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  1. #166
    ytoof's Avatar
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    Quote Originally Posted by TiJackSH View Post
    Have you tried with Kills and Death (to change K/D ratio) ?
    tested everything on my 2nd account and this didnt got a rollback..try to change them 1by1 and see which causes the rollback (probably the time played)
    nuff said?

  2. #167
    TiJackSH's Avatar
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    Ok, but it don't works for me... I change the deaths, it changes my ratio, but when I quit and relaunch the game, I get rollback.

  3. #168
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    hi, very new to this, where to i put the text file containing "<?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="14">
    <CheatEntries>
    <CheatEntry>
    <ID>1</ID>
    <Description>"KAP-40 (x8)"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF17F5</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>36</ID>
    <Description>"TAC-45 (x2)"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF1869</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>37</ID>
    <Description>"B23R (x128)"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF18DD</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>38</ID>
    <Description>"Executioner (x32)"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF1951</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>39</ID>
    <Description>"Five-Seven (x8)"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF19C4</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>53</ID>
    <Description>"MP7"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF1CEF</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>52</ID>
    <Description>"Skorpion EVO"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF1D62</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>54</ID>
    <Description>"PDW-57"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF1DD6</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>55</ID>
    <Description>"Chicom CQB"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF1E4A</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>56</ID>
    <Description>"MSMC"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF1EBE</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>57</ID>
    <Description>"Vector K10"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF1F31</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>9</ID>
    <Description>"M8A1"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF21E8</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>8</ID>
    <Description>"SCAR-H"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF225C</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>7</ID>
    <Description>"AN-94"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF22CF</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>3</ID>
    <Description>"SWAT-556"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2343</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>0</ID>
    <Description>"Type 25 (x128)"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF23B7</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>4</ID>
    <Description>"FAL OSW"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF242B</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>5</ID>
    <Description>"SMR"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF249E</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>6</ID>
    <Description>"M27"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2512</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>10</ID>
    <Description>"MTAR"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2586</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>12</ID>
    <Description>"MK48"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2755</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>11</ID>
    <Description>"QBB LSW"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF27C9</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>13</ID>
    <Description>"LSAT"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF283C</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>14</ID>
    <Description>"HAMR"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF28B0</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>15</ID>
    <Description>"Ballista"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2A0B</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>42</ID>
    <Description>"SVU-AS"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2A7F</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>40</ID>
    <Description>"DSR 50"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2AF3</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>41</ID>
    <Description>"XPR 50"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2B67</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>44</ID>
    <Description>"R870 MCS"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2C4E</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>43</ID>
    <Description>"M1216"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2CC2</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>46</ID>
    <Description>"S12"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2D36</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>45</ID>
    <Description>"KSG"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2DA9</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>47</ID>
    <Description>"SMAW"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2F05</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>48</ID>
    <Description>"FHJ-18 AA"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF2F78</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>49</ID>
    <Description>"Assault Shield"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF30D4</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>50</ID>
    <Description>"Crossbow"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF3147</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>51</ID>
    <Description>"Ballistic Knife"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF31BB</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>35</ID>
    <Description>"Combat Axe"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF33FE</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>34</ID>
    <Description>"Semtex"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF3472</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>17</ID>
    <Description>"C4"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF34E5</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>16</ID>
    <Description>"Bouncing Betty"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF3559</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>18</ID>
    <Description>"Claymore"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF35CD</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>33</ID>
    <Description>"Guardian"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF72D7</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>32</ID>
    <Description>"Hellstorm Missile"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF734B</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>31</ID>
    <Description>"Sentry Gun"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF74A6</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>30</ID>
    <Description>"Death Machine"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF751A</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>29</ID>
    <Description>"War Machine"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF758E</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>28</ID>
    <Description>"A.G.R."</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF7675</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>27</ID>
    <Description>"Stealth Chopper"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF76E9</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>26</ID>
    <Description>"Orbital VSAT"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF775D</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>25</ID>
    <Description>"Escort Drone"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF77D0</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>19</ID>
    <Description>"Warthog"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF7844</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>24</ID>
    <Description>"EMP Systems"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF78B8</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>20</ID>
    <Description>"Lodestar"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF792C</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>21</ID>
    <Description>"VTOL Warship"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF799F</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>22</ID>
    <Description>"K9 Unit"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF7A13</Address>
    </CheatEntry>
    <CheatEntry>
    <ID>23</ID>
    <Description>"Swarm"</Description>
    <Color>80000008</Color>
    <VariableType>Byte</VariableType>
    <Address>t6mp.exe+2AF7A87</Address>
    </CheatEntry>
    </CheatEntries>
    <UserdefinedSymbols/>
    </CheatTable>"

  4. #169
    Carmen563's Avatar
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    Thanks so much! Been looking for something like this <3

  5. #170
    kevincnh's Avatar
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    Quote Originally Posted by TiJackSH View Post
    Ok, but it don't works for me... I change the deaths, it changes my ratio, but when I quit and relaunch the game, I get rollback.
    to save the changes you made on your combat record.

    1) after using it on barracks close the hack
    2) join a public match
    3) find a game and when you have selected your class EXIT the game.
    4) restart BO2.
    5) wait for steam to upload on cloud the data
    6) check if the changes is saved

    ^^
    Last edited by kevincnh; 02-19-2013 at 10:44 AM.

  6. #171
    TiJackSH's Avatar
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    Quote Originally Posted by kevincnh View Post
    to save the changes you made on your combat record.

    1) after using it on barracks close the hack
    2) join a public match
    3) find a game and when you have selected your class EXIT the game.
    4) restart BO2.
    5) wait for steam to upload on cloud the data
    6) check if the changes is saved

    ^^
    Don't works, I've made every step and it rollbacks again...

  7. #172
    esbe1175's Avatar
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    Harbert, would there be any way you could make me (or all of us) a list of codes for the current version containing weapon attachments for some of the classes? That would be nice, been searching for working codes for long.

  8. #173
    ytoof's Avatar
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    Quote Originally Posted by esbe1175 View Post
    Harbert, would there be any way you could make me (or all of us) a list of codes for the current version containing weapon attachments for some of the classes? That would be nice, been searching for working codes for long.
    there u go (if u wanted for custom classes..dont really know what else u can mean by "attachments":

    Code:
    Perk Variables Decimal (Hex)
    
    Lightweight = 148 (94)
    Flak Jacket = 149 (95)
    Blind Eye = 150 (96)
    Hardline = 151 (97)
    Ghost = 152 (98)
    Hard Wired = 153 (99)
    Scavenger = 154 (9A)
    Cold Blooded = 155 (9B)
    Fast Hands = 156 (9C)
    Toughness = 157 (9D)
    Dexterity = 158 (9E)
    Engineer = 159 (9F)
    Dead Silence = 160 (A0)
    Extreme Conditioning = 161 (A1)
    Tactical Mask = 162 (A2)
    Awareness = 163 (A3)
    
    Lethal Variables Decimal (Hex)
    
    Grenade = 63 (3F)
    Combat Axe = 64 (40)
    Semtex = 65 (41)
    C4 = 66 (42)
    Bouncing Betty = 67 (43)
    Claymore = 68 (44)
    
    Custom Class 1 Primary Weapon Variables (Decimal)
    
    10 - KAP-40
    12 - TAC-45
    16 - B23R
    20 - Executioner
    24 - Five-Seven
    28 - KAP-40 Dual Wield
    32 - TAC-45 Dual Wield
    36 - Five-Seven Dual Wield
    40 - Executioner Dual Wield
    44 - B23R Dual Wield
    52 - MP7
    56 - Scorpion EVO
    60 - PDW-57
    64 - Chicom CQB
    68 - MSMC
    72 - Vector K10
    96 - M8A1
    100 - SCAR-H
    104 - AN-94
    108 - SWAT-556
    112 - Type 25
    116 - FAL DSW
    120 - SMR
    124 - M27
    128 - MTAR
    144 - MK 48
    148 - QBB LSW
    152 - LSAT
    156 - HAMR
    168 - Ballista
    172 - SVU-AS
    176 - DSR50
    180 - XPR-50
    188 - R870 MCS
    192 - M1216
    196 - S12
    200 - KSG
    212 - SMAW
    216 - FHJ-18 AA
    220 - RPG
    228 - Assault Shield
    232 - Crossbow
    236 - Ballistic Knife
    
    Custom Class 1 Secondary Weapon Variables (Decimal)
    
    4 - KAP-40
    6 - TAC-45
    8 - B23R
    10 - Executioner
    12 - Five-Seven
    14 - KAP-40 Dual Wield
    16 - TAC-45 Dual Wield
    18 - Five-Seven Dual Wield
    20 - Executioner Dual Wield
    22 - B23R Dual Wield
    26 - MP7
    28 - Scorpion EVO
    30 - PDW-57
    32 - Chicom CQB
    34 - MSMC
    36 - Vector K10
    48 - M8A1
    50 - SCAR-H
    52 - AN-94
    54 - SWAT-556
    56 - Type 25
    58 - FAL DSW
    60 - SMR
    62 - M27
    64 - MTAR
    72 - MK 48
    74 - QBB LSW
    76 - LSAT
    78 - HAMR
    84 - Ballista
    86 - SVU-AS
    88 - DSR 50
    90 - XPR-50
    94 - R870 MCS
    96 - M1216
    98 - S12
    100 - KSG
    106 - SMAW
    108 - FHJ-18 AA
    110 - RPG
    114 - Assault Shield
    116 - Crossbow
    118 - Ballistic Knife
    
    Attachments AR:
    
    Reflex 64/40 00
    Quickdraw 128/80 00
    Fast Mag 192/C0 00
    ACOG 256/00 01
    Foregrip 320/40 01
    Stock 384/80 01
    Target Finder 448/C0 01
    Laser Sight 512/00 02
    Select Fire 576/40 02
    EDTech 640/80 02
    Suppressor 704/C0 02
    FMJ 768/00 03
    Hybrid Optic 832/40 03
    Extended Clip 896/80 03
    Launcher 960/C0 03
    MMS 1024/00 04
    
    Attachments SMG:
    
    Reflex 64/40 00
    Laser Sight 128/80 00
    Suppressor 192/C0 00
    Fast Mag 256/00 01
    EDTech 320/40 01
    Fore Grip 384/80 01
    Quickdraw 448/C0 01
    FMJ 512/00 02
    Long Barrel 576/40 02
    Target Finder 640/80 02
    Stock 704/C0 02
    Extended Clip 768/00 03
    Select Fire 832/40 03
    Rapid Fire 896/80 03
    MMS 960/C0 03
    
    Attachments Shotgun:
    
    Reflex 64/40 00
    Long Barrel 128/80 00
    Fast Mag 192/C0 00
    Laser Sight 256/00 01
    Stock 320/40 01
    Suppressor 384/80 01
    Extended Clip 448/C0 01
    Quickdraw 512/00 02
    MMS 576/40 02
    
    Attachments LMG:
    
    Reflex 64/40 00
    Quickdraw 128/80 00
    Fast Mag 192/C0 00
    ACOG 256/00 01
    Foregrip 320/40 01
    Stock 384/80 01
    Target Finder 448/C0 01
    Laser Sight 512/00 02
    Select Fire 576/40 02
    EDTech 640/80 02
    Suppressor 704/C0 02
    FMJ 768/00 03
    Hybrid Optic 832/40 03
    Extended Clip 896/80 03
    Launcher 960/C0 03
    MMS 1024/00 04
    
    Attachments Sniper Rifle (except Ballista):
    
    Suppressor 64/40 00
    Ballistic CPU 128/80 00
    Zoom 192/C0 00
    Fast Mag 256/00 01
    FMJ 320/40 01
    ACOG 384/80 01
    Extended Clip 448/C0 01
    Laser Sight 512/00 02
    Dual Band 576/40 02
    
    Tactical (02E759EA) (Hex):
    
    Concussion /38
    Smoke Grenade /30
    Sensor Grenade /48
    EMP Grenade/40
    Shock Charge /58
    Black Hat /60
    Flashbang /50
    Trophy System /70
    Tactical Insertion /68

  9. The Following 2 Users Say Thank You to ytoof For This Useful Post:

    kevincnh (02-19-2013),RobK (02-20-2013)

  10. #174
    tundrakb's Avatar
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    The addresses for Custom Class 1 primary attachments 1-3 are: 02EFA20B, 02EFA20C, 02EFA20D. Enjoy.

  11. The Following User Says Thank You to tundrakb For This Useful Post:

    RobK (02-20-2013)

  12. #175
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    HOW TO CHANGE COMBAT RECORD:
    1. Go to barracks
    2. Change what u want
    3. Play normal (5 or more matches)
    4. Quit the game
    5. Wait about 1 hour
    6. Open the game again and there is no Rollback
    Hope helped

  13. #176
    TiJackSH's Avatar
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    PATCHED with the new version : 28.713.1

  14. #177
    mayzuh1's Avatar
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    is there a way to change how many kills i have?

  15. #178
    RobK's Avatar
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    Quote Originally Posted by ytoof View Post
    there u go (if u wanted for custom classes..dont really know what else u can mean by "attachments":

    Code:
    Perk Variables Decimal (Hex)
    
    Lightweight = 148 (94)
    Flak Jacket = 149 (95)
    Blind Eye = 150 (96)
    Hardline = 151 (97)
    Ghost = 152 (98)
    Hard Wired = 153 (99)
    Scavenger = 154 (9A)
    Cold Blooded = 155 (9B)
    Fast Hands = 156 (9C)
    Toughness = 157 (9D)
    Dexterity = 158 (9E)
    Engineer = 159 (9F)
    Dead Silence = 160 (A0)
    Extreme Conditioning = 161 (A1)
    Tactical Mask = 162 (A2)
    Awareness = 163 (A3)
    
    Lethal Variables Decimal (Hex)
    
    Grenade = 63 (3F)
    Combat Axe = 64 (40)
    Semtex = 65 (41)
    C4 = 66 (42)
    Bouncing Betty = 67 (43)
    Claymore = 68 (44)
    
    Custom Class 1 Primary Weapon Variables (Decimal)
    
    10 - KAP-40
    12 - TAC-45
    16 - B23R
    20 - Executioner
    24 - Five-Seven
    28 - KAP-40 Dual Wield
    32 - TAC-45 Dual Wield
    36 - Five-Seven Dual Wield
    40 - Executioner Dual Wield
    44 - B23R Dual Wield
    52 - MP7
    56 - Scorpion EVO
    60 - PDW-57
    64 - Chicom CQB
    68 - MSMC
    72 - Vector K10
    96 - M8A1
    100 - SCAR-H
    104 - AN-94
    108 - SWAT-556
    112 - Type 25
    116 - FAL DSW
    120 - SMR
    124 - M27
    128 - MTAR
    144 - MK 48
    148 - QBB LSW
    152 - LSAT
    156 - HAMR
    168 - Ballista
    172 - SVU-AS
    176 - DSR50
    180 - XPR-50
    188 - R870 MCS
    192 - M1216
    196 - S12
    200 - KSG
    212 - SMAW
    216 - FHJ-18 AA
    220 - RPG
    228 - Assault Shield
    232 - Crossbow
    236 - Ballistic Knife
    
    Custom Class 1 Secondary Weapon Variables (Decimal)
    
    4 - KAP-40
    6 - TAC-45
    8 - B23R
    10 - Executioner
    12 - Five-Seven
    14 - KAP-40 Dual Wield
    16 - TAC-45 Dual Wield
    18 - Five-Seven Dual Wield
    20 - Executioner Dual Wield
    22 - B23R Dual Wield
    26 - MP7
    28 - Scorpion EVO
    30 - PDW-57
    32 - Chicom CQB
    34 - MSMC
    36 - Vector K10
    48 - M8A1
    50 - SCAR-H
    52 - AN-94
    54 - SWAT-556
    56 - Type 25
    58 - FAL DSW
    60 - SMR
    62 - M27
    64 - MTAR
    72 - MK 48
    74 - QBB LSW
    76 - LSAT
    78 - HAMR
    84 - Ballista
    86 - SVU-AS
    88 - DSR 50
    90 - XPR-50
    94 - R870 MCS
    96 - M1216
    98 - S12
    100 - KSG
    106 - SMAW
    108 - FHJ-18 AA
    110 - RPG
    114 - Assault Shield
    116 - Crossbow
    118 - Ballistic Knife
    
    Attachments AR:
    
    Reflex 64/40 00
    Quickdraw 128/80 00
    Fast Mag 192/C0 00
    ACOG 256/00 01
    Foregrip 320/40 01
    Stock 384/80 01
    Target Finder 448/C0 01
    Laser Sight 512/00 02
    Select Fire 576/40 02
    EDTech 640/80 02
    Suppressor 704/C0 02
    FMJ 768/00 03
    Hybrid Optic 832/40 03
    Extended Clip 896/80 03
    Launcher 960/C0 03
    MMS 1024/00 04
    
    Attachments SMG:
    
    Reflex 64/40 00
    Laser Sight 128/80 00
    Suppressor 192/C0 00
    Fast Mag 256/00 01
    EDTech 320/40 01
    Fore Grip 384/80 01
    Quickdraw 448/C0 01
    FMJ 512/00 02
    Long Barrel 576/40 02
    Target Finder 640/80 02
    Stock 704/C0 02
    Extended Clip 768/00 03
    Select Fire 832/40 03
    Rapid Fire 896/80 03
    MMS 960/C0 03
    
    Attachments Shotgun:
    
    Reflex 64/40 00
    Long Barrel 128/80 00
    Fast Mag 192/C0 00
    Laser Sight 256/00 01
    Stock 320/40 01
    Suppressor 384/80 01
    Extended Clip 448/C0 01
    Quickdraw 512/00 02
    MMS 576/40 02
    
    Attachments LMG:
    
    Reflex 64/40 00
    Quickdraw 128/80 00
    Fast Mag 192/C0 00
    ACOG 256/00 01
    Foregrip 320/40 01
    Stock 384/80 01
    Target Finder 448/C0 01
    Laser Sight 512/00 02
    Select Fire 576/40 02
    EDTech 640/80 02
    Suppressor 704/C0 02
    FMJ 768/00 03
    Hybrid Optic 832/40 03
    Extended Clip 896/80 03
    Launcher 960/C0 03
    MMS 1024/00 04
    
    Attachments Sniper Rifle (except Ballista):
    
    Suppressor 64/40 00
    Ballistic CPU 128/80 00
    Zoom 192/C0 00
    Fast Mag 256/00 01
    FMJ 320/40 01
    ACOG 384/80 01
    Extended Clip 448/C0 01
    Laser Sight 512/00 02
    Dual Band 576/40 02
    
    Tactical (02E759EA) (Hex):
    
    Concussion /38
    Smoke Grenade /30
    Sensor Grenade /48
    EMP Grenade/40
    Shock Charge /58
    Black Hat /60
    Flashbang /50
    Trophy System /70
    Tactical Insertion /68
    i read through this thread and didnt see question explicitly this answered, so i thought i'd ask before i hoark anything up:

    am i able to go into the game, create a custom class #1 with a:
    Scar-H primary (no accessories) (no secondary)
    perk1 greed (light weight + blind eye)
    perk2 greed (cold blooded + toughness)
    perk3 greed (dexterity+engineer) [for a total of 10/10]

    and CE using the addresses and codes provided to:
    add a target finder, foregrip, and fmj, to my primary weapon (which would result in 13/10 slots)? or will that not work?

  16. #179
    ytoof's Avatar
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    Quote Originally Posted by RobK View Post
    i read through this thread and didnt see question explicitly this answered, so i thought i'd ask before i hoark anything up:

    am i able to go into the game, create a custom class #1 with a:
    Scar-H primary (no accessories) (no secondary)
    perk1 greed (light weight + blind eye)
    perk2 greed (cold blooded + toughness)
    perk3 greed (dexterity+engineer) [for a total of 10/10]

    and CE using the addresses and codes provided to:
    add a target finder, foregrip, and fmj, to my primary weapon (which would result in 13/10 slots)? or will that not work?
    u can bypass the 10/10 system with a little trick (wont publish it tho) and u can also bypass the wildcards (use 2 perks without the wildcard "greed")

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