!!!JAVA!!! (02-20-2013),[MPGH]Flengo (02-20-2013),Modzz4K (02-20-2013)
Hey guys I got some updated addresses for CANA.
Some of them failed to update because of a weird error I do not know yet will get them soon!
Here you guys go
Code:Waiting for game load .... Game successfully loaded, logging starting..... Engine Entry Point : 0x460000 Engine .code Size : 0x28F000 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x5BEE00 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x14CC0000 ClientFX .code Size : 0x57600 ClientFX .code Offset : 0x1000 WizdomNKush Address Logger V1 Starting Log.... #define ADDR_MTBWCRET 0x373528EA #define ADDR_LTCLIENT 0x377B2940 Failed update ...ADDR_WEAPONMGR #define ADDR_LOCALPTR 0x378322B4 #define ADDR_BUILDFONT 0x375B4850 #define ADDR_FILLFONT 0x375B54E0 #define ADDR_FONTECX 0x377F3404 #define ADDR_GETFONTHAND 0x3735B810 #define ADDR_GETCONSOLEINT 0x37369130 #define ADDR_GCS 0x377F1D10 #define ADDR_LTCOMMON 0x377F8678 #define ADDR_S_BULLETS 0x374AA566 #define ADDR_REMOTEKILL1 0x374B0001 #define ADDR_REMOTEKILL2 0x374B0002 #define ADDR_REMOTEKILL3 0x374B0381 #define ADDR_REMOTEKILL4 0x374B0382 #define ADDR_WEAPON_RANGE1 0x374AFED9 #define ADDR_WEAPON_RANGE2 0x374B0259 #define ADDR_RAPIDFIRE1 0x374A6DF7 #define ADDR_RAPIDFIRE2 0x374B09AE #define ADDR_RAPIDFIRE3 0x374AC4D7 #define ADDR_RAPIDFIRE4 0x374B09B5 #define ADDR_FORCEFPS 0x377B29D0 #define ADDR_LTCSBASE 0x377B2928 Failed update ...OFF_FPS Failed update ...ADDR_W2S #define ADDR_SENDTOSERVER 0x475E90 #define ADDR_INTERSECT 0x4703C0 Failed update ...ADDR_D3D #define ADDR_DRAWPRIM 0x76EF10 #define ADDR_CURSORCENTER 0x758E04 #define ADDR_CONSOLEUNWRAPPED 0x4898C0 Credits: @gellin(Source) @WizdomNKush(Patterns) and whoever else contributed
Last edited by WizdomNKush; 02-20-2013 at 08:30 PM. Reason: forgot credz
!!!JAVA!!! (02-20-2013),[MPGH]Flengo (02-20-2013),Modzz4K (02-20-2013)
Already updated all the broken sig scans.
More info from part of my logger if anyone needs them:
Code:[CA Address Logger by Shadow - Special thanks to NeoIII, Gellin, and USSR] [Logging information...] [Modules Logged] CShell: : [0x37100000] Engine: : [0x460000] ClientFX: : [0x13140000] [CShell Address Information] [Superbullets] Address: : [0x374AA566] Bytes: : [0F 94 C0] [No Recoil] Address: : [0x37459F9C] Bytes: : [D9 44 24 14] [Unl. Weapon Range] Address 1: : [0x374AFED9] Address 2: : [0x374B0259] Bytes: : [8B 80 D0 2 0 0] [Rapidfire] Address: : [0x374B09B5] Bytes: : [74 3E] [Nametags] Address 1: : [0x37234BA9] Address 1: : [0x37234C2F] Bytes: : [75 5] [PlayerByIndex] Address: : [0x372A2AF0] [LocalPlayer] Address: : [0x372A34E0] [GameClientShell] Address: : [0x377F1D10] [Remotekill] Address 1: : [0x374B0001] Address 2: : [0x374B0002] Address 3: : [0x374B0381] Address 4: : [0x374B0382] [LTClientDll] Address: : [0x377B2940] [Engine Address Information] [DrawPrimitive] Address: : [0x76EF10] Information logged. Now closing...
Last edited by Shadow`; 02-20-2013 at 06:54 PM.
Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
[MPGH]Flengo (02-20-2013),Modzz4K (02-23-2013)
Thanks for sharing so fast, both of you
/Stuck
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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More addresses, for the people who need ClientInfoMgr
Code:#define ADDR_GAMESTATUS 0x377CB0C0//Assembly line changed, not real address, but there are otehr ways of finding out if ingame via classes #define ADDR_MTBWCRET 0x373528EA #define ADDR_LTCLIENT 0x377B2940 #define ADDR_PLAYER_STATE 0x377D1444 #define ADDR_CLIENTINFOMGR 0x377B273C//Real #define ADDR_PLAYERMGR 0x378089FC #define ADDR_PLAYERBYINDEX 0x372A2AF0 #define ADDR_LOCALPLAYER 0x372A34E0 Failed to update ADDR_WEAPONMGR #define ADDR_LOCALPTR 0x378322B4 #define ADDR_BUILDFONT 0x375B4850 #define ADDR_FILLFONT 0x375B54E0 #define ADDR_FONTECX 0x377F3404 #define ADDR_GETFONTHAND 0x3735B810 #define ADDR_GETCONSOLEINT 0x37369130 #define ADDR_GCS 0x377F1D10 #define ADDR_LTCOMMON 0x377F8678 #define ADDR_NORECOIL 0x37459F9C #define ADDR_S_BULLETS 0x374AA566 #define ADDR_REMOTEKILL1 0x374B0001 #define ADDR_REMOTEKILL2 0x374B0002 #define ADDR_REMOTEKILL3 0x374B0381 #define ADDR_REMOTEKILL4 0x374B0382 #define ADDR_WEAPON_RANGE1 0x374AFED9 #define ADDR_WEAPON_RANGE2 0x374B0259 #define ADDR_RAPIDFIRE1 0x374A6DF7 #define ADDR_RAPIDFIRE2 0x374B09AE #define ADDR_RAPIDFIRE3 0x374AC4D7 #define ADDR_RAPIDFIRE4 0x374B09B5 #define ADDR_NAMETAG1 0x37234BAF #define ADDR_NAMETAG2 0x37234C35 #define ADDR_NORELOAD 0x374AFC51 #define ADDR_FORCEFPS 0x377B29D0 #define ADDR_LTCSBASE 0x377B2928 Failed to update OFF_FPS Failed to update ADDR_W2S #define ADDR_INTERSECT 0x4703C0 Failed to update ADDR_D3D #define ADDR_DRAWPRIM 0x76EF10 #define ADDR_CURSORCENTER 0x758E04 #define ADDR_CONSOLEUNWRAPPED 0x4898C0 //LTClientEXE
Reversing is the only way to move forward.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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WizdomNKush (02-22-2013)
Can Some One Give This Things IT WOuld Fantastic I m New to Hacking So PLease
Device Game
GlassWalls
DipEngine
LTCLientexe
LTClientDLL
GameStatus
EspName1
EspName2
NO Recoil
no Reload
SuperBullets
WeaponsRange1
WeaponsRange2
RapidFire
IF would Be Great
You should update your broken sigs.
Can You Help Me Find This
Device Game
GlassWalls
DipEngine
LTCLientexe
LTClientDLL
GameStatus
EspName1
EspName2
NO Recoil
no Reload
SuperBullets
WeaponsRange1
WeaponsRange2
RapidFire
IF would Be Great