    struct CBase
    {
    CPlayer* plocal;
    char* unknown0[11371996];
    CPlayer** player;
    };
    CBase* pBase = (CBase*)0xAD85D8;

    void OPKThread()
    {
    DWORD Playerx = *(DWORD*)ADR_Playerpointer;

    if(GetAsynKeyState(VK_INSERT)){//sets insert as hotkey for opk
    nPlayerOPK =1;
    }

    if(Playerx != 0)
    {
    if(nPlayerOPK == 1)
    /*you check if it's 1 and than do your hack stuff,but do you set it to 1 somewhere?*/

    {
    for(int i = 0; i<32; i++) // Looping trough all 32 players. ( from 0 to 31 )
    {
    // Setting positions of all players to 0,0,0
    CPlayer* pPlayerA = pBase->player[i];
    pPlayerA->pos1 = 0;
    pPlayerA->pos2 = 0;
    pPlayerA->pos3 = 0;
    // On some maps 0,0,0 is under water.
    // *Addresses.waterheight = 0;
    // On some maps you get killed cuz of falldamage
    *(float*)(ADR_Playerpointer+OFS_Nfd) = -10000;
    }
    }
    }
    }

    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    OPKThread();
    glasswall();
    }
    //if(*outgame)
    {
    }
    Sleep(50);
    }
    }
    //--------------------------End HackThread--------------------------//

    //--------------------------End--------------------------//
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {

    MessageBoxA(NULL,"gongsk","Created by gongsk",MB_OK);//
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
    }
    return TRUE;
    }
    TRY THIS SIR

    Code:
    #include <windows.h>
    #include <stdio.h>
    
    #define ADR_Playerpointer 0x00AD85D8
    #define ADR_Serverpointer 0x009D2078
    #define ADR_GlassWalls 0x0095C024
    #define OFS_Nfd 0x00102E8
    
    DWORD nPlayerOPK = 0; 
    DWORD *ingame= (DWORD*)ADR_Playerpointer;
    DWORD *outgame= (DWORD*)ADR_Serverpointer;
    
    void glasswall()
    {
    if(GetKeyState(VK_MBUTTON))
    *(int*)ADR_GlassWalls = 1;
    else
    {
    *(int*)ADR_GlassWalls = 0;
    }
    }
    
    struct CPlayer
    {
    char unknown0[66124];
    float pos1; //0x01024C
    char Unknown1[4];
    float pos2; //0x010250
    char Unknown2[4];
    float pos3; //0x010254
    }; //size = 0x010254 (201124)
    
    struct CBase
    {
    CPlayer* plocal;
    char* unknown0[11371996];
    CPlayer** player;
    };
    CBase* pBase = (CBase*)0xAD85D8;
    
    void OPKThread()
    {
    DWORD Playerx = *(DWORD*)ADR_Playerpointer;
    
    if(GetAsynKeyState(VK_INSERT)){//sets insert as hotkey for opk
    nPlayerOPK =1;
    }
    
    if(Playerx != 0)
    {
    if(nPlayerOPK == 1)
    /*you check if it's 1 and than do your hack stuff,but do you set it to 1 somewhere?:)*/
    
    {
    for(int i = 0; i<32; i++) // Looping trough all 32 players. ( from 0 to 31 )
    {
    // Setting positions of all players to 0,0,0
    CPlayer* pPlayerA = pBase->player[i];
    pPlayerA->pos1 = 0;
    pPlayerA->pos2 = 0;
    pPlayerA->pos3 = 0;
    // On some maps 0,0,0 is under water.
    // *Addresses.waterheight = 0;
    // On some maps you get killed cuz of falldamage
    *(float*)(ADR_Playerpointer+OFS_Nfd) = -10000;
    }
    }
    }
    }
    
    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    OPKThread();
    glasswall();
    }
    //if(*outgame)
    {
    }
    Sleep(50);
    }
    }
    //--------------------------End HackThread--------------------------//
    
    //--------------------------End--------------------------//
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    
    MessageBoxA(NULL,"YOUR NAME","Created by",MB_OK);//
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
    }
    return TRUE;
    }

  10. #25
    .Joker's Avatar
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    Quote Originally Posted by ``IM`NATSU View Post
    TRY THIS SIR

    Code:
    #include <windows.h>
    #include <stdio.h>
    
    #define ADR_Playerpointer 0x00AD85D8
    #define ADR_Serverpointer 0x009D2078
    #define ADR_GlassWalls 0x0095C024
    #define OFS_Nfd 0x00102E8
    
    DWORD nPlayerOPK = 0; 
    DWORD *ingame= (DWORD*)ADR_Playerpointer;
    DWORD *outgame= (DWORD*)ADR_Serverpointer;
    
    void glasswall()
    {
    if(GetKeyState(VK_MBUTTON))
    *(int*)ADR_GlassWalls = 1;
    else
    {
    *(int*)ADR_GlassWalls = 0;
    }
    }
    
    struct CPlayer
    {
    char unknown0[66124];
    float pos1; //0x01024C
    char Unknown1[4];
    float pos2; //0x010250
    char Unknown2[4];
    float pos3; //0x010254
    }; //size = 0x010254 (201124)
    
    struct CBase
    {
    CPlayer* plocal;
    char* unknown0[11371996];
    CPlayer** player;
    };
    CBase* pBase = (CBase*)0xAD85D8;
    
    void OPKThread()
    {
    DWORD Playerx = *(DWORD*)ADR_Playerpointer;
    
    if(GetAsynKeyState(VK_INSERT)){//sets insert as hotkey for opk
    nPlayerOPK =1;
    }
    
    if(Playerx != 0)
    {
    if(nPlayerOPK == 1)
    /*you check if it's 1 and than do your hack stuff,but do you set it to 1 somewhere?:)*/
    
    {
    for(int i = 0; i<32; i++) // Looping trough all 32 players. ( from 0 to 31 )
    {
    // Setting positions of all players to 0,0,0
    CPlayer* pPlayerA = pBase->player[i];
    pPlayerA->pos1 = 0;
    pPlayerA->pos2 = 0;
    pPlayerA->pos3 = 0;
    // On some maps 0,0,0 is under water.
    // *Addresses.waterheight = 0;
    // On some maps you get killed cuz of falldamage
    *(float*)(ADR_Playerpointer+OFS_Nfd) = -10000;
    }
    }
    }
    }
    
    void HackThread()
    {
    for(;; )
    {
    if(*ingame)
    {
    OPKThread();
    glasswall();
    }
    //if(*outgame)
    {
    }
    Sleep(50);
    }
    }
    //--------------------------End HackThread--------------------------//
    
    //--------------------------End--------------------------//
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    
    MessageBoxA(NULL,"YOUR NAME","Created by",MB_OK);//
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
    }
    return TRUE;
    }
    Mali-mali naman din yan sayo di ma copy/paste ang STRUCTURES.. pwde nman kaso ma detect ksi dpat latest computation of structs meron ka

  11. #26
    NewbieHere's Avatar
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    Quote Originally Posted by ``IM`NATSU View Post
    TRY THIS SIR
    wHat Did You Fixed ThEre MaTe?? Sorry, Cant Seem to FigurE ouT


    @Alex_Agnew

    @TheCamels8



  12. #27
    WhiteHat PH's Avatar
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    @blackhatPH dba sayo yang Source na yan???






    When Im gone dont forget me cause I will come back someday.



    Youtube Channel


     


  13. #28
    ``IM`NATSU's Avatar
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    Quote Originally Posted by Coderz View Post
    @blackhatPH dba sayo yang Source na yan???
    YEA ! OO SA KANYA ATA YAN . .
    PAGKAKA-ALAM KO MALIIT LANG ATA UNG cbase AT offset

  14. #29
    FroZeNeYe's Avatar
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    Quote Originally Posted by underpresure View Post
    There is an addy that freezes all enemy (zombie not included). Once freeze? their next spawn is in X, Y, Z position... teleport to that position and kill them all there OPK style ^^
    I can help you with the struct of OPK and also ZOPK using that addy

  15. #30
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    Hahahahah alam ko kung san mu to kinuha saan pa edi sa google hahhaa

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