Patch Updates:
Works:
Room Crasher
Voice spam*
Instant Respawn*
Spammer*
On the other note:
PTC that works = Windowed mode
Last edited by Re-Defined; 02-21-2013 at 04:44 PM.
My spammer for S2S works just fine, used it 5 minutes ago.
Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
Okay then sorry spammer might work.
Last edited by Shadow`; 02-21-2013 at 04:48 PM.
Currently coding applications in Java and C++.
"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
@Shadow` seriously? Instant respawn too? When I turned it on I didnt respawn
if(esp->local.bDead)
{
pSendToServer = (tSendToServer)ADDR_S2SE;
g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
g_CommonLT = g_LTClient->Common();
if(engine->ValidPointer(g_LTClient))
{
CAutoMessage Msg;
Msg.Writeuint8(113);
Msg.Writeuint8(1);
Msg.Writeuint32(1);
pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
}
}
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
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Member Since 05.11.2010
Leeched gellin vip base ? How about your leeched MMBOB Vip base done updating? @Flengo
Oh GCS only changed by one I thought it was 4. Hm i needa re check my off set
Last edited by Re-Defined; 02-21-2013 at 04:50 PM.
Where did you pull out that I use mmbob's base? Plus, I've only seen his base posted in this section where everything was removed.
The original base that was leaked was very, very old. It wasn't even posted here with the hacks.
If you'd like too see you can come on TV. Be my guest. Otherwise, I ask you don't make false accusations.
I called you out on yours because I know that Gellin's base accesses the local player the way you posted above through the esp class.
And GameClientShell. He said it changed by 4, he meant the offset not the number of virtuals.Code:if(esp->local.bDead)
Every virtual void functions are each 4 bytes.
I Read All Of My PM's & VM'sIf you need help with anything, just let me know.
Staff Administrator Since 10.13.2019
Publicist Since 04.04.2015
Middleman Since 04.14.2014
Global Moderator Since 08.01.2013
Premium Since 05.29.2013
Minion+ Since 04.18.2013
Combat Arms Minion Since 12.26.2012
Contributor Since 11.16.2012
Member Since 05.11.2010
@Flengo Thanks man and sorry.