grave daming mga tanga! kala mo kung cnu! leecher pa lng !
you suck!
Read the quote above @gongsk009 ..
Originally Posted by Ace Suazo
grave daming mga tanga! kala mo kung cnu! leecher pa lng !
you suck!
ang opk struct hmmmpff! ! !neverfades!
post!
Abusado Lhamanq mo tol !
ano po ang kulang di to
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x128148];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A53FB4);
struct CVehicle
{
char ExoduS1[10828668];//0x00
float Pitch;//0xA53B7C
float Yaw;//0xA53B80
};
struct CBase2
{
CPlayer* pLocal;
char* unknow[1212744];
CPlayer** pPlayer;
};
yan ayos nabayan mga tol?
---------- Post added at 08:59 AM ---------- Previous post was at 08:45 AM ----------
gsto na ako magawa ng opk ? gumawa ako
maraming error at kuti lang ang pera na maglaru ng internet?
MaTE, why Didnt You ChangE Exodus there in "your StruCt?" it shOuld be gOngks and That wOuld WOrk! anD do This ====>
@Alex_Agnew
@TheCamels8
wew? is hard para sa akin tol
TRY THIS SIR#include <windows.h>
#include <stdio.h>
#define ADR_Playerpointer 0x00AC0534
#define ADR_Serverpointer 0x009BA3C8
#define ADR_GlassWall 0x00947C84
#define OFS_Nfd 0x00102E8
DWORD nPlayerOPK = 0;
DWORD *ingame= (DWORD*)ADR_Playerpointer;
DWORD *outgame= (DWORD*)ADR_Serverpointer;
void glasswall()
{
if(GetKeyState(VK_MBUTTON))
*(int*)ADR_GlassWalls = 1;
else
{
*(int*)ADR_GlassWalls = 0;
}
}
struct CPlayer
{
char unknown0[66124];
float pos1; //0x01024C
char Unknown1[4];
float pos2; //0x010250
char Unknown2[4];
float pos3; //0x010254
}; //size = 0x010254 (201124)
struct CBase
{
CPlayer* plocal;
char* unknown0[11371996];
CPlayer** player;
};
CBase* pBase = (CBase*)0xAD85D8;
void OPKThread()
{
DWORD Playerx = *(DWORD*)ADR_Playerpointer;
if(GetAsynKeyState(VK_INSERT)){//sets insert as hotkey for opk
nPlayerOPK =1;
}
if(Playerx != 0)
{
if(nPlayerOPK == 1)
/*you check if it's 1 and than do your hack stuff,but do you set it to 1 somewhere?*/
{
for(int i = 0; i<32; i++) // Looping trough all 32 players. ( from 0 to 31 )
{
// Setting positions of all players to 0,0,0
CPlayer* pPlayerA = pBase->player[i];
pPlayerA->pos1 = 0;
pPlayerA->pos2 = 0;
pPlayerA->pos3 = 0;
// On some maps 0,0,0 is under water.
// *Addresses.waterheight = 0;
// On some maps you get killed cuz of falldamage
*(float*)(ADR_Playerpointer+OFS_Nfd) = -10000;
}
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
OPKThread();
glasswall();
}
//if(*outgame)
{
}
Sleep(50);
}
}
//--------------------------End HackThread--------------------------//
//--------------------------End--------------------------//
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"gongsk","Created by gongsk",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
}
return TRUE;
}
Code:#include <windows.h> #include <stdio.h> #define ADR_Playerpointer 0x00AD85D8 #define ADR_Serverpointer 0x009D2078 #define ADR_GlassWalls 0x0095C024 #define OFS_Nfd 0x00102E8 DWORD nPlayerOPK = 0; DWORD *ingame= (DWORD*)ADR_Playerpointer; DWORD *outgame= (DWORD*)ADR_Serverpointer; void glasswall() { if(GetKeyState(VK_MBUTTON)) *(int*)ADR_GlassWalls = 1; else { *(int*)ADR_GlassWalls = 0; } } struct CPlayer { char unknown0[66124]; float pos1; //0x01024C char Unknown1[4]; float pos2; //0x010250 char Unknown2[4]; float pos3; //0x010254 }; //size = 0x010254 (201124) struct CBase { CPlayer* plocal; char* unknown0[11371996]; CPlayer** player; }; CBase* pBase = (CBase*)0xAD85D8; void OPKThread() { DWORD Playerx = *(DWORD*)ADR_Playerpointer; if(GetAsynKeyState(VK_INSERT)){//sets insert as hotkey for opk nPlayerOPK =1; } if(Playerx != 0) { if(nPlayerOPK == 1) /*you check if it's 1 and than do your hack stuff,but do you set it to 1 somewhere?:)*/ { for(int i = 0; i<32; i++) // Looping trough all 32 players. ( from 0 to 31 ) { // Setting positions of all players to 0,0,0 CPlayer* pPlayerA = pBase->player[i]; pPlayerA->pos1 = 0; pPlayerA->pos2 = 0; pPlayerA->pos3 = 0; // On some maps 0,0,0 is under water. // *Addresses.waterheight = 0; // On some maps you get killed cuz of falldamage *(float*)(ADR_Playerpointer+OFS_Nfd) = -10000; } } } } void HackThread() { for(;; ) { if(*ingame) { OPKThread(); glasswall(); } //if(*outgame) { } Sleep(50); } } //--------------------------End HackThread--------------------------// //--------------------------End--------------------------// BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { MessageBoxA(NULL,"YOUR NAME","Created by",MB_OK);// CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); } return TRUE; }
Last edited by ``IM`NATSU; 02-03-2013 at 06:31 AM.
@blackhatPH dba sayo yang Source na yan???
When Im gone dont forget me cause I will come back someday.
Youtube Channel
Hahahahah alam ko kung san mu to kinuha saan pa edi sa google hahhaa