Thread: Weaponize car

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  1. #1
    Yung Lean 2001's Avatar
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    Weaponize car

    Anyone got the weaponize car script?

    Thanks
    S-A-D B-O-Y-S
    Bitch, I grind, bitch, I grind


  2. #2
    hagwart2's Avatar
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    Look for Rustler Menu, it got leaked, there is one inside.

  3. #3
    sjustin1996's Avatar
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    Why don't you script one yourself?

    Otherwise, how about you download a menu with it instead?

  4. #4
    Zastava_101's Avatar
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    What did Weaponize car do? x damit i forgot

  5. #5
    Yung Lean 2001's Avatar
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    Quote Originally Posted by sjustin1996 View Post
    Why don't you script one yourself?

    Otherwise, how about you download a menu with it instead?
    I have not got the brain to do the script myself :P
    I couldnt find any in rustlers aswell...
    S-A-D B-O-Y-S
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  6. #6
    maximusdkcz's Avatar
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    Quote Originally Posted by lauridz View Post
    I have not got the brain to do the script myself :P
    I couldnt find any in rustlers aswell...
    Im gonna see if i can find it, and you are danish :O (Or atleast your flag is)

  7. #7
    Yung Lean 2001's Avatar
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    Quote Originally Posted by maximusdkcz View Post
    Im gonna see if i can find it, and you are danish :O (Or atleast your flag is)
    I AM!
    S-A-D B-O-Y-S
    Bitch, I grind, bitch, I grind


  8. #8
    xGTx's Avatar
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    Code:
    _geschwitz = call compile preprocessFileLineNumbers "exec\list.sqf";
    if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
    letmeknow = true;
    _LVehgun = ['AZP85','GAU8','GAU12','M197','M230','ZiS_S_53','2A46M','AGS30','D30','D81','M252','M256'];
    _LVehammo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M789_HEDP',
    '33Rnd_85mmHE','22Rnd_125mmHE_T72','29Rnd_30mm_AGS30','30Rnd_122mmHE_D30','22Rnd_125mmHE_T72','ARTY_8rnd_81mmHE_M252', 
    '20Rnd_120mmHE_M1A2'];
    
    _Planegun = ['AZP85','GAU8','GAU12','M197','M230','D30','D81','M252', 'AGS30'];
    _Planeammo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M789_HEDP',
    '29Rnd_30mm_AGS30','30Rnd_122mmHE_D30','22Rnd_125mmHE_T72','ARTY_8rnd_81mmHE_M252'];
    
    _WaterGun = ['AZP85','GAU8','GAU12','M197','M230','ZiS_S_53','2A46M','D30','D81','M252','M256'];
    _WaterAmmo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M789_HEDP',
    '33Rnd_85mmHE','22Rnd_125mmHE_T72','30Rnd_122mmHE_D30','22Rnd_125mmHE_T72','ARTY_8rnd_81mmHE_M252', 
    '20Rnd_120mmHE_M1A2'];
    {vehicle player removeweapon _x;} forEach _LVehammo;
    {vehicle player removeweapon _x;} forEach _LVehgun;
    
    
    if (vehicle player isKindOf "LandVehicle") then
    {
        {vehicle player addweapon _x;} forEach _LVehgun;
        
        {vehicle player addMagazine _x;} forEach _LVehammo;
        letmeknow = false;
    };
    
    
    if (vehicle player isKindOf "AN2_DZ") then
    {
        {vehicle player addweapon _x;} forEach _Planegun;
        
        {vehicle player addMagazine _x;} forEach _Planeammo;
        letmeknow = false;
    };
    
    if (vehicle player isKindOf "Ship") then
    {
        {vehicle player addweapon _x;} forEach _WaterGun;
        
        {vehicle player addMagazine _x;} forEach _WaterAmmo;
        letmeknow = false;
    };
    
    if ((vehicle player isKindOf "Air") && (player == gunner vehicle player)) then
    {
        {vehicle player addweapon _x;} forEach _LVehgun;
        
        {vehicle player addMagazine _x;} forEach _LVehammo;
        letmeknow = false;
    };
    
    if ((vehicle player isKindOf "Air") && !(player == gunner vehicle player) && !(vehicle player isKindOf "AN2_DZ")) then
    {
    titletext ["Helicoptor detected. You must be in the crew chief gunner in order to spawn the weapons", "PLAIN DOWN"]; titlefadeout 4;
    letmeknow = false;
    };
    
    if (letmeknow) then 
    {
    titletext ["You must be in a vehicle in order to spawn the weapons!", "PLAIN DOWN"]; titlefadeout 4;
    };
    if !(letmeknow) then {
    hint "WEAPONIZED, BITCH";};} else {
    mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;
    };} else {mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;};
    There you go

  9. The Following User Says Thank You to xGTx For This Useful Post:

    Zastava_101 (02-05-2013)

  10. #9
    Yung Lean 2001's Avatar
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    Quote Originally Posted by GavoTrav View Post
    Code:
    _geschwitz = call compile preprocessFileLineNumbers "exec\list.sqf";
    if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
    letmeknow = true;
    _LVehgun = ['AZP85','GAU8','GAU12','M197','M230','ZiS_S_53','2A46M','AGS30','D30','D81','M252','M256'];
    _LVehammo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M789_HEDP',
    '33Rnd_85mmHE','22Rnd_125mmHE_T72','29Rnd_30mm_AGS30','30Rnd_122mmHE_D30','22Rnd_125mmHE_T72','ARTY_8rnd_81mmHE_M252', 
    '20Rnd_120mmHE_M1A2'];
    
    _Planegun = ['AZP85','GAU8','GAU12','M197','M230','D30','D81','M252', 'AGS30'];
    _Planeammo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M789_HEDP',
    '29Rnd_30mm_AGS30','30Rnd_122mmHE_D30','22Rnd_125mmHE_T72','ARTY_8rnd_81mmHE_M252'];
    
    _WaterGun = ['AZP85','GAU8','GAU12','M197','M230','ZiS_S_53','2A46M','D30','D81','M252','M256'];
    _WaterAmmo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M789_HEDP',
    '33Rnd_85mmHE','22Rnd_125mmHE_T72','30Rnd_122mmHE_D30','22Rnd_125mmHE_T72','ARTY_8rnd_81mmHE_M252', 
    '20Rnd_120mmHE_M1A2'];
    {vehicle player removeweapon _x;} forEach _LVehammo;
    {vehicle player removeweapon _x;} forEach _LVehgun;
    
    
    if (vehicle player isKindOf "LandVehicle") then
    {
        {vehicle player addweapon _x;} forEach _LVehgun;
        
        {vehicle player addMagazine _x;} forEach _LVehammo;
        letmeknow = false;
    };
    
    
    if (vehicle player isKindOf "AN2_DZ") then
    {
        {vehicle player addweapon _x;} forEach _Planegun;
        
        {vehicle player addMagazine _x;} forEach _Planeammo;
        letmeknow = false;
    };
    
    if (vehicle player isKindOf "Ship") then
    {
        {vehicle player addweapon _x;} forEach _WaterGun;
        
        {vehicle player addMagazine _x;} forEach _WaterAmmo;
        letmeknow = false;
    };
    
    if ((vehicle player isKindOf "Air") && (player == gunner vehicle player)) then
    {
        {vehicle player addweapon _x;} forEach _LVehgun;
        
        {vehicle player addMagazine _x;} forEach _LVehammo;
        letmeknow = false;
    };
    
    if ((vehicle player isKindOf "Air") && !(player == gunner vehicle player) && !(vehicle player isKindOf "AN2_DZ")) then
    {
    titletext ["Helicoptor detected. You must be in the crew chief gunner in order to spawn the weapons", "PLAIN DOWN"]; titlefadeout 4;
    letmeknow = false;
    };
    
    if (letmeknow) then 
    {
    titletext ["You must be in a vehicle in order to spawn the weapons!", "PLAIN DOWN"]; titlefadeout 4;
    };
    if !(letmeknow) then {
    hint "WEAPONIZED, BITCH";};} else {
    mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;
    };} else {mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;};
    There you go
    You are awesome...
    S-A-D B-O-Y-S
    Bitch, I grind, bitch, I grind


  11. #10
    Zastava_101's Avatar
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    Yo dude what does the script do? i forgot :3 sorry im rly stupid sometimes

  12. #11
    Daelso's Avatar
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    Quote Originally Posted by Zastava_101 View Post
    Yo dude what does the script do? i forgot :3 sorry im rly stupid sometimes
    It lets you shoot from the car/vehicle. Also let's you spawn weapons within the vehicle.

  13. #12
    asz119's Avatar
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    It is a very lovely script.

  14. #13
    Zastava_101's Avatar
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    LOOL haha script doesn't work for me,when i run the script it kills everyone instantly xD

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