Originally Posted by
N3OH4X
Gonna use this for fun and release sometehing small lol.
---------- Post added at 05:21 PM ---------- Previous post was at 05:11 PM ----------
eh there's a bug in the menu , great look btw! , when you want to open weapons to - it doesn't open but when you open visuals to - weapons and visuals open . just pointing that out haha .
that is fixed by a simple line of code.
just change
Code:
VOID hBuildItems( VOID )
{
hMenu->AddGroup( "[ Visual ]", &hGameFolder[1], hFld, 2 );
if( hGameFolder[1] )
{
hMenu->AddItem( "Item 1", &hGameItem[1], hOpt, 2 );
hMenu->AddItem( "Item 2", &hGameItem[2], hOpt, 2 );
}
hMenu->AddGroup( "[ Weapon ]", &hGameFolder[2], hFld, 2 );
if( hGameFolder[1] )
{
hMenu->AddItem( "Item 3", &hGameItem[3], hOpt, 2 );
hMenu->AddItem( "Item 4", &hGameItem[4], hOpt, 2 );
}
}
to
Code:
VOID hBuildItems( VOID )
{
hMenu->AddGroup( "[ Visual ]", &hGameFolder[1], hFld, 2 );
if( hGameFolder[1] )
{
hMenu->AddItem( "Item 1", &hGameItem[1], hOpt, 2 );
hMenu->AddItem( "Item 2", &hGameItem[2], hOpt, 2 );
}
hMenu->AddGroup( "[ Weapon ]", &hGameFolder[2], hFld, 2 );
if( hGameFolder[2] )
{
hMenu->AddItem( "Item 3", &hGameItem[3], hOpt, 2 );
hMenu->AddItem( "Item 4", &hGameItem[4], hOpt, 2 );
}
}
i have had no error with this, i have memory and PTC hacks in this right now.