Here: UE Viewer | Gildor's Homepage
You will need a graphic design background and some experience for this: https://www.gildor.org/en/projects/umodel/tutorials
Hi,
I want to "make" (basicly it would be change) gun skins for AVA. I downloaded UDK, but the problem is that i really don't know how to use it..
So i wondered if there was an other program or if i could have a little help to begin with?
Like it would be very nice if someone can add me on skype to explain it to me, or make a little tutorial..
Thanks in advance
Here: UE Viewer | Gildor's Homepage
You will need a graphic design background and some experience for this: https://www.gildor.org/en/projects/umodel/tutorials
Last edited by Riddick; 02-25-2013 at 05:24 AM.
Thanks! Going to look at it!
---------- Post added at 01:59 PM ---------- Previous post was at 01:27 PM ----------
For exemple, if i want to make an arachne skin for normal bison. Is it possible that when i know the file name for normal bison and arachne bison, i simply copy arachne texture and paste it in the same folder but with the name of normal bison? So that it will erase normal bison texture and will have arachne texture at it's place? Or is it more complicated than that?
---------- Post added at 02:09 PM ---------- Previous post was at 01:59 PM ----------
Oh, and when you have extracted the .upk in a folder, how do you recompile that folder (turn it back to a .upk)?
That's the logical answer as all you have done is change the texture, and then saved as UPK. Did it work and have a look in game to check?
Thousand had tried only two succeed. SteelSkinz said it's require RSA Algorithm in decryption and encryption. Basically it's require high level of mathematics. I hope you will be the next one.
Try saving as a DDS file and then convert back to a upk with a converter. It's hard to explain as you need to learn it do do it, and i'm not great at it.
Solved @Flengo