Ok, but it don't works for me... I change the deaths, it changes my ratio, but when I quit and relaunch the game, I get rollback.
Ok, but it don't works for me... I change the deaths, it changes my ratio, but when I quit and relaunch the game, I get rollback.
hi, very new to this, where to i put the text file containing "<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"KAP-40 (x8)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF17F5</Address>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"TAC-45 (x2)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1869</Address>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"B23R (x128)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF18DD</Address>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"Executioner (x32)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1951</Address>
</CheatEntry>
<CheatEntry>
<ID>39</ID>
<Description>"Five-Seven (x8)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF19C4</Address>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"MP7"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1CEF</Address>
</CheatEntry>
<CheatEntry>
<ID>52</ID>
<Description>"Skorpion EVO"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1D62</Address>
</CheatEntry>
<CheatEntry>
<ID>54</ID>
<Description>"PDW-57"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1DD6</Address>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"Chicom CQB"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1E4A</Address>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"MSMC"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1EBE</Address>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"Vector K10"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF1F31</Address>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"M8A1"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF21E8</Address>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"SCAR-H"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF225C</Address>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"AN-94"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF22CF</Address>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"SWAT-556"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2343</Address>
</CheatEntry>
<CheatEntry>
<ID>0</ID>
<Description>"Type 25 (x128)"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF23B7</Address>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"FAL OSW"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF242B</Address>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"SMR"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF249E</Address>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"M27"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2512</Address>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"MTAR"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2586</Address>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"MK48"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2755</Address>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"QBB LSW"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF27C9</Address>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"LSAT"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF283C</Address>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"HAMR"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF28B0</Address>
</CheatEntry>
<CheatEntry>
<ID>15</ID>
<Description>"Ballista"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2A0B</Address>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"SVU-AS"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2A7F</Address>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"DSR 50"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2AF3</Address>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"XPR 50"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2B67</Address>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"R870 MCS"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2C4E</Address>
</CheatEntry>
<CheatEntry>
<ID>43</ID>
<Description>"M1216"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2CC2</Address>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"S12"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2D36</Address>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"KSG"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2DA9</Address>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"SMAW"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2F05</Address>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"FHJ-18 AA"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF2F78</Address>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"Assault Shield"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF30D4</Address>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"Crossbow"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF3147</Address>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"Ballistic Knife"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF31BB</Address>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"Combat Axe"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF33FE</Address>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>"Semtex"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF3472</Address>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"C4"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF34E5</Address>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"Bouncing Betty"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF3559</Address>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"Claymore"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF35CD</Address>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"Guardian"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF72D7</Address>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"Hellstorm Missile"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF734B</Address>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"Sentry Gun"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF74A6</Address>
</CheatEntry>
<CheatEntry>
<ID>30</ID>
<Description>"Death Machine"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF751A</Address>
</CheatEntry>
<CheatEntry>
<ID>29</ID>
<Description>"War Machine"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF758E</Address>
</CheatEntry>
<CheatEntry>
<ID>28</ID>
<Description>"A.G.R."</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF7675</Address>
</CheatEntry>
<CheatEntry>
<ID>27</ID>
<Description>"Stealth Chopper"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF76E9</Address>
</CheatEntry>
<CheatEntry>
<ID>26</ID>
<Description>"Orbital VSAT"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF775D</Address>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"Escort Drone"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF77D0</Address>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"Warthog"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF7844</Address>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"EMP Systems"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF78B8</Address>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"Lodestar"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF792C</Address>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"VTOL Warship"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF799F</Address>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"K9 Unit"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF7A13</Address>
</CheatEntry>
<CheatEntry>
<ID>23</ID>
<Description>"Swarm"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>t6mp.exe+2AF7A87</Address>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>"
Thanks so much! Been looking for something like this <3
to save the changes you made on your combat record.
1) after using it on barracks close the hack
2) join a public match
3) find a game and when you have selected your class EXIT the game.
4) restart BO2.
5) wait for steam to upload on cloud the data
6) check if the changes is saved
^^
Last edited by kevincnh; 02-19-2013 at 10:44 AM.
Harbert, would there be any way you could make me (or all of us) a list of codes for the current version containing weapon attachments for some of the classes? That would be nice, been searching for working codes for long.
there u go (if u wanted for custom classes..dont really know what else u can mean by "attachments":
Code:Perk Variables Decimal (Hex) Lightweight = 148 (94) Flak Jacket = 149 (95) Blind Eye = 150 (96) Hardline = 151 (97) Ghost = 152 (98) Hard Wired = 153 (99) Scavenger = 154 (9A) Cold Blooded = 155 (9B) Fast Hands = 156 (9C) Toughness = 157 (9D) Dexterity = 158 (9E) Engineer = 159 (9F) Dead Silence = 160 (A0) Extreme Conditioning = 161 (A1) Tactical Mask = 162 (A2) Awareness = 163 (A3) Lethal Variables Decimal (Hex) Grenade = 63 (3F) Combat Axe = 64 (40) Semtex = 65 (41) C4 = 66 (42) Bouncing Betty = 67 (43) Claymore = 68 (44) Custom Class 1 Primary Weapon Variables (Decimal) 10 - KAP-40 12 - TAC-45 16 - B23R 20 - Executioner 24 - Five-Seven 28 - KAP-40 Dual Wield 32 - TAC-45 Dual Wield 36 - Five-Seven Dual Wield 40 - Executioner Dual Wield 44 - B23R Dual Wield 52 - MP7 56 - Scorpion EVO 60 - PDW-57 64 - Chicom CQB 68 - MSMC 72 - Vector K10 96 - M8A1 100 - SCAR-H 104 - AN-94 108 - SWAT-556 112 - Type 25 116 - FAL DSW 120 - SMR 124 - M27 128 - MTAR 144 - MK 48 148 - QBB LSW 152 - LSAT 156 - HAMR 168 - Ballista 172 - SVU-AS 176 - DSR50 180 - XPR-50 188 - R870 MCS 192 - M1216 196 - S12 200 - KSG 212 - SMAW 216 - FHJ-18 AA 220 - RPG 228 - Assault Shield 232 - Crossbow 236 - Ballistic Knife Custom Class 1 Secondary Weapon Variables (Decimal) 4 - KAP-40 6 - TAC-45 8 - B23R 10 - Executioner 12 - Five-Seven 14 - KAP-40 Dual Wield 16 - TAC-45 Dual Wield 18 - Five-Seven Dual Wield 20 - Executioner Dual Wield 22 - B23R Dual Wield 26 - MP7 28 - Scorpion EVO 30 - PDW-57 32 - Chicom CQB 34 - MSMC 36 - Vector K10 48 - M8A1 50 - SCAR-H 52 - AN-94 54 - SWAT-556 56 - Type 25 58 - FAL DSW 60 - SMR 62 - M27 64 - MTAR 72 - MK 48 74 - QBB LSW 76 - LSAT 78 - HAMR 84 - Ballista 86 - SVU-AS 88 - DSR 50 90 - XPR-50 94 - R870 MCS 96 - M1216 98 - S12 100 - KSG 106 - SMAW 108 - FHJ-18 AA 110 - RPG 114 - Assault Shield 116 - Crossbow 118 - Ballistic Knife Attachments AR: Reflex 64/40 00 Quickdraw 128/80 00 Fast Mag 192/C0 00 ACOG 256/00 01 Foregrip 320/40 01 Stock 384/80 01 Target Finder 448/C0 01 Laser Sight 512/00 02 Select Fire 576/40 02 EDTech 640/80 02 Suppressor 704/C0 02 FMJ 768/00 03 Hybrid Optic 832/40 03 Extended Clip 896/80 03 Launcher 960/C0 03 MMS 1024/00 04 Attachments SMG: Reflex 64/40 00 Laser Sight 128/80 00 Suppressor 192/C0 00 Fast Mag 256/00 01 EDTech 320/40 01 Fore Grip 384/80 01 Quickdraw 448/C0 01 FMJ 512/00 02 Long Barrel 576/40 02 Target Finder 640/80 02 Stock 704/C0 02 Extended Clip 768/00 03 Select Fire 832/40 03 Rapid Fire 896/80 03 MMS 960/C0 03 Attachments Shotgun: Reflex 64/40 00 Long Barrel 128/80 00 Fast Mag 192/C0 00 Laser Sight 256/00 01 Stock 320/40 01 Suppressor 384/80 01 Extended Clip 448/C0 01 Quickdraw 512/00 02 MMS 576/40 02 Attachments LMG: Reflex 64/40 00 Quickdraw 128/80 00 Fast Mag 192/C0 00 ACOG 256/00 01 Foregrip 320/40 01 Stock 384/80 01 Target Finder 448/C0 01 Laser Sight 512/00 02 Select Fire 576/40 02 EDTech 640/80 02 Suppressor 704/C0 02 FMJ 768/00 03 Hybrid Optic 832/40 03 Extended Clip 896/80 03 Launcher 960/C0 03 MMS 1024/00 04 Attachments Sniper Rifle (except Ballista): Suppressor 64/40 00 Ballistic CPU 128/80 00 Zoom 192/C0 00 Fast Mag 256/00 01 FMJ 320/40 01 ACOG 384/80 01 Extended Clip 448/C0 01 Laser Sight 512/00 02 Dual Band 576/40 02 Tactical (02E759EA) (Hex): Concussion /38 Smoke Grenade /30 Sensor Grenade /48 EMP Grenade/40 Shock Charge /58 Black Hat /60 Flashbang /50 Trophy System /70 Tactical Insertion /68
The addresses for Custom Class 1 primary attachments 1-3 are: 02EFA20B, 02EFA20C, 02EFA20D. Enjoy.
RobK (02-20-2013)
HOW TO CHANGE COMBAT RECORD:
1. Go to barracks
2. Change what u want
3. Play normal (5 or more matches)
4. Quit the game
5. Wait about 1 hour
6. Open the game again and there is no Rollback
Hope helped
PATCHED with the new version : 28.713.1
is there a way to change how many kills i have?
i read through this thread and didnt see question explicitly this answered, so i thought i'd ask before i hoark anything up:
am i able to go into the game, create a custom class #1 with a:
Scar-H primary (no accessories) (no secondary)
perk1 greed (light weight + blind eye)
perk2 greed (cold blooded + toughness)
perk3 greed (dexterity+engineer) [for a total of 10/10]
and CE using the addresses and codes provided to:
add a target finder, foregrip, and fmj, to my primary weapon (which would result in 13/10 slots)? or will that not work?